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Angleton

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Everything posted by Angleton

  1. English is not my mother tongue. If my post give the impression of an " impolite interjection" it was not my intention; it's probably because my English skills are limited (and because of those limited skills, I tend to write short straightforward sentences). So, I'm sorry.
  2. It was not a reproach of any sort, I understand that the modders work for free and they don't owe us anything. If it take a month to be updated, fine with me. After each update, you always hope that your favorite mod will not be forgotten.
  3. I hope this mod will be updated, I have a spaceplane stranded in orbit around Kerbin (launched before 1.8 update)
  4. Same problem. I have have steam cloud saving enabled. And each time a update my setting, the game quit the "full screen mode". I have to use alt + enter to restore it.
  5. Yesterday I purchased a new monitor to replace my old Samsung syncmaster s23b300. My new monitor is a MSI optix mag27c: https://www.msi.com/Monitor/Optix-MAG27C When I installed the monitor I set the refresh rate at 120 Hz without encountering any problem. Today, I decided to look at KSP, with my new monitor. Unfortunately, the Monitor signalling in/out (look random). Outside the game, no problem, but when I played KSP, the in/out monitor was a recurring issue. The monitor is able to display its refresh rate. Outside the game, it was always at 120 Hz. When I played KSP the refresh rate was constantly changing (from 59 to 83 hz). After noticing that, I changed the refresh rate of the monitor to 60 Hz and it solve the KSP problem. I wanted to know if that situation is normal? Is it possible to play KSP at 120 Hz (or any other refresh rate)? Thanks
  6. I hope that Kerbal Engineer and MechJeb will be stock.
  7. @Jognt I think I found the problem... Since I had problem with AVP/KSPRC, I decided to tried Stock Visual Enhancements/Stock Visual Terrain. Stock Visual Enhancements worked like a charm. Stock Visual Terrain, just like AVP/KSPRC, also required Kopernicus so I re-install the whole thing and... this time I also install the "Modular Flight Integrator" in my Gamedata. I never installed the Modular Flight Integrator when I tested AVP/KSPRC. The Modular Flight Integrator was part of the Kopernicus zip file, but I stupidly thought that I did not need it. So, now equipped with Kopernicus/Modular Flight Integrator and Stock Visual Enhancements/Stock Visual Terrain, I launched the game and I receive a warning telling me that Kopernicus was not supported with KSP 1.7.2. (I never had that warning with AVP/KSPRC, probably because Kopernicus did not load because the Modular Flight Integrator was missing). So, god news: I think I was able to troubleshoot my mistake. Bad news: I will have to wait the update for Kopernicus.
  8. Here's my gamedata folder. And my Output.log https://www.dropbox.com/s/vvbqrw6t02tlal3/output_log.txt?dl=0 I used StockVisualEnhancements in the past, but I deleted the folder (and all it's dependency) before installing Astronomer's Visual Pack. Thanks for your help.
  9. I use ModuleManager 4.0.2. The screenshot is the content of the "KSPRC_-_Renaissance_Compilation_artworks". @Jognt I followed your suggestion. With kerbin everything is fine, the clouds, the citylights, the auroras, the skybox... Like I said, I saw a "dust storm" on Mun (did not check on Minmus). But still, no KSPRC textures. Here is a another screenshot of Minmum with the strange lines (they appears after I installed Astronomer's Visual Pack i.e. nor related to Kopernicus/KSPRC). I also check the EVE interface, is this normal?
  10. I installed Astronomer's Visual Pack and Kopernicus/KSPRC, I carefully followed the instructions. The Astronomer's Visual Pack seem to be ok I can see the clouds on Kerbin and I also saw a "dust storm" on Mun. Is it possible to have a bigger contrast between the oceans and the continents? They are are to distinguish. On the other hand Kopernicus/KSPRC don't work... I still have the stock texture. For Minmum the color changes when I zoom, and some strange lines are displayed (they are very subtle, chef the center of the screenshot), but I can't see the gorgeous textures. From the "KSPRC_-_Renaissance_Compilation_artworks_remake-0.7_PreRelease_3" mod, I only transferred the the KSPRC sub-folder in GameData folder (and remove all files and folders inside except Terrain and PluginData). Should I also transfer the EnvironmentalVisualEnhancements, Kopernicus, scatterer and TextureReplacer sub-folder in Gamedata? Thanks for your help.
  11. Thanks @Jognt. Your code solve the problem. @Snark, in the VAB, despite the message telling me that the MK1 part is missing I can open old ship built with MK1, but I cannot launch them (I have a message telling me the part is not available). No problem with my MK1 ships already in orbit. Great mod anyway.
  12. Great mod, I wish I had discovered it before. Now I have to renew my fleet Small bug with the Mk1 Liquid Fuel Fuselage. When I tried to load an old ship with a Mk1 tank in the VAB, I have a message telling me that the MK1 part is missing. Not a big deal because I'm still able to open the ship (but I cannot switch the resource in the old MK1 tank, I don't have any problem with the FL-T400 equivalent). I use the latest version of both KSP and SimpleFuelSwitch.
  13. @Mythos is my new hero! With KML I was able to rescue a space station. For some reason all the docking ports were messed up. Now everything works like a charm. Thanks!
  14. You should published that. This is exactly what I need.
  15. Not working for me. when I right click on the "PWB Fuel Balancer", the only option I have is "aim camera" The resource jettisoning was also unavailable.
  16. Silly me. I bookmarked this thread when it was titled 1.4, never realised it was changed to 1.5. Thanks!
  17. Do you plan to release an update for version 1.5.1?
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