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Iodyne

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Posts posted by Iodyne

  1. On 3/2/2024 at 11:43 PM, Syczek said:

    Is possible to mod Corelian receive same treatment as OPM and MPE?? If you have time and will. I like yours work very much.

    Please see my post here: 

     

    On 3/2/2024 at 11:43 PM, Syczek said:

    Using textures other than 8k brings spam of this

    [ERR 10:33:11.142] Graphics.CopyTexture called with mismatching texture sizes (src 8192x4096x1 dst 8192x8192x1)

    I don't see any difference in the files between the different resolutions of AVP Textures (other than resolution of course). As such I do not know if there is anything in my configs that could be causing this, nor how to fix it. Sorry I couldn't be of any more help.

  2. On 11/18/2023 at 3:51 PM, SmokeFan said:

    Hi installed these mods that you posted but I have no clouds in game....I also have scatterer installed and mosule manager but thats it. 

     

    - IO-Visuals.zip

    - IO-EVE-TexturesWithOPMVO.zip (recommended, or alternatively IO-EVE-Textures.zip)

    - AVP_8kTextures.zip (you can probably download the lower res textures if you want)

    - if you are using Extrasolar, the EXVE Textures included in that download is required

     

    Do you have EVE installed? The mod itself not just my texture pack.

  3. Many of my kerbals frequently abuse the laws of physics (due to mods/glitches); whether being immune to momentum transfer and watching a planet rotate underneath their feet when they jump or spotaneously speeding off at the speed of light.

    The holidays aren't special for them, though peri-launch explosions are more welcome than usual during this time.

  4. On 10/26/2023 at 4:54 PM, RiceCakes85 said:

    Hello Sir, 

    Loving your principia configs, really appreciate your hard work.  I would love to install your visual pack, but I'm running blackrack's clouds and I dont know how to make them play nice.  Just another vote from me that will hopefully inspire you to make a compatible graphics pack :)

    Thanks! Really glad to hear you enjoy it!

    I don't have the best ability to confirm compatibility at the present moment, and until blackrack's 3D clouds become public, I have no intention of releasing out-of-the-box support. The easiest thing for you to do as a user of both is to delete the "IO-EVE" folder from within "IO-Visuals" (found in "GameData/Iodyne"), or at least deleting the "Stock" folder within that. I can't guarantee if that is all that is necessary. The only other thing I can recall that you'll need to do is that the file "GameData/Iodyne/IO-Visuals/IO-Scatterer/IO-SunflaresOfMaar-UrsaMinor.cfg" has a commented out line of code that needs to be put back in (by deleting the "//" at the start of the line) to get the sunflare working. The other scatterer files have all been tweaked to look ideal both with and without blackrack's 3D clouds (particularly Eve's). Let me know if that works. Sorry I can't be more helpful. This release was more just to put my work out there rather than to maintain it in the coming future, especially with 3D clouds on their way.

  5. On 10/7/2023 at 8:03 PM, warcrimeswilly said:

    if you are still supporting this mod, it would be nice if you added configs for corelian to have AVP textures

    Sorry, but at the present moment I do not intend to add any additional support for other planet packs. This may change but don't count on it. I already decided to uninclude the half-worked GEP stuff I had done.

    On 10/7/2023 at 5:57 PM, warcrimeswilly said:

    This is a very good mod! thank you its exactly what i needed! however, the installation instructions could be a little more clear, to me they were pretty confusing

    Glad to hear it! Sorry if the instructions were unclear. Let me know how I could have worded it better. Thanks for the feedback!

  6. On 6/30/2023 at 11:19 PM, Cytauri said:

    I meant scatter like the rocks and the trees. When I tested the OPM Parallax, it only has the better ground textures and PQS. I was just wondering if you or someone else were making a ground scatter config for OPM using Parallax 2.0. Thanks for the detailed reply, great work!

    Ah, yes I did take a crack at it but didn't give it more than a cursory look and could not figure it out. Perhaps the author of OPM Parallax would make them. Or you could give it a shot with the parallax tool.

  7. On 6/21/2023 at 6:31 PM, Cytauri said:

    @IodyneAre you still planning to add the true volumetric clouds to your visual pack (included with OPM and the other packs) once the volumetric cloud mod goes public? Just asking as this mod looks epic anyways! 

