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SlinkyMcman

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Posts posted by SlinkyMcman

  1. So I sent a Mini-MunShip to the Mun last night on Twitch. This is the Image gallery: https://imgur.com/gallery/zXBHTwG 

    nmKVirH.png

    The Mission Refuel in LKO and continued to the Mun. We lost one of the engines docking with the fuel cache, so its symmetrical counterpart was disabled. Transfer to the Mun. Rendezvous and Docking with the Gateway and then down to the South Pole for SCIENCE! 

    My Helping with Points:

     SpaceK MunShip

    • Single-stage, launches on a single booster - 20 points- CHECK
    • No monoprop thrusters - 10 points - CHECK (didn't realize that verniers were ok, revisions might happen)
    • Uses nine separate canted-out landing engines - 15 points - CHECKish (one broke so 2 non-operational)
    • Refueled in orbit - 30 points - CHECK
    • Uses fixed solar panels around a docking port in the nose - 12 points - CHECKish (except for the crew hatch)
    • Lowest part - 30 points - 101 with launcher + rover , 71 with Rover, 48 just MunShip

    Bonus points (cumulative, all entries):

    • Land within 100 km of the south Munar pole - 30 points - CHECK
    • Land at the highest elevation of any entry - 50 points - 6581M
    • Deploy science packages carried on vehicle - 10 points - CHECK
    • Deploy a rover - 20 points - CHECK
    • Lowest dV TLI->Gateway->LMO  - 35 points : 520M/sDV

    First Challenge I've done it was lots of fun, I got a video of everything post initial launch that probably won't get put on the internet. The only screw up was when I forgot to turn on the fuel cell after landed and the rocket tipped over when it's juice ran out. I didn't forget to save once landed though so no big deal, I'm so use to playing without saves/reverts it kinda felt like cheating. I have a baby Dynetics that will go next, we performed a crew rotation on this mission so we are good for the next one.

     

  2. 1 hour ago, traisjames said:

    I thought OSs were suppose to spread threads across different cores?

    They do, I think he’s referring to the fact that most time you(or at least myself) only have one primary craft loaded in so there isn’t always a performance improvement from the multi-threading of different vessels.

     

    I recommend just the ram upgrade for better/more texture for mods/parts. I had a  i7 mbp(before it was stolen) for school/ gaming and the biggest issues were thermal throttling of the GPU. If you don’t have a dedicated way to cool the aluminum beast the added thermal load from faster processors might be counter-productive. ESP in bed/lap situations.

  3. It's not so much about the direction of the moon's travel so much if the moon is positioned prograde/retrograde relative to the path of the ship through the parent SOI. You can get a capture while traveling in the direction of the moon's capture, and get an assist going in the opposite direction. The outcome is increased both instances by following the direction of travel because you are in the moon's SOI longer.

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