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Everything posted by therealcrow999

  1. This is not going to be update. I feel the new stock round solar panels, do everything I wanted. If I could, I would remove this whole thread.
  2. No, it is manual, but once you learn how to use this mod, it feels really easy and rewarding. I personally like this mod over something automation like MJ.
  3. It could of been me, that is why I wanted someone else to look at it. Could of been my mods.
  4. For some reason this emissive seems like it is not there or blurry a tiny bit. Can someone test this one? Update is here.
  5. Nice mod, but you mod folder structure should be like this: \GameData\+Flags\Flags That last Flag folder is where all flags goes in. This will be for ease of install of mod or removal.
  6. I am most likely not going to do the other emissives, the ones with multi-color numbers or numbers that are different color on the each half of the sphere are giving me some issues. I might go back later and try, but right now the ones I did and ones already included are the best in this mod pack I think.
  7. @linuxgurugamerI tested all my emissives and they work good, ready to go. I had issues with therealcrow999-1 to show up in game with emissive. I had to remove it out of the all.cfg and it worked fine. Don't forget to remove therealcrow999-3 pair since they are the same as 5th Horseman. Also remove the commented out items in 5thHorseman-plus.cfg, since I already made their emissives. Also what is the config.cfg file for in PluginData, the one about therealcrow999-1 You can use my PluginData folder, if you like, I added the configs and fix the few. You can double check everything. Hope this helps. https://www.mediafire.com/file/o3vckrprcb1uwh9/PluginData.zip/file
  8. @linuxgurugamerHere is the emissive.zip. It has the redone JAFO and 5th Horseman. 5th Horseman_emissive, goes with: 5th Horseman black and grey 5th Horseman brown and blue evileyex_Dif I think you already had them setup like that. Now the 5th Horseman_v2, I did, also goes with: FalconB Tygoo 7-1 emissive, goes with: Tygoo 7-1 Tygoo 7-2 The other emissives you should not have trouble knowing where they go, their name is same has parent. There are 7 emissive files in that download. I have not tested them yet, but should be fine. I would do a quick test just in case before adding them to beta.
  9. @linuxgurugamerI got some emissives done, I will upload them later here. I am going to do some more. Also I was looking at therealcrow999-3 navball texture and emissive, you can delete those. They are the identical to 5th Horseman black and grey. I redid the 5th Horseman ones, and did the other 5th Horseman ones. I want to do a few more emissives and I will upload them here.
  10. I did my first test on emissives, I basically redone JAFOs emissive, the one I use all the time. I used Squad stock emissive as the base for the green tint color. First image is the old emissive and one below that one is mine. As you can see mine is more crisp with the numbers and lighter in green tint, this reflects more of the Squad emissive color, which I like for the emissive. I honestly hope I can use that color tint for other navballs. This might very, which I hope won't, because I want to keep the tint universal for ease. I have not tested mine in game, I am going to give it a go later. I kind of streamlined the process of the emissive making a bit. So it should not take me long to make more. I am sure some navball textures will give me issues.
  11. Thanks for the option to add to both, that is what I was looking for to have. I am debating on working on some more emissive for the mod. I was mess around with some last night, to see how easy it would be. I might not have time to do some, but I might give a few a go and see how it works out. If I can streamline the process and get it down, I might do all of them or most. I might even redo some already made, I found some emissives really dark compared to the stock ones. I like things to be unified.
  12. @linuxgurugamerThis is the mod I mentioned in the stream last night. So you said you have a mod like this already? This is a nice mod, I have a bunch of checklist and what not's, I use. This mod comes in handy, the UI needs to be cleaned up a little. This one is my must have mods. I use to use Image Viewer mod too, but I since don't bring in images in my game, I find my personal notes more important. I feel like this mod author of Notes mod, did the Image Viewer mod too, the original one. Could almost merge the two mods together, Image viewer and Notes mod and call it something else.
  13. I put a comment in about something, but found the solution. I wanted to delete it completely but this forum does not allow it. At least I have not found out how.
  14. Yeah mod seems very solid. I finally am able to try out some naballs I never got around to trying out before, since it is so fast and easy to swap them out.
  15. @linuxgurugamerBeside missing textures, I did not notice any other issues at that time. I will do some more test tonight, on whatever build you have then.
  16. There is a lot of Navball textures not showing up, it is like almost half the list is not showing. This is picture of bottom of list, with Emissives tick and not ticked. It is like the list is stopping at the "E's" and "F's" titles.
  17. Yeah like I said I don't know if the IVA looks like that because of Restock, but it sounds like you might be seeing the Fog. I am uncertain about the walk-around for IVA, you seem like you have an idea. Only way to find out is try and we can test it out. I personally don't go in IVA much, but there are players that do, but usually those like RastorProp mod.
  18. @linuxgurugamerRemove 5thHorseman_5HM_8CBG_tweak_60s.png, 5thHorseman_v2-navball.png, FalconB-gyJjq7f,png from Only w/ emissives and we should be good to go. Since we found out they don't work with that emissive. Well testing a lot of the regular ones, without emissives, the IVA navball looks foggy. I think this is a side effect of no emissive used. Might be something that can not be walked around, just a side effect, I don't know. I am also using Restock, so I do not know how vanilla is.
  19. - Tweak 60s - V2 - Falcon B I am wondering if those Emissive I listed that should work with Navballs, do not. When I made that quick list, I was going off of them visually, since some were similar. I know there are only like 2 or 3 sets that have specific emissives made for them, and JAFOs is one of them. He made that Emissive for me on request since that one I used was 5th Horsemans variant, which is named JAFO. I think JAFO did the tweak to 5th Horsemans and put in the S W N E directions on horizon lines. Then later on did the Emissives. JAFO set is the only one I use because of this, the emissives and points of the compass directions on it. @linuxgurugamerYeah those ones I listed in here on yellow, should be removed from the navballs that have emissives: Those are the ones with issues. Well this mod has proven a good way to finally test them out and see which ones have emissives, lol I guess that is why I said, "Could" work.
  20. @linuxgurugamerI am not getting those messed up emissives or foggy ones. It seems if I use this mod in regular view mode, it works great. It seems to cause issues, especially with messed up emissives and foggy ones when I use the mod in the IVA scene on a ship. I personally think a solution would be, to restrict us from using it in the IVA scene. This would be a simple walk-around for this issue. I think the best place anyways to use this mod anyways is in the outside view.
  21. @linuxgurugamerStep 1. Go In IVA on a flight. I switched to therealcrow999-1. Test and Saved. Step 2. Went to outside view (C) Navball was not saved. Outside Navball was old one. Step 3. Some addition things. Went back to IVA, hit Reset Stock Emissives are different. I also looked at some other navballs in IVA, I can recall if they add emissives made or were just the navball, but the navball in IVa kind of looked foggy during night times. I will come back in a bit and tell you which ones looked foggy. The messed up emissive in the picture will only go away after I shutdown game and restart KSP.
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