    That still remains to be seen. I will be pretty inactive for a while (that's life), but I have made implemented some minor support for volumetric when it releases. I will very likely not be producing unique configs though, but I won't outright deny it.

    On 6/29/2023 at 2:51 AM, Cytauri said:

    This project is very cool by the way, and I love what you did to the OPM planets and moons! The regular AVP textures are nice, but even 8k looks pretty pixelated for my tastes. This version is way better and looks like it could very well be real life looking! Nice job!

    Thank you so much though, I appreciate the feedback :D

    On 6/29/2023 at 3:35 AM, Cytauri said:

    Also, are you going to make Parallax 2.0 scatter configs for the OPM planets?

    I would direct you to OPM Parallax.

  8. I had what I think was a similar issue as well a while back but after reinstalling the mod the issue went away for me. Still not sure what caused or fixed it, and can't remember more details, sorry. But I'd try reinstalling. Make sure to have Kopernicus, OPM, 000_NiakoUtils, and of course NeidonPlus as folders in GameData, as well as other dependencies like Harmony and ModuleManager.

  9. 4 hours ago, UltraJohn said:

    I don't see how principia could affect this at all. Could you double check again? Perhaps something was installed incorrectly.

    Sorry, but I don't really need to test it again; my change got it working. I changed nothing but the priority value in between installs where it worked and did not work. It works now so that's all I care about. I said I wasn't certain but Principia very well could interfere as Principia directly alters the navball textures.

    But for you here was my list of installed mods:

    Spoiler

    Module Manager
    Modular Flight Integrator
    Textures Unlimited
    Shabby
    Shaddy
    Harmony
    Kopernicus Stable
    Principia
    IO-AlteredOrbits
    IO-PrincipiaGravityModels
    IO-PrincipiaOrbitPatches
    IO-Misc
    MilkyWayPanoramaSkybox
    KSP Community Fixes
    Scatterer
    EVE Redux
    SunflaresOfMaar
    AVP 8k Textures
    IO-Visuals
    CTTP
    OPM
    KEX
    GroundEffect
    Parallax
    Parallax StockTextures
    Parallax ScatterTextures
    Parallax for OPM
    Stock Visual Terrain SVO
    PlanetShine
    Realistic Atmospheres
    FARc
    Speed Unit Annex
    MPE
    Niako's Kopernicus Utilities
    Neidon Plus
    Janet's Minor Planets
    Extrasolar
    Biome Corrections
    DOE
    SmokeScreen
    RealPlume
    RealPlume - Stock
    B9 Part Switch
    Waterfall
    Stock Waterfall Effects
    TUFX
    TUFX Zorg's Configs
    HUDReplacer
    UltraJohn's Modlets - Slim Navball Cursors - Slim

     

  10. Version 0.9 has been updated as of last night. It's still version 0.9. Updates consisted of Eve overhauls, proper file pathing, and other minor changes.

    On 5/12/2023 at 2:17 AM, kurgut said:

    Please excuse me ! I completly missed the second post of this thread where you indeed detail IO visuals as well as provding a gallery !! (could maybe use a link/spoiler tab in the first post to redirect people there and avoid them missing those handy infos, for people like me  :D

    The main post has now been updated to refer to post 2.

    On 5/12/2023 at 2:17 AM, kurgut said:

    Ooh that's very, very neat indeed, what a work of love ! I'm definitely going to switch to it. :) 

    Thank you! It was definitely a lot of time and work so I appreciate every download!

    On 5/12/2023 at 2:17 AM, kurgut said:

    So to make this work, is installing just the IO-EVE-Textures-WithOPMVO.zip and IO-Visuals.zip from the Github release enough on its own ? Since they seem to include everything needed ? I see that you even provide AVP textures, so might I get rid of the actual AVP in my install ? As you're right, I only use it for OPM visuals since I'm using Spectra for stock. Compatibility should be easy I guess, just removing all your stock related config files.

