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Maple Kerman

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  • About me
    Kopernicus Novice
  • Location
    Procrastinating at my computer.
  • Interests
    Stellaris, aircraft livery design, and Kopernicus modding.

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  1. I haven't worked on this mod in a year, but recently I've started playing KSP again, so there may be some progress made sometime in the future.
  2. Please, humble yourself. Planet modding is not a profession.
  3. Life has made things slow. I might group Kerbalism configs with a bigger update later on.
  4. I'll see what I can do... I don't have any experience with Kerbalism, though. Let me figure something out.
  5. Surprisingly, this is actually not that bad. Interested to see how the mod will turn out.
  6. Can't wait to see how this turns out.
  7. I started playing around with KSP back when 1.2 released. To this day, 1.2.2 and 1.3.1 are my favourite "old" versions. I spent much more time playing 1.2.2 than 1.3.1, since this was back when version downloads were separated into "stable" and "newest", and 1.2.2 was considered the latest stable version for a while. I eventually moved to 1.3.1, though, and I loved all the improvements it brought without changing too much. I was able to keep mods for a while, too. I ended up dropping it when 1.4.5 released. Unlike with 1.2.2, I updated my game every time a major version received a patch (I usually skip out on the "X.0.0" versions), but none of them really felt as good as 1.2.2 or 1.3.1 did (maybe it was Take-Two). I arguably think KSP 1.12 is a better game than 1.2.2 or 1.3.1 were, but I do miss back when things were a lot simpler and there were way less serious bugs in the base game. I also don't own or care for the DLC very much, so that doesn't make much of a difference to me. But yeah, 1.2.2 and 1.3.1 were great.
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