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MagnusLL

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Everything posted by MagnusLL

  1. Sooo... I've met a weird technical problem. I'm not sure exactly how this happened, but the "telemetry analysis" science option has disappeared from ALL my ships (both saved crafts in the VAB editor and those in orbit) except for a single one, which has it still present both in the VAB and in the one probe I've in orbit for that type. And it's not the most recent ship I designed or orbited. As far as I can tell, the procedural avionics used in that ship isn't any different from the ones used in all the other ships. Also, if I edit one of the other ship types, and replace the "saved" procedural avionic with a new one (by adding it, re-rooting, and removing the old one) configured in the exact same way, the telemetry comes back. I've also tried to copy the .craft file in a save for another career and the problem is still the same. So it's not in either the .craft file or the .save file, but it has to be in some kind of persistent cache and / or the configuration of the executable and the mods themselves. As far as I can tell, the only significant recent change is that I downloaded the latest RP-1 update a couple days ago. Any idea what this could be? The weird thing is that by placing a new avionic the problem goes away, so it's almost like the part has somehow changed and the old one, while still recognized, is missing some needed info for the game engine.
  2. Thanks for the replies, everyone. Another question: is there any way of recreating the post-war fighter planes? Was thinking of trying my luck at the supersonic jet-powered flight contracts, but apart from the fact that the J57 engine is in the third plane research node, making it relatively "late"... there's no fighter cockpit available! The only one is the Stuka...
  3. Does anyone have any smart idea how to achieve early orbit with the latest releases? I ask because many of the tricks used in previous versions are no longer available (e.g.: getting to the point where you can build small sounding rockets every few days to gain lots of money and speed up your research is not feasible anymore due to the time-dependant nature of the new SR contracts; spaceplanes are not "free" anymore due to the unified build queue; many trick builds used in "caveman orbits" aren't possible anymore due to first stage engines now only being startable on the ground; etc.) I'm trying to achieve first orbit by the end of 1953 or first half of 1954 at the latest, but i'm finding it a whole lot more difficult than before... which I guess is a testament to the good work of the modders
  4. A couple questions for any RP-1 experts: A) If I try to start a science-only game, I can't unlock the starting node tech (the one costing 999 points) because it is unlocked automatically after visiting the mission control, but mission control is locked in non-career games. Is there any way around this? B) is it at all possible (with the current RP1 version) to build a supersonic plane with only the starting tech, or do you need by necessity to unlock at least the first nodes? (BTW: come back after a few years, installation was a breeze, everything working... a huge thank you to all the people making this wonder possible!)
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