    IO-Visuals.zip is the configs; that is the mod. IO Visuals requires some/most of the textures from AVP. AVP Textures v1.13 is required. If you have already installed AVP you should have this already. IO-EVE-Textures-WithOPMVO.zip has all the additional textures IO Visuals needs. The only reason there is an IO-EVE-Textures.zip without OPMVO textures is if it turns out (in the foreseeable future) that I am not supposed to distribute them, I already have a package available and can just delete the WithOPMVO zip. If/When this occurs, users will need to download the assets as described in the readme. As of the most recent config update, the OPMVO textures should be optional (as in the configs will check for the folder path and if there isn't one it won't try to load them), but the planets will look a lot better (in my opinion) and as intended with the OPMVO textures. Likewise, the AVP 43k Kerbin cloud textures are now optional as well via the same mechanism. Prior to this, they were still "optional" but the configs themselves had to be deleted or disabled. Lastly, IO-Skybox.zip changes the skybox from that included in AVP to the 60°(Stock)NE_4k skybox by uschi0815 via the same mechanism.

    tl;dr you need (links are direct downloads):

    - IO-Visuals.zip

    - IO-EVE-TexturesWithOPMVO.zip (recommended, or alternatively IO-EVE-Textures.zip)

    - AVP_8kTextures.zip (you can probably download the lower res textures if you want)

    - if you are using Extrasolar, the EXVE Textures included in that download is required

    Optional:

    - optional_AVP_43kKerbin.zip

    - IO-Skybox.zip

    On 5/12/2023 at 2:17 AM, kurgut said:

    On a side note, I discovered this interesting feature unknown to me in your Misc mod, which displays the celestial bodies SOI thanks to Kopernicus. 

    Do you use that in gameplay, to get a sense of "where" is it, when planning with Principia maybe ?

    I mainly used it when making IO-PrincipiaOrbitPatches but yeah it can be useful for seeing the farthest stable orbit. It isn't perfect because it depends where the parent body is but orbiting say the Mün, if you keep your apoapsis below the visible SOI then your orbit should be stable inside it. If say Kerbin is exactly opposite to the Mün at apoapsis then it probably wont be perfectly stable. A hill sphere is never a perfect sphere. For example, here in this image I have drawn the green oval as a mostly accurate representation hill sphere of Earth in the Sun-Earth system (ignoring the moon). The pink circle is a reference of a perfect circle for contrast. Edges of the hill "sphere" closer to the parent body terminate closer to the primary body and edges farther away terminate, well, farther away. The SOIs drawn via my config are drawn like the pink circle. So it provides a rough estimate, but rough at best and not pertinent at worst. Also something that may be undesirable is that as a debug tool, the SOI lines are always visible in scaled space view (i.e. map mode and tracking station), I believe even after pressing F2.

    Spoiler

    Rbpohkq.png

     

     

    Lastly, I wanted to inquire whether users would appreciate all textures being included in one download (distributing textures used in AVP Textures via IO-EVE-Textures). This would mean the drag-and-drop override of existing AVP installations would not work, though perhaps standalone and add-on variants of the mod would be desirable?

    Also whether support for SunflaresOfMaar Ursa Minor should stay as support or if the sunflare should be included in IO Visuals itself?

    I have yet to finish the gallery for pictures taken in flight mode (non-scaled-space visuals). I'd be happy to take user-submitted photos. Just please take without TUFX.

     

  11. 11 hours ago, kurgut said:

    @Iodyne I wanted to say a big thank you for the work you did put in those principia configs, as well as those very nice packaged visuals configs, giving MPE and others some love ! :)

    Little questions : Why did you redo from scratch the OPM visuals, are the ones your provide much different from "stock" AVP ?
    same question for Extrasolar ! any enhancements/differences from his author's work ?

    Thank you! They did take some time so I appreciate the recognition :)

    For starters, I began making these configs before AVP even had support for OPM. But even as of now, the AVP visuals for OPM are pretty bare bones. I believe the gas giants only have 1 unique layers of clouds (as opposed to Jool's 7), and not much going for Tekto or Thatmo either. The visuals AVP provides are not bad by any means but do feel less comprehensive. Additionally, IO Visuals uses a selection of AVP configs and textures as a template (for stock system, OPM, extrasolar, and the rest) but also utilizes visuals from Stock Visual Enhancements and Pood's OPM Visual Overhaul due to my personal preference for their aesthetics. Namely, SVE offers thicker-appearing, more substantial, and more classically stylized clouds, whilst Pood's OPMVO offers a unique feel to the outer planets with slight recolours for the gas giants and a polar storm for Sarnus. Additionally (for stock, OPM, and the other packs), IO Visuals modifies existing AVP configs for general improvements (e.g. alpha values for dust, cloud heights) and bug fixes (e.g. removal of glow as it causes visual glitches on non-atmospheric bodies), and adds new configs as well (e.g. haze).

