traisjames
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Everything posted by traisjames
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
traisjames replied to Thomas P.'s topic in KSP1 Mod Releases
[Delete Me, I pulled a stupid] -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
traisjames replied to politas's topic in KSP1 Mod Releases
I just got CKAN for my mac...already have 100+ mods. Is there a way to give CKAN permission to make changes to my mods already installed? -
Make window go away
traisjames replied to traisjames's topic in KSP1 Technical Support (PC, modded installs)
I would but it is not available on a mac. -
Make window go away
traisjames replied to traisjames's topic in KSP1 Technical Support (PC, modded installs)
Ok, here is the latest log. https://www.dropbox.com/s/zucply2e4e1aewc/Player.log?dl=0 -
Make window go away
traisjames replied to traisjames's topic in KSP1 Technical Support (PC, modded installs)
I had just updated KSP to 1.7.1, so that broke Kopernicus. Thank you for looking at my logs....I dont know how you are able to understand what is going on so well and I am a computer nerd. And still get the error. -
Make window go away
traisjames replied to traisjames's topic in KSP1 Technical Support (PC, modded installs)
Here is my log. I let the game start up and once everything was loaded the window was locked in place again. https://www.dropbox.com/s/zucply2e4e1aewc/Player.log?dl=0 -
Make window go away
traisjames replied to traisjames's topic in KSP1 Technical Support (PC, modded installs)
As far as the game loading, sometimes i leave while the game loads so I don't get to it until I am in the main menu. When I try to click on "ok" nothing happens...not even the button changing appearance as its being clicked. I can't move the window either. Ok, found Kerbal Joint Reinforcement Next. I can't find any Procedural Parts newer than what I have (1.2.12), same with Extraplanetary Launchpads (6.5.1). I hope what I found yesterday is a replacement for Precise Maneuver 2.4.2, which I REALLY like. MechJeb2 doesn't even list in the Mods window, so idk what is going on there. So now my list is down to 4. -
When I load Kerbal one of the windows I get is a list of incompatible mods. Sometimes I can't get the window to go away. How do I get rid of it without restarting?
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
traisjames replied to cybutek's topic in KSP1 Mod Releases
Can I request a display item of the difference between terrain altitude and sea level altitude? -
[1.1.2] Launch Clamp Fuel Pumping (v0.2)
traisjames replied to WillThe84th's topic in KSP1 Mod Releases
Any plans to recompile for 1.7?- 35 replies
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Its working now and I am trying to build a shuttle with MK3 large cargo bays but the ship I want to put inside is a bit too long...is there a way now or in the future to combine two cargo bays attached to eachother as a single hanger twice a long?
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https://www.dropbox.com/s/zucply2e4e1aewc/Player.log?dl=0
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You want the Kerbal main log or is there an output_log.txt somewhere?
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I dont see any options for adding things to hangers in 1.7
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[Most 1.12.x] Near Future Technologies (August 26)
traisjames replied to Nertea's topic in KSP1 Mod Releases
Ok. It was just weird that at one point I could use the solar trusses with only researching electronics -
[Most 1.12.x] Near Future Technologies (August 26)
traisjames replied to Nertea's topic in KSP1 Mod Releases
Why in the NFSolarCommunityTechTree.cfg are the static truss solar panels requiring advSolarTech, but in solarpanel-static-truss-1.cfg the tech required is electrics? Some mod update has taken a plane made with solar trusses unable to launch again because its listed as an experimental part (https://imgur.com/a/NcLgQlz)