ZL647

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About ZL647

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    Rocketeer

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  1. ZL647

    Wolfhound vs Poodle

    Yeah. I dont bother with poodle anymore. I just use wolfhound or terrier depending on ship size, for landers and Nerva or Wolfhound for orbital stuff depending on how I feel about long burns.
  2. ZL647

    Does anyone else remember when

    It very well could but I haven't tested it. Maybe I should air drop some Kerbals on their heads. I just know they do burn up on reentry now so you can't drop them on their heads from a direct Minmus -> Kerbin return using their EVA packs.
  3. Most likely explanation is that kerbal is not a pilot, the plane doesnt have a probe, and now that hes out of the cockpit you've lost any and all control of the aircraft. But I honestly could have sworn you could eva Kerbals and transfer kerbals even on a dead craft. He went to use the bathroom and the door auto locked behind him. Gg.
  4. ZL647

    Rocket noodle problems

    Not really. It's an issue fixed very very early in the tech tree with the strut tech. Really, if you run into this issue before you have strut tech, then you were building pretty silly rockets for the tech you had available. I have a hard time imagining a design that isn't ridiculous that could trigger noodle rocket syndrome, while the player also has a launch pad capable of launching it, and doesnt have struts unlocked yet. Maybe in science mode. But not in Career or Free mode.
  5. ZL647

    Rocket noodle problems

    Its hilariously fitting for how light hearted and cartoony the game is.
  6. ZL647

    Are SSTO's worth it?

    They can be quite fun and challenging to design. Then you get to have that good feeling when you succeed. Beyond that, their main use is career mode to save yourself some $$ since you'll get quite a bit back for recovering them, so they make good contract farmers. Or if you just happen to like them. Beyond that, they don't serve any purpose that a conventional rocket can't also serve, and they require some design choices that definitely place restrictions on their capability. However, being as this is a game, and I enjoy them, I still find myself making lots of SSTO space planes XD
  7. ZL647

    does KSP support dual CPU?

    That's a really low clock speed. Go in manually and crank it. Lots of physics calculations are going on behind the scenes in KSP, and those calculations rapidly scale with part count of the ship. You'll find that gaming is much more reliant on a high throughput high clock speed processor than on number of cores. The only real benefit to multicore processors for gaming is forcing it to launch separate applications of separate processors. Beyond that, serious multicore processors dont really help and often perform worse since they typically run at lower clock speeds. There's a reason the 2600k i7 from 2010 is still fully capable of playing top end games to this day and is pretty comparable to a current gen i5. The darn thing overclocks to stupid levels without frying itself.
  8. ZL647

    Moho blues

    lmao, that poor Kerbal.
  9. ZL647

    Confused about black holes

    Interesting questions. First off, gravitational forces decline with the square of distance, so as distance approaches infinity, the gravitational attraction between the black hole and craft would be 0 thus you wouldn't fall into it. Okay so you aren't actually at infinity, let's change this up and say you slowly fall toward the black hole at a realistic distance where gravity would actually accelerate you. As you approach the black hole, the differential in force between the outside and inside of the object being pull in would become large enough to stretch the object in question. You would cross the event horizon in roughly the shape of a molecular/atomic noodle long before you reached the speed of light. To an outside observer, I suppose this would appear as a redshift, eventually bending the light out of the visual spectrum entirely, possibly before they ever even got to the event horizon, I'm not sure on the math.
  10. ZL647

    Satellite bombs?

    From your picture, in my opinion your sats are too large. You'll give more mileage out of it if they are much smaller. You could drop most of the structural things, drop the SAS, drop the antenna down to a smaller one. That would help a bit I think. Keep in mind that the upper bound for performance you can achieve is whatever the performance of a single separatron by itself can achieve. The more separatrons you add, it only makes it approach that theoretical value. So, the best thing you can do is actually try to eliminate as much extra as you can.
  11. ZL647

    Satellite bombs?

    My suggestion is to just put a couple separatrons on them then. Those will complete their burns within physics range and impart a decent amount of velocity so long as the probe is light weight enough. Then let time and random encounters do the rest.
  12. ZL647

    Moho blues

    Dont bother correcting plane inclination. Instead go for a transfer to moho/out of moho at the ascending/descending node for an intercept. Saves you a lot of DV that way. Trade off is that there are fewer transfer windows. Correct me if I'm wrong, but moho orbits fast enough that that shouldn't be a real problem tho. That's how I do all my transfers if I dont care about inclination when I get there.
  13. ZL647

    Satellite bombs?

    I'm not sure I see the point of this. What is your goal, and how does a cluster of mini sats help accomplish it? If we know that, we might better understand your question.
  14. ZL647

    What KSP is in a nutshell

    I haven't seen a space kraken like that in a while.