KerbService

Members
  • Content Count

    21
  • Joined

  • Last visited

Community Reputation

12 Good

About KerbService

  • Rank
    Bottle Rocketeer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. KerbService

    What did you do in KSP today?

    I tried to build something that was better than I have built before that did not blow up. This excrements is fun.
  2. KerbService

    Efficient Ratio Booster/Payload Weight for LKO ?

    @Pecan I have never built anything I wanted to lift in a single go that was 1000 tons. Most of the craft that I have built that I think are good are 100 tons or less or more. So this is just a game. How far can I take it before it breaks and I kill my favorite Kerbal and have to shill out the money for a bucket of flowers for the funeral. It is a challenge that is not going to get me laid anyway I win. Asparagus (bad vegetable)((Idon't like vegetables)) staging depends on the core stage delivering the required TWR for it's part of the ascent. But my dream of a space program is to lift BIG parts to LKO (LEO) orbit and bolt that together there then go somewhere fun. That initial climb deep in the atmosphere seems to to be better conquered by brute force. So.. (bad vegetable) staging is complex and kills frame rate and not used in real life for the same reason. You did 73 tons to LKO with 33 parts. How can that happen without the complexity of (bad vegetable) staging, how can it be made simple?
  3. KerbService

    Efficient Ratio Booster/Payload Weight for LKO ?

    @Pecan Great link to the NASA page. Thanks! Just what I like to work with to see the progress I am making building boosters. My main rulers for progress so far have been explosions count and frame rate. And I have moved on to much larger boosters. My largest reliable is for up to 2000 tons and my best looking (maybe) is for 1000 tons. The most difficult problem for the heavy loads has been design of the booster core of the lowest stage. It has to still carry at low altitude the payload and maybe the multiple stages above it so requires many engines for the needed TWR it alone has to support during ascent. Here on IMGUR is a 5.00 to 1 -- 5000 ton booster of 419 parts for a 1000 ton payload dV of 3817 and on the pad TWR of 1.17 -- This I built in 1.4.1 + MH It lifts to 100k LKO and almost never blows up! Thanks again for the NASA link. P.S. All of that is auto-struted to Heaviest - one of my posts no one agrees with. Still, seems to work for me.
  4. KerbService

    Efficient Ratio Booster/Payload Weight for LKO ?

    Maybe I should add that cost is not something I concern myself about. I have countless slave planets supporting my sandbox. But maybe part count for the rocket would be a good addition to the replies. I will try to compile the info I get from this topic into a general build guide. If people would like that. Here on IMGUR is a 5.75 to 1 -- 69 ton booster of 46 parts for a 12 ton payload dV of 3384 and on the pad TWR of 1.22 -- This I built in 1.3.1
  5. KerbService

    Efficient Ratio Booster/Payload Weight for LKO ?

    6.25 to 1 sounds good. Do you find that lighter rockets need a higher ratio? And when you say expensive, where comes the cost?
  6. I have seen and abused formulas for payload mass but that is not what I want to know. I want your best guesses for an efficient booster weight to payload weight ratio for : a) Rocket - no wings b) Payload reaches LKO at 85k c) any combination of STOCK engines/fuel - single stage/multi -stage no matter Please specify Booster Weight, Payload Weight, Atmospheric deltaV to reach 85k LKO, beginning TWR, and any comments you care to make. Example: 18.0 ton Booster with 1.5 ton Payload dV 3491 using LV-TX87 single stage. TWR 2.02 This is just for RULE OF THUMB - BACK OF THE BEER MAT guesses at general efficiency of a design. STOCK PARTS please -- Thanks!
  7. KerbService

    'Crew Hatch' Part

    SOE.... Thanks much. Tried that Airlock and it worked OK. Set my Kerbals free!!!
  8. For prograde/normal/radial fine adjustments just hover and mouse wheel. Excellent! But not if I want to fine adjust the timing of the node on the orbital path. I can hover on the node and drag it forward or back on the orbital path but can not use the mouse wheel for fine adjustment. I would like to be able to fine adjust the time of the node using the mouse wheel.
  9. KerbService

    Tethers? Anyone?

    Yes-Yes---- An attachable tether in flight mode would allow one to spin a pair (or group) of ships for inertial gravity. Good for the crew.
  10. KerbService

    'Crew Hatch' Part

    Got that History thing - Bigger tanks, Bigger engines. I have been building heavy lifters for a while. 1000-2000 ton payload weight boosters without (nasty tasting vegetable) staging. Wish I could post vids and pics on this site so others could see. Don't see how.
  11. KerbService

    'Crew Hatch' Part

    Holy feces, that quote thing worked! I want to try to forever use only stock parts. OK.. maybe silly. Stock..Stock..Stock.. Just me
  12. SOE--- Pardon me.. All of this forum thing is new to me and I wanted to respond to your response but I do not know how - Can you guide me to a link that might tell me how to use the @ thing in my post so that I can indicate my response is for your response. Or does that make no sense?

    1. StrandedonEarth

      StrandedonEarth

      Well, there is a “quote” button to show to whom you are responding... I’ll go make a post there now...

    2. KerbService

      KerbService

      Worked like charm.. Thanks - All this sh..t is new to me. I am a little lost.

  13. KerbService

    Auto-Strut Default

    Maybe I am beating the sh...t out of a dead horse, but --- When I started using auto-strut stuff exploded for me also. But only before I found out that the the problem was a combination of auto-strut and clipping parts. Now I can avoid the problem by watching what I clip. So if the developers read this, just a choice of default for the auto-strut thing would be nice. Thanks...
  14. KerbService

    Linear Drive (Stock Parts)

    CIS... A part that can push and pull a chain of other parts gives me all kinds of good ideas. That Airlock, if you could attach something to the end could do just that. But, as much as I have tried, nothing seems to attach to the end of it. If I could attach the cubic thing-a-ma-whatsit then I could build a chain of parts to move the world.
  15. Hello.. I was trying to respond to to your question but I do not know how to use the @ thing so that you know that the answer was for you. So.. This direct message is what I know how to do.
    I will put my response on the post you replied to so that it is public. But it is to respond to your question.