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DocMike

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  1. This mod removed the engine sounds. All my probes have solar panels retracted. Also, main menu screen bug is present.
  2. Gr8 16 gigs. Well, whatever... So should I uninstall the 0.1.00, or will the new instance detect & overwrite the old one?
  3. KSP Version 2.0 Windows 10 Home Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz 16GB RAM NVIDIA GForce GTX 1050 Ti Expected Behavior Ship stable in all axis before entering warp, expected to remain so after canceling time warp Observed Behavior Landing on Eeloo, big ship but relatively few parts. Slowing time warp to 1x caused the spacecraft spinning, not responsive to reaction wheels and RCS. It was responsive to thrust vectoring i.e gimbal, so I was able to repeat the condition several times until finally coming to a touchdown. Ship devoured by Kraken afterwards (exploded spontaneusly). Fixes / Workarounds (if known..) Autopilot to retrograde, burn until ship stabilized, land without time warping
  4. So I built my 1950s style mixed powed (turbojet + rocket) airplane Rolled out at night so I warped until morning while on runway After sunrise, the sky remained black and sea surface was gone. When tried to splash down the altimeter went briefly below zero and then to 2000+ meters. The plane continued descent and landed ALMOST intact on the seabottom. https://1drv.ms/u/s!ArurAfp8kVPpfoGisdWtwN39lWU?e=aCdPbS
  5. Worked with ion for me. Hated the throttle lock on warp, though. IMO hitting slash should cut both time warp and throttle simultaneusly
  6. Built a probe to Jool Complained about performance... a little. My PC was supposed to be OK for 2021 KSP 2 release. Still, game loads and works faster than modded KSP1 Exclaimed many profanities on throttle lock while warping And on camera reset while warping Built a plane, got it suborbital. And landed on the seabottom, I suppose. Found a couple o' bugs
  7. The Discovery had already landed on Mun, Minimus, Moho, Eve, Gilly, Duna, Ike, Dres, Bop, Pol and Vall and was en route to Eeloo. I decided to refuel her on a passing-by asteroid. Then everything went FUBAR. Hit the wrong key, then hit the asteroid. From outside, I noticed two Gigantors missing, and as Bob broke the third EVAing on Bop, this left me with one. Then I realized the collision destroyed contents of cargo bay. All the reaction wheels and batteries, leaving only these in command pod. AND MY MATERIALS BAY WITH ALL THE DATA AND SAMPLES FROM LANDINGS. And no quicksave, either There was enough fuel to put Discovery on solar orbit between Duna and Dres, R/Ved with a tanker and returned to Kerbin. On a retrograde orbit. I'm trying to deorbit in one piece tomorrow.
  8. Landed a spacecraft on Moho. Had Bob take a hike to the nearest peak. Took nearly 2 hours realtime, all the EVA propellant and 20 m/s ground impact. He survived. How about we could plot a route for Kerbal / Rover that one could automatically follow? Even with half speed, whatever. Especially that, save the Mohole, there are no landscape features that could kill a Kerbal.
  9. Finally landed a crew on Moho: In quite a big ship (seven sets of ladders to get down from the cockpit) The Discovery is powered by four NERVs and three Darts, with one bow and one aft drill to replenish fuel on the way. The route was Mun (no refuel, landed on poor soil), Minmus (refuel), Gilly (refuel, had to retract legs so the drill would reach the surface), two asteroids near Moho orbit and then... ...had to dispatch two tankers, of which the first had too low dV and delivered a lowly 1200 units of fuel. Now, time for outer planets
  10. Flown Queen Anne's Revenge into deep space. After Jool slingshot and burning everything (took over 24 hrs real time on 4x warp - its Jool distance and only 6 out of 20 panels illuminated) she's over 16 km/s and trajectory only extends as far as 8 years. I wonder what lies out there... Pro'ly Kraken
  11. So the hydrofoils work normally? I was wondering about lift&drag in the water.
  12. Built something for sheer fun. Learned that launching highly assymetrical craft can go wrong: Horribly wrong: ...or just plain wrong: But finally, there she is, ready for pirating: the Queen Anne's Revenge. ...and she rocks the waves as she goes. Side effect of offset NERVs and nose-mounted vernor compensating attitude Arr, matey! Make'em walk the airlock!
  13. Kinda finished manned kerbed Moho mission. And my "I don't design ships, I build them" strategy backfired more than once. So what I learned the hard way: 1) A 9-ton lander kinda saps the delta-v 2) One can always launch a number of tankers to resupply on the way, as long as consumables aren't included in game time is not a problem. 3) RCS placement on a tanker might save a lot of swearing - or otherwise. 4) A lander with 0.27 TWR ain't very good for landing on atmosphereless planet with 0.27g gravity. It did land in one piece, but with 10% fuel left. 5) I still need to bring them home
  14. Build your first lander ever. I mean undock-land-do business-takeoff-dock one, not the land-and-return spaceship. Couple it to the crew pod and mount the engine in front, well ain't that obvious? Apollo LM was docked nose to nose with CM, right? Realize "in progress" that 1) now prograde means retrograde 2) For the RCS too and... 3) Your kerbonauts go EVA head down. Which matters little on low gravity bodies, like Gilly here.
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