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Everything posted by Maple Kerman
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[1.8x - 1.11x] Kerbal Weather Project (KWP) v1.0.0
Maple Kerman replied to cmet24's topic in KSP1 Mod Releases
I could just be spouting nonsense; I have no idea how the velocity field works, or if it even applies here. I just had an idea, is all. -
[1.8x - 1.11x] Kerbal Weather Project (KWP) v1.0.0
Maple Kerman replied to cmet24's topic in KSP1 Mod Releases
@cmet24I've been thinking about something recently. Normally, it would be difficult to determine the weather data of modded planets. However, something came to mind that may or may not help at least one group of people who create planet mods. Some Kopernicus users, such as myself, use a program named Gaseous Giganticus to create textures for gas giant planets to use in our mods. Gaseous Giganticus procedurally generates textures by mapping particles to a velocity field that is computed when the program is ran. (Specifically, it generates six cube face textures that can then be stitched together and converted into an equirectangular map.) This is a very crude explanation, and a much more in-depth one can be found on this slideshow. When running the command to generate the velocity field, there is a certain parameter that can be set, which exports the velocity field data that is computed. Prior to now, this option was completely useless for developers of Koperncius mods. However, my question is this: would it be possible to use this velocity data as a simulation of that planet's wind? I have no idea if this could even work, since I have no clue how the velocity data is exported, nor if it only applies to a cubemap, since that is the way the texture is generated. That being said, I want to hope that this could somehow still be used to create atmospheric data for KWP. -
Dreskiller Base (Planet pack [1.11]) A starkiller base for KSP.
Maple Kerman replied to RJVB09's topic in KSP1 Mod Releases
This looks really, really good. It even has Parallax configs and everything. Spectacular work.- 40 replies
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- rjvb09
- planet pack
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[1.8x - 1.11x] Kerbal Weather Project (KWP) v1.0.0
Maple Kerman replied to cmet24's topic in KSP1 Mod Releases
This is spectacular! I've always wanted a realistic weather mod. -
[1.12.x] Far Future Technologies - August 23: new engine!
Maple Kerman replied to Nertea's topic in KSP1 Mod Releases
Congrats on the release! I've been eyeing this mod for a little while now, and I'm glad to see it's fully up and running. As usual, the quality is amazing. You've really outdone yourself this time. -
[Discontinued] Event Horizon Visuals
Maple Kerman replied to Heliocentric's topic in KSP1 Mod Development
@HelioCentricLooks very nice! -
Version 0.4.2 has been released! This will be the last update for Helvica until next year. This version greatly improves Neus Nadavo, and updates the meshes for Sothys and Redulux to reflect their terrain. A few other things have been tweaked as well. The update is available on SpaceDock and CKAN. Happy New Year to all who celebrate.
- 67 replies
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Good to hear! I know Ecumenopolis also orbits between Duna and Dres, so I was worried that it might not be compatible with Helvica. I've only specified its radius and surface gravity. I'd have to calculate its mass myself, which I haven't done yet.
- 67 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Maple Kerman replied to Gameslinx's topic in KSP1 Mod Releases
49GB of RAM? Are you sure that's a real 1070? Or are you talking about system RAM? (Though 49GB would still be a strange number.)- 1,615 replies
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Version 0.4.1 is now available! This update completely overhauls both Sothys' and Redulux's surfaces, greatly improving their appearance. Some other minor improvements have been made, such as better descriptions and a more simple folder structure. In addition, the mod now supports KSP 1.11.0, while dropping support for 1.10.0 (use 1.10.1 instead). The update can be downloaded on SpaceDock, as per usual. Happy holidays!
- 67 replies
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Congratulations on the release!
- 25 replies
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- system replacer
- planets mod
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Will all of this be included in v0.5?
- 263 replies
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- kopernicus mod
- star systems
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True.
- 11 replies
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- planet
- planet pack
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Congrats on release! I know this has been in development for quite a while now.
- 1,603 replies
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- totm may 2022
- interstellar
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Version 0.4 is now available for download! This update adds ruse, Redulux's asteroid moon, makes adjustments to some of the existing bodies, and greatly reduces the download size. The update is available over on SpaceDock. I would also like to thank everybody for 1,000 downloads! There is still much more to come. Jeb feeling ecstatic after planting a flag on Ruse:
- 67 replies
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Here's a family photo of the Helvica system, including a sneak peek of Ruse! (You can just barely see Sothys hiding behind the rings.) Version 0.4 is en route to be released later today.
- 67 replies
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EVE is required, and you'd be better off using Weimaraner's Config Tweaks for 1.10.1 until panzer1b releases his updated version.
- 406 replies
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- clouds
- atmosphere
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It looks very good! How long did this take? I assume you used Wilbur?
- 263 replies
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- kopernicus mod
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[WIP] Valor Planet Pack 0.3 [Discontinued]
Maple Kerman replied to Misguided Kerbal's topic in KSP1 Mod Development
That's right! I'm Helvica's developer. I'm currently working on a submoon; hopefully, that should be released soon. I'm glad you like the mod. Your name gives it away. Let me know if you have any feedback!- 199 replies
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- kopernicus
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[WIP] Valor Planet Pack 0.3 [Discontinued]
Maple Kerman replied to Misguided Kerbal's topic in KSP1 Mod Development
Don't worry, it happens to all of us.- 199 replies
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Um... we never mentioned Before Kerbin. Soup said "before after kerbin" (meaning, prior to the events of "After Kerbin"). Might want to reread the above forum replies.
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It takes place between the stock system's time and After Kerbin (though it is still very far from After Kerbin's time), albeit in an alternate timeline.