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Everything posted by OPBlue

  1. I found the issue. Kerbal Joint Reinforcement has this feature where it shows you the links between parts which were the lines, and some how I turned those on by accident not knowing. Thanks for trying to help! Case Closed lol.
  2. Seems like I have a bit of work ahead of me to clear that up. I'll get on that when I can because that may help. Ok, thanks, I'll see if that works when I have the time.
  3. Here is the log. https://drive.google.com/file/d/1rgU2B6voEO8T51waLDjohBeqGTxC_zQI/view?usp=sharing
  4. I do not think this is a bug because it stays on every time I launch KSP. I'd think a bug would reset if you restart the game, Ill go see if I can get that log if it will help.
  5. One day I was just playing KSP, and out of the blue, these weird lines appeared that link parts of vehicles together like spider webs. I do not know how this happened but I am guessing its because of a mod. Here is a screenshot of them. If anyone knows how to fix this, please help.
  6. I think this discussion has been answered and posting updates on this vehicle won't fit here. Shall I make a new thread somewhere else to post this idea in? Maybe a thread for all truly reusable spacecraft?
  7. Thank you for explaining this for me. I actually have most of these mods you mentioned, excluding the Mk33 mod, which I had before. Although I'm not an expert builder, I may be able to whip something up if I fiddle around. I am still thinking on what type of system to do, but I'm leaning more towards a spaceplane and maybe an RTLS stage. I'll see what methods I can think of.
  8. I didn't know where to put this so I decided to leave it here since it had to do with mods. Also, I don't know if there is a thread on this already so excuse me if there is lol, Lemme explain what I mean in the title. Is it feasible to make a reusable spacecraft or stage that can be recovered manually, brought back to the KSC, mated with its respectable stages with a new payload, re-fly it, and repeat, meaning you only have to spawn it once. I'm wondering if its possible with any existing mods or in stock KSP somehow. This calls for a few different things depending on what is being recovered: The ability to transport a stage back to the launch site. This would need special vehicles that can handle the vehicle reliably. Some mechanism that can lift a stage. A way to mate the vehicle back on to a decoupler using the lift mechanism. A vehicle capable of transporting the full stack to and from the launch pad, like the crawler transporter or SpaceX's TE. Ideally, I would want a hub like the VAB or the Horizontal Integration Facility where I can store stages and mate them with the rest of their LV. If something like that exists for Kerbal Konstructs, please let me know. Then, here's the tricky part, how do I lift a stage and mate it back onto its stack. I'm figuring using Kerbal Inventory System for the mating itself and Kerbal Attachment System for lifting the vehicle, but I'm not sure how this lifting vehicle could be made. For simplicity's sake, something similar to the Space Shuttle Orbiter or an RTLS first stage like Falcon 9 would be preferable. As of right now, I'll be experimenting with various aspects, and if anyone has any mods that will help, please let me know.
  9. Do you have any plans to add parts to make Starship Human Landing System like the one in this picture?
  10. Sorry i've been away for so long. I've thought about it and decided to not make Add-On's, and with that goes the idea of KWX. I may change my mind when KSP 2 drops but as of now i'm not sure. Just a lot of issues going on and finishing off school too.
  11. Yeah, I actually had downloaded the MK2 Extensions mod for a while now and it is becoming one of my favorites. But i did not mean militarized parts when I asked. But the reason I asked is that almost all of your parts are built for 2.5m fuselages and it would be nice for a bit of variety in sizes, but I don't know if this Add'on was geared towards 2.5m parts.
  12. Any plans for making MK2 parts? When I come back to developing Add-On's, maybe I could try and make some.
  13. Sorry I didn't get the pictures uploaded when I said I would, I've had a busy week, But here they are! https://imgur.com/a/ZSW8n5j I figured I should get the pictures uploaded before I go to bed.
  14. I am currently working on the b-36 cockpit but I realized I flipped the glass canopy and made the stubby side backwards and the longer side forwards so I gotta scrap it and redo it completely. But now I learned to make the design perfect before binding the shapes, oops on my part. I will post pictures of the mesh once I get home, I am currently with my niece and nephew that live an hour away.
  15. Yeah, I am the type of person to set up strategic situations in KSP and watch them play out, or preform raids on bases using KK. And sometimes add a story element to it like an actual war. But with some implications weapons could be useful in KSP. if there was a mod that makes meteors destructible, you could just send a craft with a missile on it and blast it to smithereens, but for some that would ruin the complicated part of a rendezvous with an asteroid and re-directing it. And yeah, weapons would glitch the game, for example if a nuke was dropped and it caused a shockwave in KSP it would make the crafts shake and fly into blackness at breakneck speeds.
  16. I have asked Lisias about cargo bays and tail ramps and he said its in the roadmap. Also I understand why people wouldn't want weapons on their planes, possibly because there's no real need for weapons in KSP, unless you wanna fire a missile to de-orbit a useless satellite.
  17. I am planning to do WW1 and WW2 weapons in the add'on and It will be a separate mod using BDArmory. Also these are just ideas and they aren't final. Also 1-4 are all things that were around at those times. I have been talking to him about this, and he is helping me learn about the proper details and tools to help me.
  18. I actually know how to use KerbalKonstructs to build bases and I am learning how to make Add'on's so maybe I could bring it back and maintain it once i have the proper knowledge of licenses and that stuff.
  19. Ok, i think i confused this mod for airplane plus XD, sorry about the confusion if there was any. So here's the updated plans for KWX. 1. Tail Gunner cockpit (there is already the desired tail for it.). 2. (maybe) bomb bay with a lowering rack for bombs. 3. Turrets (so your bombers can protect themselves in style!). 4. A.O.D (Angel Of Death) deployment bay or attachment. 5. (possibly) The "No One Can Kill Me, Only I Can Kill Me!" bomb if you wanna explode rather than smash into the ground. Also KWX is not confirmed because I JUST started learning how to make Add'on's, So don't expect hearing about it being confirmed for a while because it may not happen.
  20. Present! (umm... i know absolutely no one on this forum...) (Insert name here)
  21. I'm using KK and I installed RSS and I cant open the base editor in flight. Also i do know that KK bases wont work on earth because they are made for kerbin.
  22. Question: how do I install this mod? When i installed it and went into the game all KK bases were removed. Edit: oof, just read above post
  23. Edit READ FIRST: I mistook this mod for Airplane+ so there are some errors but I posted an updated version of this. After I finished my STAAR test while I was waiting for my parents to pick me up I thought of a few ideas for KWX (Kerbal Weapon eXpansion) if it's gonna be a thing later: MK1 and MK2 Cargo Bays that opens and deploys a turret or missile pod Copying the Non-commercial cockpits and adding cameras and radars Making some of the prop engines have guns mounted to them like some WW2 fighter craft Size 2 (possibly MK3) Tails with 1.25m mounting at the end for Tail-guns 1.25m Viewers Cockpit(s) with a turret as a tail gunner for the Size 2 tail above Those are just some ideas i thought up of. And if KWX goes in the direction of air based combat it may be named KAWX (Kerbal Aviator's Weapons eXpansion). Once I learn how to make mods using BD-Armory and get approval from Lisias, I will open up a development thread for KWX so i can get help and suggestions. Also I would like to mention that I know very little of real life planes, so please excuse me if i don't know some things that are pretty obvious. But for now i just got a notification from YouTube saying the next Life is Strange 2 episode came out so I'm gonna watch that. Also when Lisias said 1.4 >= it means Greater or Equal to 1.4 (nerd alert!)
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