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About rynther

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    Keeper of tasty snack treats

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  1. I had a run in with "unifying receivers" from logitech, those are not ready for prime time, everything is fine, until you have more than 1.
  2. I can't seem to find a setting for persistent brakes, where is it?
  3. You ever have one of those days when you don't think that you could lose any more respect for humans, only to have them prove you wrong?
  4. Looks like I'll just be scrapping that whole idea, the setup is just a troll by the devs, they should just remove the parts, if they're gonna make it useless, they should just leave it out completely.
  5. You can build them in chunks and assemble them in orbit. You might try the aircraft hanger, but you can't assemble things in the parking lot as far as I know.
  6. Makes sense in a way, so scaling to the bigger convert o tron it is then.
  7. I've been trying to make a fuel depot on mun, (for the chuckle value) but I can't seem to cool a convert o tron jr, using 8 tons of cooling system hardware. Is there some trick to what kind of cooling? placement? My "try really hard" version was 30 tons, half of that was thermal control systems, how do you keep the temperature stable? Is this just not possible under any circumstances?
  8. The magic number is 1 fuel cell per 2 motors, and indeed looks 1337, I tested it with a 6.3 ton model, 6 burners, 3 fuel cells and a t-200 worth of fuel for the cells, it managed to burn a bit over a third of the xenon. (8103m/s starting tank, at 1.8m/s) This should not only scale pretty well, but "tree" pretty easily, making detachable segments that stack and thrust together. (no idea of how to maneuver such a thing, not that far along in the process, but it's an interesting question.) I guess I'll get some practice docking stuff playing with it.
  9. I think a "branched tree" xenon mother ship still has legs, I made a somewhat practical 30 ton model with an "any direction" solar array. (the "bad" angle drains the batteries at 10/sec, which yields a 15 minute max burn, at 1.8m/s, 7km/s on-board.) As a munar tug boat, it's not a bad solution. The solar array is a problem for scaling, for a mothership I might go with full on fuel cells and save myself the lift nightmares of a 15m radius, haven't tried that yet. (fuel cells are also bulky) If I did a grand tour, it would be way scaled back from 1500 tons, and no kerbals to kill, but
  10. Well, I've already sank my teeth into the problem, I don't feel like letting go without a fight. (6 day burn, I suppose that mod allows warp during burn?) It takes about 2.5 hours to run a test at eloo (the sailboat I just tested had something like 25 gigantors, generating 4 per sec at "peak angle", so well less than 1/ps for each fully exposed gigantor at eloo.) Still, I'm a pretty clever lab rat, there's a couple things I haven't tried yet. Still, I don't hold out any hope that this would scale to 1500 tons, and not in a form that would carry you beyond duna anyway. Meanwhile, a challe
  11. I'm working at maybe 1/10th scale to the beast you're working on, but you've given me something to chew on, the rather flat response from the solar panels at eloo (and the 42 minute burn to get out to a test range) have put a crimp in my thrust budget, but that's only part of a grand tour, I'll have to spend a couple days cooking up some deviltry and testing it on a heavy ship.
  12. Are you using regular fuel tanks and just scrapping the oxygen? (been up a while trying to get a large scale xenon setup running, the current one looks like a camping stove, working out a good multi-angle solar geometry is proving a little much, given that it needs to launch from ground, but it's easy mode, so it won't snap if I breathe on it, mostly it's a question of scaling, so I'm not trying to press the rest of the situation. Just seeing how far I can bend it before it breaks, so far 48 engines at 91 tons and something like half of that is just fuel in the tanks it can dispense to other s
  13. Wait, you're using nerv's instead of xenon? Why dear and fluffy lord why? xenon is the only build I can stack 17km/s of usable thrust on a probe. (BTW, if you use tweakscale, it will cut the xenon thruster in half, 1Kn instead of 2Kn, making it totally useless) I've had a good bit of playtime making long haul probes recently with xenon thrusters, one trick I can tell you is use the small radial xenon tanks instead of the stacking tanks, it greatly reduces the tankage weight factor, allowing far more Dv on the same fuel. The number 1 problem is balancing the electrical, followed closely by
  14. Just for the giggle and snort value, 11 vectors strapped to the bottom of 2(ish) full size S4 tanks, at 620 tons gross vessel mass, has a TWR of 1.81, max acceleration of 17m/s, and 5168 ASL delta v. (raw tankage, no payload factor, but you get the idea) Edit: Oopsie, wrong delta v number
  15. Lifting 94 tons should be pretty easy as a project, but you are trying to make a working replica of a specific rocket if I'm not mistaken. A seven pack of BFSRB's is enough to ssto that much, depending on how "bulky" the scaffolding is, but it might be a bit too bumpy a ride. (Not specifically familiar with LK-700) For motors, there are only 2 that have maximum ASL thrust, the mammoth, and (yeah, don't laugh) the vector. Why the vector? because you can cluster it big time, and the mammoth is the highest single engine thrust in the game. (Neither allow for use in second stage as descr
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