    Also of note: many of the scatterer files for the planets in AVP are quite fine, and in fact probably match up a bit better with their proper atmospheric heights. However, I made a decision to focus on a more realistic appearance with IO Visuals. How this manifests is that because the planets are 1/10 scale of their real-life counterparts, but this scale is not exactly preserved with the atmospheres; in-game, scatterer atmosphere heights (the HR value in scatterer configs) appear far too tall/large compared to their real-life analogues. The large, hazy glows on bodies do not look like the well-defined, marble-like edges of real planets (see the reference gallery).

    As for Extrasolar, the scatterer files included in EXVE are outdated and do not function as intended with the new version of scatterer. IO Visuals supplies up-to-date configs for scatterer, and  with EVE extends the visual aesthetic of AVP/SVE/Pood'sOPMVO to the Extrasolar bodies. EXVE only supplied some basic clouds to some of the planets, whereas IO-Visuals modifies these and supplies new configs including: AVP-style multilayered clouds for Heba and Lomina, AVP-style auroras, dust, geysers, AVP- and SVE-style lightning, haze, and more.

    Check out the gallery or install it to try it out! It is designed so you can just install it into GameData and not have to touch your AVP installation at all. Simply delete IO-Visuals if you want to go back to AVP. I'd be happy to help you curate which features you'd be interested in keeping or not (since I see you use both AVP and Spectra). (Also, IO Visuals (optionally, on by default) uses Spectra's bioluminescent clouds for Laythe!)

  12. On 5/5/2023 at 4:51 PM, theonegalen said:

    These all look great - thanks for sharing!

    Your welcome! Thank you for downloading; I really appreciate it!

    Just FYI I have been making some minor, untagged updates (as in they are still part of the same release, v0.9) such as making the Laythe glow clouds optional (separating into its own config) and adding Tylo support for Realistic Atmospheres, so if interested watch the timestamp of the configs zip in the release. (I also need to include the gallery for surface visuals.) Up as of 5/10/2023 @ 1:30am EST.

     

    On 5/5/2023 at 4:51 PM, theonegalen said:

    Does IO Visuals work with the new EVE and Scatterer which allow for volumetric clouds which blackrack has pre-released on Patreon? As I understand, configs need to be reworked somewhat.

    All the configs are designed for the current public releases of EVE (1.11.7.1) and Scatterer (0.0838). I have not used any pre-release versions of either mod. At the present moment I don't intend to support 3D volumetric clouds when they do release but if I need to update the mod for functionality or if the volumetric clouds prove simple enough to write configs for, I will revisit this. Some of the stuff I've seen blackrack post does look incredible so I would love to support it, but there would also have to be a need for a difference in aesthetic from AVP & Spectra if/when they update for an update to even really be warranted.

    (Personally I think the current "volumetric" clouds provide some pretty good shots)

    Spoiler

    3XSwNOY.png

     

     

    On 5/5/2023 at 4:51 PM, theonegalen said:

    Also, will it work alongside Parallax by Linx?

    I have tested both with and without Parallax (and OPM Parallax) and there should be minimal artifacting. Let me know if you think or see that some incompatibility exists and I will try to address it.

  13. 1 hour ago, TheNirl said:

    Thank you for the suggestion. I can find a glow.cfg, is this one of the files I should delete? I can't find anything called "ablation" though. Can you give me a hand here? No idea what you mean by "modules".

