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Everything posted by MARL_Mk1
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Often, changing to map view and back to normal view will completely kill my engines sound, forcing me to restart the game to get them back. Not entirely sure if it's RSE related. @ensou04 ksp.log >> https://www.mediafire.com/file/09efyoebda483q0/KSP%282%29.log/file
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- totm december 2020
- sound effects
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Me, externally reacting to the announcement "It's fine guys, good luck! This game is gonna be a banger!" Also me
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Imagine being this koo-koo up there.
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At least we finally got word of it. Good luck guys. I wish you the very best.
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
MARL_Mk1 replied to JPLRepo's topic in KSP1 Mod Releases
Awesome. Just started my first ever save with ResearchBodies just a few days ago. Edit: I don't seem to be able to use the ResearchBodie's telescope camera with TST installed. Do I need to unlock something first in the tech tree, or am I missing something very basic? @JPLRepo -
Look at the bright side. Every day you go to sleep is 1 day less for the day we get an actual Kerbal Space Program 2 - Gameplay Trailer notification on our YouTube feed.
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[1.9.x] CollisionFX- ReUpdated -1.1.0 (29th/May/2020)
MARL_Mk1 replied to VoidCosmos's topic in KSP1 Mod Releases
Would be nice if someone revived/adopted this -
I already thought about that. I enabled V-Sync so it's limited to my monitor's refresh rate, but it still pushes it up to 82ºC very consistently, so I don't know what else to do to keep it at a minimum.
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- astronomers visual pack
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It would be quite trashy to not hear a single word during the entire summer tbh. We should hear something about the actual game other than "look at this video of a new asset we just textured" on a Friday. Give us details about release. Whether if it's still planned for 2022 or if a delay is in place. The sooner we know the better.
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
MARL_Mk1 replied to nightingale's topic in KSP1 Mod Releases
This mod destroyed my save. Awesome. Right after finishing the KSC Tour, I got the Hotel contract. Now, as stated in messages above, I can't switch to on orbit vessels, the camera on launch pad vessels is broken and the vessel is completely uncontrollable. Please someone tell me there is a way to fix this hell. Declining the remaining contracts doesn't fix it.- 692 replies
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- contract pack
- career
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Heard it a couple days ago while having a walk, really enjoyed it! It was about time to have a chill KSP podcast. Are you guys planning on doing one every other week?
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I have a 1060 6gb, currently running the 4k Cloud textures. For some reason, whenever I am either in the main menu, on the KSC menu, or orbiting in LKO while looking down into the planet, my GPU usage ramps up to 100% and temperatures go as high as 82ºC. Literally no other game runs so hot on my GPU. Only happens when I have the clouds enabled. What could be the cause for such an impact?
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Are there any other Private Division games launching in the same timeframe as KSP? If it was a canned code format we might be able to find it on other game's pages.
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Kerbals Visors pink
MARL_Mk1 replied to Dr.Krentist's topic in KSP1 Technical Support (PC, modded installs)
I know this thread is 4 years old, but I just wanted to say thanks for reminding me I'm stupid. Been fighting with this issue for 2 days until I realized I still had a -force-glcore command line set up for whatever reason... -
[DEFUNCT] AD ASTRA --- Check the latest post and update!
MARL_Mk1 replied to G'th's topic in KSP1 Mod Releases
43k Clouds are just nonexistent. Tried installing it twice following the instructions- no luck. -
Love this mod! Plan to use it on my install once I get everything else set up.
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- probe
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Currently installing GU, all the vids and pics I've seen are awe inspiring to say the least. (LIKE GOD DAMN, even the video above looks like it was captured in Space Engine). I'm currently working on what's gonna become my definitive install for all things KSP. What mods do people mainly use for their interstellar needs? It's my first time going interstellar in KSP and I'd like a solid choice.
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- totm may 2022
- interstellar
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I want to believe that it's a (nicely done) fake edit. If such a long delay had taken place we should've known by now, right? ...right?
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Graphics Card Requirements/Limits for KSP2
MARL_Mk1 replied to TruffleSpy's topic in Prelaunch KSP2 Discussion
I did play RDR2. The graphics options optimization is kind of a mess. There's a very good guide out there that allows you to see the impact of each and every single combination of options. Ended up playing with High-Ultra graphics (and some effects lower or turned off) at ~+55-60fps. Very smooth experience. But yeah, KSP2 might be a different kind of beast. Let's hope for a release date announcement "soon". Would we get some sort of Minimum/Recommended Specs by then? I haven't really ever followed these kind of information towards the launch of a game. -
Graphics Card Requirements/Limits for KSP2
MARL_Mk1 replied to TruffleSpy's topic in Prelaunch KSP2 Discussion
I'm really, really hoping to be able to play properly with i5-6500 // GTX 1060 6gb // 16gb DDR4 + SSD KSP1 runs just "fine" (fine, taking into account it's inherent bad performance), including hyper-modded installs. Hope not having to upgrade anything -
Heh, bet there's still people that hasn't gotten over the EULA change a few years ago claiming KSP was a "spyware". Internet is dumb.
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