

SlinkyMcman
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Everything posted by SlinkyMcman
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Pretty much. Usually when my launches fail I just revert. That’s a form of “launch escape system” in a matter of speaking.
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The escape tower with the humans is on top for launch. We bury our Kerbals in fairings cause our engines/tanks don’t spontaneously combust.
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How often do you use other people's craft files?
SlinkyMcman replied to Mars-Bound Hokie's topic in KSP1 Discussion
Other people's airplanes fly much better than my own.- 18 replies
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I will always pay for all DLC. JNSQ is going to be my next career, although that's not going to happen for a bit.
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Less wacky parachute landings (on EVA)
SlinkyMcman replied to MrFancyPL's topic in KSP1 Suggestions & Development Discussion
If you land a chute faster than you can run, litho-braking will solve the rest.- 10 replies
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Sent some probes to Moho that are probably not going to get there. Sent some stuff to Laythe/Vall that definitely will. And the manned portion of my Duna Convoy arrived at Ike.
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1300/6=200ish days, a reasonable amount to time to get to Duna, sans time warp.
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If you're gonna be selling merchandise off of the main page at least take the low hanging fruit. Vinyl Sicker Jeb Pint glasses 5 panel hats ksc patches
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Abilty to Remove Parts From Staging
SlinkyMcman replied to Pugz's topic in KSP1 Suggestions & Development Discussion
Not all parts that are staged can have their staging removed, for instance, engines. SSBoosters used as structural pieces will fill up your staging stack and can’t be removed. -
I put my Duna rocket on steam, and did a mission to showcase it. My boys club did a pinpoint landing to get to a solar panel and coms dish to set up a science station at the remains of an abandoned rover. Fuel margins were so thin that a tug had to collect the gang from orbit.
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Some other unnamed game company broke its past philosophy of only releasing a product when it was polished, disaster and chaos happened. I hope the plan is to release when it's ready.
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I thought the time frame was a bit ambitious.
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vessels spazing
SlinkyMcman replied to wiskeyhotel's question in KSP1 Technical Support (PC, unmodded installs)
I believe this bug is caused by having too many deployed solar panels attached to a structural piece. Someone in a different thread suggested attaching a structural piece to the solar panel, then attaching the structural piece to the OG structural piece. I have not tried this fix yet, I’ve just stopped building large fancy solar panel arm things. -
Sent another Convoy to Duna, more station/base modules for Ike.
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I picked landing planes because I interpreted precision landing to only count on vacuum bodies. There was this one time I ran 8km to the ascent vehicle on Duna after the rover crashed, good times.
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- crashandburn
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Making Minmus more challenging
SlinkyMcman replied to desert's topic in KSP1 Suggestions & Development Discussion
I think OP, the solution to your problem of too much science is to lower the return value to <40%. Even with 60% you can get maxed out with your first Duna trip. -
For Science!
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Whenever a Kerbal dies the next station/base in that SOI gets named after them.
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KSP Loading... Preview: Drain Valve
SlinkyMcman replied to St4rdust's topic in KSP1 The Daily Kerbal
This video wants to install FB cookies. It won't play if you reject permissions. I do not like. -
Career/Science Overhaul
SlinkyMcman replied to akron's topic in KSP1 Suggestions & Development Discussion
I like this.- 14 replies
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I just revered my hard mode game the hard way, not because I killed someone, or even a kraken attack, it was because I forgot to deploy solar panels and ran out of battery, and didn't want to perform a rescue mission just to deploy them.
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Broke a record for getting to the station, 8 min! with station tug, not in a photogenic location. Also not pictured, lost my habitat I tried to send up immediately afterwards.