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Maple Kerman

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Everything posted by Maple Kerman

  1. Anything from the the default EVE configs (BoulderCo) to Astronomer's Visual Pack will look just fine. I personally use Stock Visual Enhancements, and it looks magnificent with Parallax (I currently have Parallax uninstalled, though; running both Parallax and SVE more or less kills my PC ).
  2. Uh... you always need ModularFlightIntegrator, no matter what you're using Kopernicus for. That's why it's listed as a dependency.
  3. Sorry for the slight delay, but I've been quite busy, and have had several issues during moon development. However, I've finally completed everything I wanted to accomplish this week. Introducing Version 0.2, the first "major" update. This update adds Redulux, Helvica's farthest and most science-rich moon (for now), and gives Sothys a few biomes! (Redulux also has its own biomes.) The update is available for download on SpaceDock.
  4. I'm super glad the optimizations dropped the minimum requirements. Sadly, I'm still just barely above the minimum, since I only have a mobile GTX 1050. At least I have 16GBs of RAM, although my GPU would probably still bottleneck my system. Hopefully, it still runs okay!
  5. @ClonosThanks for the feedback! That's actually what I did in v0.1.1, but I'll likely tune it again later.
  6. @SouptimeI mean, if you put in enough time and effort, of course you can. GIMP can do pretty much anything as long as you're willing to work hard.
  7. Do you mean, does GIMP support height and biome maps? Or can it make height and biome maps? GIMP supports pretty much any file format you'd use, so it's fine. As for making them, the only thing GIMP really has in terms of heightmapping is the "render noise" feature. For biomemapping, you'd just derive it from your texture or whatever.
  8. @SouptimeWilbur can be found here: http://www.fracterra.com/wilbur.html
  9. @Misguided KerbalI would personally prefer it if the system layout stayed the way it is, I like Kerbin as the homeworld. But, you do you. EDIT: I didn't read the "config" part. It would definitely be interesting if you could do so. As long as the base version of the mod remains the same, I'm on board.
  10. Good to hear! By the way, is there any reason why the mod is "revived"? Did you work on it in the past?
  11. Thank you! I will keep working on it for the time being.
  12. Thanks to you and some other planet pack creators, I have been inspired to make my own planet mod. I hope we both continue to further develop our mods!
  13. Thank you for the kind words! Don't worry, more is coming.
  14. This mod has been abandoned. It should still work in its current state. Please contact me if you would like to take over the pack. Description This mod adds one small gas giant, the titular planet Helvica, and its moons to the space between the orbits of Duna and Dres. While it may not be as far from Kerbin as Jool or gas giants added by other mods, Helvica does have one trick up its sleeve: It orbits in a retrograde direction. Because of this, you will have to carefully plan your trip in order to get an encounter. It has a few other features as well, including large rings, three moons, one submoon, PlanetShine and DistantObjectEnhancement support, and multiple science biomes for each body. As for compatibility with other planet packs, as long as you don't use mods that add planets between the orbits of Duna and Dres, or that entirely replace the existing stock system (Beyond Home, Galileo's Planet Pack, etc.), you should be good to go. Note: Helvica is my first planet mod, and it is very much a work in progress. Do not expect to find zero bugs. Updates may or may not arrive periodically. Installation Instructions Recommended: Install using CKAN. CKAN will detect compatibility issues and install any missing dependencies if needed. Manual: 1. Download and install the dependencies if you don't already have them. 2. Extract the contents of Helvica_(vX.X).zip\GameData to your KSP GameData folder. 3. Enjoy! Download from SpaceDock Dependencies Kopernicus Stable Branch (1.12.x) Supported Mods PlanetShine DistantObjectEnhancement Q & A Q. Is Helvica compatible with other planet mods? A. Yes, as long as they do not replace the existing stock system, and do not add a planet between the orbits of Duna and Dres. Q. Is Helvica compatible with Principia? A. Helvica is not compatible with Principia. Q. Is Helvica compatible with Rescale or Sigma Dimensions? A. There is currently no support for Rescale or Sigma Dimensions. Q. Where do I report bugs? A. You can either reply to this forum post, or send me a public or private message on my forum profile. Remember to do a proper bug report (i.e., include your mod list and the steps to replicate the bug). I will try to find a fix during my free time. If the bug is caused by a separate mod with no stated compatibility, I may not be able to fix it. A. I no longer take responsibility for this mod. Q. Why does it orbit the wrong way? How do I get to it? A. One of Helvica's primary features is that it is in a retrograde orbit, unlike most other planets. This is intentional. You can either spend enough Δv (delta-v) to put yourself in a retrograde orbit around the Sun, or if you like taking risks, try to get an encounter with Helvica as it is coming towards Kerbin and either aerobrake or use gravity assists (very difficult). You can also raise your Sun apoapsis to a very high altitude,and use a combination of gravity assists and engine power to easily invert your orbit. This has the upside of requiring less delta-v, and the downside of taking many months or years. Q. Can I make suggestions? A. Of course! Feedback and suggestions are very welcome. I need all the help I can get. I might not take suggestions that ask to add X moon, although I will consider it if it is a good idea. A. Suggestions will not be responded to. Helvica System Blue = Complete Green = Released Red = Unreleased Changelog Known Issues Ruse may have strange terrain, particularly around its poles. Borders between biomes may not be well-defined on certain moons. Large file size due to the use of .png textures for Neus Nadavo. Licensing This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  15. Here are some very useful resources that you can use to start making planets. Kopernicus Wiki: Has everything you need in order to make configs. Poodmund's Texture Repository: Lots of resources and tutorials on the creation of heightmaps and texturemaps, among other things. OhioBob's Atmosphere Calculator: A way to automatically calculate the pressure and temperature curves of your planet, with instructions on how to use the calculator. OhioBob's Atmosphere Modeling Guide: In-depth explanation and analysis on how to create realistic atmospheres. Note: Very mathematically rigorous. TWG's Kopernicus Basics: Slightly dated, but still very helpful for learning how to create basic configs, with pretty good explanations for beginners. Official Kopernicus Discord: A nice Discord server where you can ask for help with creating your mod. It's also a good place to show off your progress before releases. I hope this helps!
  16. All I know is that it works fine in 1.10.1 and also looks spectacular. That's good enough for me.
  17. This is neat. I really like the Scatterer and PlanetShine support. Plus, it feels like the spiritual successor to Planet Cyran (loved that mod).
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