Solar_Ranger24

Members
  • Content Count

    23
  • Joined

  • Last visited

Community Reputation

1 Neutral

About Solar_Ranger24

  • Rank
    Bottle Rocketeer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I have just installed this mod and I am having an issue where contracts keep coming in and out of availability within seconds. These contracts are Build a Base on Mun, Minmus and Duna. This is the only contract configurator pack I'm having this issue with so I don't think it's an issue with CC but I could be wrong. Thanks in advance, SR
  2. @linuxgurugamer has made a version for 1.5, i can't find the link right now but i'll post later
  3. Is it possible to have this mod de-orbit previous stages if they have enough fuel and a probe core and perform a propulsive landing or one using parachutes?
  4. This looks great! Does it work on 1.5.1? Keep up the great work!
  5. Sorry, yes i've sorted it out, i was using the wrong version for KSP 1.5.1 but i found the new version and that worked fine, thanks.
  6. Im having trouble installing this mod and I cant find any install instructions, how does one install XScience?
  7. Hello, in the ingame settings I have set that contracts pay funds as well as reputation but in the contracts menu they only offer reputation EDIT: It seems to have fixed itself
  8. In my game the veterans are immune to supply effects and I am thinking of installing Earn your Stripes, a mod that enables other Kerbals to become Veterans once they are experienced enough, how would this work with the supply effects, would the new vets also be immune?
  9. Is there a way to make the docking nodes on the space crane and dockable kit containers compatible with Mechjeb2's autodocking feature?
  10. Ok, just checking. Thanks for the response
  11. HI, im using the latest 1.5.X constellation package and I have built a space station (orbiting kerbin) with 8 Kerbals on board over 10,000 EC and Solar Panels, it is producing power but the EC timer does not update unless I switch to the station (it has 6 days Capacity when fully charged). This isn't a game breaking issue as the kerbals are all fine when the timer runs out but I just thought I would let you know
  12. It was an install issue. Working great now. Thanks for this great mod!