    As I said I'm not 100% sure this is the bug you are having but I experienced a blackness bug which I fixed by deleting them. Yes glow.cfg located in the Stock folder (and there is another in the OPM folder if you are using Outer Planets Mod). You can delete the files themselves or you can open them and edit as so:If you open stock/glow.cfg you will see it starts with "EVE_CLOUDS {" this is telling ModuleManager where the data belongs. next you'll see "OBJECT {"; this is a module, essentially a specific intance (hence different names for each one like Mun-glow and Ike-glow etc.) of a template that EVE_CLOUDS can read. Moho-ablation is including among these modules. Anyway, specifically to avoid the bugs I encountered you will want to delete all the modules ("OBJECT {}") that belong to bodies without atmospheres (all but Duna in this case). You can delete Duna's glow but personally I like it and did not experience a bug with it. OPM/glow.cfg only has a module for slate so just delete the whole file. If you keep Duna's glow then the stock/glow.cfg file should look exactly like this when done (make sure their is no typo or duplicate brackets):

    Spoiler

     

    EVE_CLOUDS
    {
    	OBJECT
    	{
    		name = Duna-glow
    		body = Duna
    		altitude = 8500
    		speed = 0,0,0
    		settings
    		{
    			_DetailDist = 1E-05
    			_Color = 0,0,30,40
    			_MainTex
    			{
    				value = AstronomersVisualPack/AVP_Configs/Textures/blank
    			}
    			_DetailTex
    			{
    				value = AstronomersVisualPack/AVP_Configs/Textures/clear
    			}
    		}
    		layer2D
    		{
    			macroCloudMaterial
    			{
    				_RimDistSub = 1E-05
    				_MinLight = 1
    			}
    		}
    	}
    }

     

    Alternatively (or additionally) you can try out my visual pack which deletes these already and makes some visual changes (but still has the same style as AVP and uses AVP textures). You should be able to just install it into your GameData folder and don't need to delete anything from the AVP folder.

  14. 9 hours ago, TheNirl said:

    At wit's end with visual glitch surrounding Moho. I believe everyone should be experiencing this. Black sky, or noticeable border between black/dark and lighter sky. Screenshots below. The effect can be more or less noticeable depending on how you tweak some settings within TUFX and PlanetShine.

      Reveal hidden contents

    z7cdVtU.jpg

    uoCQIkn.jpg

    It gets even worse:

    6hoiJ2z.jpg

    FUQLROR.jpg

    I believe what we're looking at has something to do with the dust or haze surrounding Moho. At certain points, it looks like there's some distance culling in the mix, as the effect enlarges or shrinks in a circle as you move the camera around. Could not reproduce on video.

    The effect diminishes and disappears as one goes down to the planet's surface or up into high orbit.

    Pretty sure this is an issue with the glow (and ablation) modules. they do not work as intended on vacuum bodies. Just delete them. If I'm incorrect let me know.

  15. Introduction:

    I am pleased to finally announce the release of IO Visuals! I have been working on and off this visual pack since 2018, often getting burnt out and leaving it for a year or two then attempt to bring it up to the latest version. Over the past month or so I have finally finished these updates. So here it is!

    (I also wanted to get these out before volumetric clouds goes public and AVP updates, rendering 2D cloud configs potentially undesirable. Though perhaps some don't like the look of the volumetric clouds or don't have sufficient tech specs to utilize them.)

     


     

    About:

    IO Visuals is a comprehensive set of configs designed to act as a visual pack akin to AVP and Spectra. It is a composite of other visual packs, utilizing the best features from each to develop a visually complex and consistent feel across the stock system and several planet packs. Every module has been meticulously constructed and individually tested to meet the highest standard of visual acuity, from the exact height and alpha value of clouds to the proper indices of refraction of oceans for their canonical compositions. Visuals have been developed with a semi-realistic aesthetic and consistency prioritized, with many body features modeled after their real-life analogues.
     

    IO Visuals contains configs for EVE, Scatterer, DOE, Planetshine, and Kopernicus Kopernicus Expansion. Supports stock, OPM, MPE, Janet's Planets, Neidon Plus, and Extrasolar.

    IO Visuals has Astronomer's Visual Pack Textures v1.13 as a dependency (recommended and tested with the 8k textures) for EVE support. AVP Configs are not a dependency but are not incompatible either (they should all be disabled/overwritten by IO Visuals).

    IO Visuals also requires IO EVE Textures as a dependency, as noted in the readme and the release description. IO EVE Textures includes deprecated textures from AVP and select textures from SVE, Spectra, and OPMVO*. *Please see the readme for more information.

