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  1. Less usable than I suspected at first honestly. The tanks seem pretty buggy, they keep reverting back to their default shape rather than the one I set when the craft is reverted/reloaded. I resolved to just adding the resources to the SSTU tank types configurator instead. That combined with Tweakscale works way better for mission flexibility anyway. I can send you the quick config for adding the tank types to SSTU if you'd like. I'm also going to shortly give a shot at adding support for the FFT Nuclear Smelter, giving it Kerbalism processes instead of the big list you get in stock. If you'd also like that, let me know, I can send it over.
  2. Alright, so 2 updates for you, first is I did get the greenhouses from SSPX working. At first it did not for some reason, maybe an issue with the replace function messed with it, but it's all good now! Second, I got procedural tanks working! They need balancing, as you can see by the gif, so I won't be using them at the moment, but I'm impressed with it anyway! The fact that it all worked is dope. The procedural tanks patch would probably have to be included with the procedural parts mod however, at least I think so. Take a look: https://imgur.com/a/Fl1ogOo
  3. @PART[SimplexPart_Consumables_Tiny] { %MODULE[TweakScale] { type = stack defaultScale = free } } @PART[SimplexPart_Consumables_Small] { %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } @PART[SimplexPart_Consumables_Medium] { %MODULE[TweakScale] { type = stack defaultScale = 1.875 } } @PART[SimplexPart_Consumables_Large] { %MODULE[TweakScale] { type = stack defaultScale = 2.5 } } @PART[SimplexPart_Consumables_Huge] { %MODULE[TweakScale] { type = stack defaultScale = 3.75 } } @PART[kerbalism-container-radial-pressurized-prosemian-small] { %MODULE[TweakScale] { type = stack defaultScale = surface } } @PART[kerbalism-container-radial-pressurized-prosemian-medium] { %MODULE[TweakScale] { type = stack defaultScale = surface } } @PART[kerbalism-container-radial-pressurized-prosemian-big] { %MODULE[TweakScale] { type = stack defaultScale = surface } } @PART[kerbalism-container-radial-pressurized-prosemian-huge] { %MODULE[TweakScale] { type = stack defaultScale = surface } } Here's the MM patch code, just for the containers, as I did not feel like the other parts warranted it at the time. Maybe the greenhouse could use it but ¯\_(ツ)_/¯ And alright, I'll try out procedural parts and see if I can get it working, the more tank options the better in my opinion. Lastly I'll edit from food to consumables and test it out in game, and let you know how it goes. Thanks again!
  4. Hey @theJesuit love the mod, been using it for my stock playthrough and just went to the moon with it, it's just the right amount of complexity for me. 3 questions for you, first, did the SSPX expansion break something, or are the greenhouses from that mod supposed to produce food instead of consumables? Because at the moment, I'm not sure how to make consumables from food and water, if that is how that is supposed to work. Second is I made my own TweakScale config for the simplex containers, just for some more flexibility in building. Any chance of this being an official feature? Or was it disabled for balance reasons? And Lastly, would there be any chance of adding support instead for Procedural Parts life support tanks? Or is that a "Ask the author of PP about it"? I might modify it myself but the code for it is beyond my wheelhouse at the moment. Thank you!
  5. Hi @JPLRepo, I was curious if you could help me out here. Using @Sigma88's GalacticNeighborhood with ResearchBodies causes the observatory to not appear, and to have all the space center facilities upgraded to their max level. ResearchBodies contracts also do not appear, not like they would be even very useful anyway. Attached is an image of what I see at the start of a new career, as well as both the KSP log and ResearchBodies log with the extra debugging setting in the difficulty options enabled. https://drive.google.com/file/d/1LHEJzW8gtfa2bltNfw57SIl7aouvfXGc/view?usp=sharing KSP Log. https://drive.google.com/file/d/1GML4oyoK-A9gXdr4wXZgf26naYoWg3Zb/view?usp=sharing ResearchBodies Log. It is odd because I can't find any obvious errors in the log files, maybe you can see something I can't? Or at least guide me in the right direction, I would really appreciate it. Thank you!
  6. Hi, I know I am necro-ing a somewhat old thread, but just a general question. I'm using your mod currently, and is there any possible way to make the patch only apply to stock parts? Or a way to create a configuration file to do so? I've been doing some basic googling and asking around for help to see if it is possible to do by myself, but I really don't have a great idea on how to do it, so that is why I am asking for help. Thank you.
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