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officernickwilde

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  1. Yea, the mod Im using allow me to lock the struts (so that they wont give after as the pressure increases), which solved the problem but the craft also starts sliding as I use the Drill-O-Matics disallowing me to use time warp meanwhile (exiting the craft with 1 of my kerbals allow me to use timewarp however, but the sliding is still kind of annoying) Currently landing on Eve: https://imgur.com/a/b5btHNn
  2. now when Im on the mun tho, is there a way to anchor the craft into the ground? (the Drill-O-Matic's push the ship to lay on the side when they get deployed)
  3. I LANDED ON THE MUN! I installed a landing gear mod called "KerbalFoundries" which came which a set of quite large landing gears (that could be angled quite heavily as well) and landing at 10m/s worked out quite well with them ^-^ https://imgur.com/a/b5btHNn
  4. The reason I want it to be able to land on bodies is to refill the fuel tanks to get even further Looking for other solutions than rebuilding my entire rocket to allow it to land on (at least smaller) bodies. Would apricate some ideas <3
  5. Currently Im facing difficulty landing on another body (mun): Guidelines please https://imgur.com/a/QgMshG0 (3rd image) (As you can tell by the picture did half of my landing struts break on impact and the entire rocket fell to the side, Im using Lt-2 landing struts)
  6. I just tried another setup for the second stage using a engine plate replacing my adapter tank, but it appears weaker than the adapter tank and breaks in the first stage https://imgur.com/a/QgMshG0 (first image showting the engine plate setup and the second showing the adapter tank setup) I also tried putting a RoveMax on the hull of the second stage fuel tanks and using its SAS system in the first stage but it didn't keep the ship closely to as stable as using the cockpits SAS (The name might tell why) and if I disactivate gimbals the ship looses control
  7. Thanks again, I already have a decoupler in the size of the fuel tanks, but Im unsure what size the joint I have connected it to is In the middle stage I use a S4 sized adapter that adapts to 5 smaller joints (unsure of what sizes) (you can see the aerodynamic hull surrounding the joints on the picture) Idk how to fit Vector engines at the second stage without changing from the S4 joint size without simply side attaching the vector engines Maybe disactivating the gimbal for the first stage vector engines and attaching oxi+fuel powered RCS engines to the second stage body would fix the bending problem?? Closer image on the middle body: https://imgur.com/a/QgMshG0 (second image)
  8. Worked, its not completely anchored in the shell tho, it still bends a bit, but not close to as much as before <3 It still bends where I have my second row of engines tho, ideas? https://imgur.com/a/yYkIiZ1 Thanks for all the responds so far, I got the Drill-O-Matic and the Convert-O-Tron working <3
  9. Also here is a cool picture of my vessel in all its glory: https://imgur.com/a/Cyo2ZWk
  10. How do I connect struts to the airstream protective shield? The game is automatically moving them away when I hower my mouse over them (to let me see whats beneath it) Help? <3
  11. Thanks! Didn't realize I could do that. Its an outer space explorer, it will go as far as the fuel takes it Also under the shield I added is the upper part of the original rocket, so nothing is yet changed there (from the science lab and above) Now the largest problem with the vessel is its extra weight, it can just barely lift itself when it first launches, but at least it do lift itself
  12. as I have you people on the line Ive mounted the "Drill-O-Matic" and the "Convert-O-Tron" on my vessel, do they require any storage tanks for the raw materials before they get converted into fuel??
  13. No, when I designed the bottom part of the rocket I had not yet researched larger joint decouplers, so I went with like mk1 decouplers Anyway Thanks for your feedback, I already use struts (lots of struts), however I don't have autostruts and I have no idea how to check my TWR, and yes, a part of my upper stage is 4 mk1 tanks in a row So meanwhile I gathered answers I had a second look on available engines suitable for my rocket and replaced all my engines with vector engines and replaced the entire lower area with just vector engines and some larger fuel tanks https://imgur.com/a/Cyo2ZWk (second image) I also added a shield at the top to move all the drag towards the back of the vessel <3 Flies ok now (a little heavy during launch, starting at like 5 m/s, but at least it files) Also all my answers have to be moderated so it takes a while for my messages to reach the forum page
  14. Im playing in science mode and used too small decouplers in the bottom thinking it would provide resistance to keep the rocket straight anyway, but during flight, it bends and eventually flip over :l Thanks https://imgur.com/a/Cyo2ZWk
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