    Please note: IO EVE Extrasolar currently requires EXVE Textures as a dependency, to be downloaded separately. If it proves helpful, I may include the textures in IO EVE Textures at a later date. Similarly, I may do the same with the entirety of the visual pack if demand exists. If so, it would be released as a separate download as the intention with IO Visuals is it’s drag-and-drop functionality, allowing hesitant AVP users to install the mod with minimum effort and no uninstallations.

     


    Release:

    IO Visuals - v0.9

    Spoiler

    Provides EVE and Scatterer support for stock, OPM, MPE, Neidon Plus, Janet's Planets, and Extrasolar. Astronomer's Visual Pack Textures is a dependency! These configs and textures draw from AVP, SVE, OPMVO, and Spectra.

    Support for DOE and Planetshine are also included, as well as some configs that alter/addend to SVT, SunflaresOfMaar, KopernicusExpansion, and others.

    Please note: The textures from OPMVO are All Rights Reserved, and so are not distributed in IO-EVE-Textures.zip. They can be downloaded from here: https://github.com/Poodmund/PoodsOPMVO/tree/master/GameData/PoodsOPMVO/Textures Please download and place poodNeidon.dds, poodSarnus.dds, poodUrlum.dds, sarnusStormBlank.dds, and sarnusStormCube.dds into GameData/Iodyne/IO-Visuals/IO-EVE/Textures/OPMVO. (For the initial release I am distributing these textures in IO-EVE-Textures-WithOPMVO.zip, but only until I receive request to remove it in accordance with the license. This is in case I am mistaken in my understanding, for the convenience of users.)

    License:

    Configs almost all created or adapted by me, and are MIT (though as per forum rules, I believe, do not need any license).
    Anything derived from Spectra (I believe only one texture at the moment) are MIT as well, as are free for use as per the creator's license.
    Anything derived from Astronomer's Visual Pack are CC BY-NC-SA 4.0 as per the creator's license.
    Anything derived from Stock Visual Enhancements are CC BY-NC-ND as per the creator's license.
    There exist in this directory inclusions from OPMVO. These assets are All Rights Reserved.

    Download: GitHub

     

    Dependencies: IO EVE requires AVP Textures and 43k Kerbin clouds (optional). IO EVE Extrasolar additionally requires EXVE Textures.

    Mod Support: EVE, Scatterer, DOE, Planetshine, SVT SVO, SunflaresOfMaar (Ursa Minor), Kopernicus, Kopernicus Expansion, Realistic Atmospheres

    Planet Packs Supportstock, OPM, MPE, Janet's Planets, Neidon Plus, Extrasolar

    Recommended: IO Altered Orbits, Parallax, OPM Parallax, TUFX

    Incompatible: Spectra, SVE, other visual packs (except AVP, which is compatible)

     


    Information:

    IO Visuals includes several subcategories;  IO EVE, IO Scatterer, IO Kopernicus, IO DOE, IO Planetshine, and IO Skybox. Most of them are pretty self-explanatory.

     

    IO EVE supports stock, OPM, MPE, Neidon Plus, Janet's Planets, and Extrasolar, made for version 1.11.7.1.

    IO EVE Stock follows the AVP template and contains configs for auroras, dust and duststorms, geysers, glow*, haze, multilayered Jool clouds, optional 43k Kerbin clouds, lightning, shadows, snow, and cloud support for Eve, Kerbin, Duna, Laythe (including optional bioluminescent clouds), Tylo (conditional support for Realistic Atmospheres), and Eeloo (as IO Altered Orbits adds an atmosphere to Eeloo). *Glow to atmosphere bodies only; glow on vacuum bodies are bugged and cause a pitch-black opaque night.

    IO EVE OPM does the same, and includes configs for auroras, dust, geysers, haze, lightning, shadows, multilayers clouds for the gas/ice giants, and cloud support for Tekto, Thatmo, and Plock (as IO Altered Orbits adds an atmosphere to Plock).

    IO EVE MPE adds cloud support to Ervo and dust to most bodies. (Unfortunately some bodies have large physical distortions that render spherical-meshed clouds to be mostly pointless except at poles.)

    IO EVE Neidon Plus adds dust and shadows support.

    IO EVE Janet's Planets adds shadows support.

    IO EVE Extrasolar expands upon EXVE and uses the AVP template to extend configs for auroras, clouds, dust, geysers, glow, haze, lightning, and multilayered clouds for the gas/ice giants.

