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MARL_Mk1

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Everything posted by MARL_Mk1

  1. I'm pleasantly surprised by the performance improvement we've seen in 1.0.5.0.! I'm gonna leave a couple videos here as reference. Both are different clean new saves on 1.0.5.0, maximum graphic settings. Atmospheric scattering looks incredibly better, and so does cloud shading and clouds in general. More nice to the eyes. Also noticed that their ghostly movement is basically gone! (like, in the recent past when you moved the camera you could see the clouds lagging behind a little), they feel solid now. Can't wait to see Blackrack improve upon it. First video is based around KSC and general Kerbin performance. I can say that most of the performance losses when looking down to the ground are mostly gone (only tested in Mun and Kerbin, but wanna play more now that performance is good!). I'm sure they'll be able to optimize everything even more, but it feels really good. Second video uses this craft , 100 parts, for a normal mission to (fail) land on the Mun. In past patches, using a 100+ parts vehicle would drop me to the 20s fps. Keep in mind that recording eats about 3-4 fps from my general framerate. Also wanted to check how many bugs I would find on such a trivial mission, and so far only got one (added the 4 solar panels to AG1, only 2 of them deployed, the other 2 were unresponsive). For performance reference sake, my PC specs are: AMD Ryzen 5 5600 Sapphire RX 6700XT 16Gb DDR4 3200 SSD Install Just to add a bit of contrast, this is a comparison I made back in the release of 1.0.1.0., comparing the Early Access release build performance with 1.0.1.0. (Graphics were on Medium, clouds were on Low, same PC) Even if it looks like Intercept is taking their time, 1.0.5.0. gave me some hope they can pull it out. Please, lets let them cook.
  2. Since some of the members of the KSP team are reading this... could we get the small showcase video Nate played on stage uploaded to YouTube please?
  3. I'm kinda impressed that this issue was brought up by a community member rather than the dev team itself, considering the issue would show itself by the time KSP2 wouldn't open up anymore due to Win Registry becoming bloated. How come no one at QA or other departments never stumbled upon it before? Not trying to sound mean, just genuine curiosity, since I guess they are the people that must play KSP2 the most at this current moment in time Good job regardless on pushing the fix asap!
  4. For some reason TUFX HDR isn't doing it for me, the blue artifacts are still there
  5. "You’re also probably not going interstellar on methalox" Nertea you should know us better. Interstellar on decouplers only is just a matter of time.
  6. Give us Autostrut back. Period. I can't believe I'm actually reading that.
  7. Hi Nate. Hope your day is going well. Two straightforward questions: 1) It is cool that we can press 'F2' and take HUD-less screenshots, but given that it's the most basic way of taking screenshots, and that many of us players enjoy taking the best pictures possible of our crafts: Does KSP2 plan to implement a fully fleshed Camera Mode in which we can change settings such as Focal Lenght, DoF, Focus, Tilt, Filters and most of the other cool options that modern games nowadays implement in their Camera Modes? 2) Does Intercept consider the future implementation of upscaling techniques such as AMD's FidelityFX Super Resolution and/or NVIDIA's DLSS?
  8. I want them to work as I fancy. I like to pitch with them. It's KSP after all. Problem is, I can't just invert it, because roll, which works fine, gets inverted too, and completely messes up controls even more...
  9. What could be causing this? Moving your wings along the longitudinal axis will change how your wings Pitch Up/Down, no matter what you tell the vehicle to do...
  10. I think I'm going crazy. Has anyone else noticed issues with control surfaces (mainly wings)? My Pitch is now inverted with the new patch. Inverting it manually brings Pitch back to normal, but Roll isn't. It's actually visible on the comparison video I posted on the last page. Upon lifting off with the fighter, you can see how my wings behaved normally in 0.1.0.0 but on 0.1.1.0 it's all messed up, to the point where flying becomes frustrating. Pitching up makes wings pitch down. Inverting it fixes pitch, but roll is unaffected. Is this known @Dakota @Nate Simpson? And as a plus, enabling SAS while inverted will throw your vehicle into an uncontrollable spin. (The only reason the plane in that vid flies "well" is because those two engines give a lot of control authority)
  11. Raw comparison with same crafts, scenarios and graphic options.
  12. I really like the way Discord organizes communities and such. That said, people drifting to something as isolated as Discord is from the usual internet search has made it so certain information and data is kept under the requirement of downloading X software, joining X server and THEN looking for said data/info. Data/info that's way more volatile than forums are. This topic has been an ongoing piece of discussion for a while now with the rise in popularity of Discord replacing classic forums and community hubs. I like that devs/CMs are actively participating in the Discord in a laid back/casual manner and answering some basic questions every now and then, but I agree with the other user that certain info, such as that concerning the game's patches or updates, should be posted in parallel on the forums aswell, to at least keep both platforms on par in terms of available info.
  13. Wonder if we're getting the patch notes today or tomorrow
  14. I'm so hoping that we finally get Aero and Entry FX with this patch... PLEASE...
  15. Please keep this comms level on a bi-weekly basis if possible! Thanks!
  16. What kind of mental gymnastics does one have to do in order to relate one thing to the other? "Not good." Lmao.
  17. I've been trying to complete this challenge for 4 days straight now. Bugs and corrupt saves are making the game unbearable for something that would've taken me not more than 1-2h to do in KSP1. If you are going to give us challenges, do so after fixing the current dumpster fire pre-alpha your publisher rushed you to release to the public first.
  18. Separate. When working with lots of parts, it's annoying to have your visual space cluttered with thick 3D arrows.
  19. No, you were wrong. People pointed that out, and you refused to admit it. "since the KSP1 modding scene fell off". As far as I'm aware, the KSP1 modding scene is stronger than ever.
  20. You got your argument handed back in a silver platter. The posts are still there. None is deleted and a simple Google search will throw them up in the first page. The convo topic is now derailing with pride conservation as the only goal.
  21. Which feedback/bug system did you mainly use for those? I'm currently sending them via the launcher, but the launcher only says "You can close the window now" so I don't know if they're being sent properly lol
  22. Glad to hear! Nate, I really miss having heat and reentry/aero FX. I'm not asking for specifics about what the Science update will bring, but regarding heating and VFX, it was said that "we won't have them during a brief window at the start of EA", but could we get a rough estimate of how long we'll have to wait to see what was one of the most anticipated aspects of the game?
  23. I ended up uninstalling BePinEx, as installing SpaceWarp 3.0 wouldn't load any saves at all. Getting rid of Bepin fixed it, and it'll stay that way.
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