     

    IO Scatterer supports stock, OPM, MPE, Neidon Plus (shadows), and Extrasolar, all updated to version 0.0838.

    Additional configs exist for Minmus and Plock as IO Altered Orbits adds atmospheres to these bodies. A simple deletion of their respective configs should not interfere with the rest of the visual pack. A config also exists for Tylo (conditional support for Realistic Atmospheres).

    There is also included a SunFlareFix config from Spectra and a config that tweaks the recommended Ursa Minor sunflare from SunflaresOfMaar. (Note: if you are using a different SunflaresOfMaar sunflare you may want to delete said config as this config will alter it.)

     

    IO Kopernicus includes Kopernicus Expansion footprint support for stock, OPM, MPE, Janet's Planets, Neidon Plus, and Extrasolar.

    Also included is a light curve adapted from Kcalbeloh System,  miscellaneous edits adapted from AVP (settings and ring textures), an expansion to SVT SVO that adds rings back to Jool, and an optional "fun" patch that enables an asteroid-field-like ring around the Sun when Kcalbeloh System is installed. 

     

    IO DOE and IO Planetshine supports stock, OPM, MPE, and Neidon Plus.

    Configs exist for Extrasolar but DOE and Planetshine do not have full support with interstellar planet packs.

     

    IO Skybox is just configs that support the skybox included in AVP Textures.

     


    Gallery:

    Scaled Space Gallery: https://imgur.com/a/UudrXZE

    Spoiler

    koIva2x.png

    XDvKwQ1.png

    Kerbin-Scaled-Space

    3eyLsIZ.png

    Minmus-Scaled-Space

    Duna-Scaled-Space

    mYRafFQ.png

    aHpUKj5.png

    KWyy0z0.png

    zXQPnxs.png

    Bj3sSer.png

    3K1gUTj.png

    I8k6r0F.png

    57WOBJ2.png

    c556C3S.png

    IYHpNJq.png

    pLAT826.png

    OypshKG.png

    H6OQ0v9.png

    HfWDgu2.png

    9mOGyuC.png

    gEkE17J.png

    cuFCLmS.png

    QmAKbwr.png

    DNSOa3M.png

    t3SukmC.png

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    AQpqVcD.png

    celZ4Gy.png

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    Surface Gallery: [To Be Released]

    Spoiler

     


    Reference Gallery: https://imgur.com/a/IJo6mph

    Spoiler

    fLKRUn2.jpeg

    w47aiEL.png

    rAwQvLy.jpeg

    backlit-illumination-of-pluto-other-low-atmosphere-bodies-reference-Plock-Thatmo-Ervo

    clear-defined-atmosphere-boundary-high-scatter-hazy-view-of-surface-reference-Kerbin

    fzjgLXO.png

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    Very-defined-atmosphere-boundary-most-bodies-reference-Eve

     


     

    Feel free to ask if you are unsure how to remove optional features or have any other questions!

     

    Hope you enjoy!

     

  16. On 4/25/2023 at 10:07 PM, Interplanet Janet said:

    OK now change of plans, we got 0.3 out now.

    Added the moon Hargalað, for one. Try and see if you can get there...

    Right on your heels, I have updated all my configs (including Principia stability & axial tilt) for Neidon Plus v0.3.1. v0.3.  For those using my newest release, IO Principia Orbit Patches v0.92, please delete GameData/NeidonPlus/Patches/GregoriaOPMMoverAndShaker.cfg.

  17. On 4/3/2023 at 3:48 PM, Jason Kerman said:

    5. [WIP] Add support for Principia. The system stability has been tested for more than 500 years. Only works WITHOUT homeSwitch.

    Just wanted to note the official support included has been tailored by @Jason Kerman from my initial configs. You can find mine available here or in my signature, under Principia Orbit Patches. (I also have other configs, including Principia and axial tilt support for stock and other planet packs, among other things.)

  18. I have a question regarding the secondary sun support of Jool on Laythe: my guess is that the "joollight" does not take into account the times when Laythe is directly behind jool and there is no reflection of jool to be had? Or does the eclipseCasting selfcast its own light and neutralizes the issue?

    Edit: Tested it myself; unfortunately it does indeed illuminate the Laythe when on Jool's unlit side.:(

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