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Everything posted by Invaderchaos

  1. Have been having trouble finding time to work on BDB but hopefully I’ll have more time this week. Here’s a little peek at the new Pioneer P3 louver texture im working on: this will be rolled out with the few P3 Venus parts and Pioneer 5/Explorer 6 stuff I’m doing. The original, non-louver variant will remain as a switch. There will also be an additional P3 probe core part with a black/white paint scheme, reduced mass, and fewer built in experiments for the P3 Venus Orbiter mission.
  2. I just made a patch in BDB Extras to make it possible to for inflight CSM texture switching (mostly to enable switching to the toasty CM mid-flight). I haven’t tested it yet (currently away from a computer w/ KSP) so if there are any issues let me know
  3. pioneer 5 revamp coming up. Also doing an actual separate core for Explorer 6 instead of just a texture switch. Pioneer P3 Venus and Pioneer P3/Pioneer 2/Explorer 6 TV camera will be released alongside this pioneer stuff. Ironically I’m pretty sure this will *reduce* the size of the Pioneer Able folder as the Pioneer 5/Explorer 6 texel density was way too high.
  4. Don’t think I’ve posted any updates on my end (at least on the forums) in a while, so here’s some pictures of stuff I’ve been working on lately: everything here is still pretty WIP and without spec and normals, but I’m starting to get back in the swing of things
  5. I messed up the config while updating the names/tags, however I believe I fixed this a few days ago. Do you have the latest dev version? If so, then I might’ve missed something, but I’m pretty sure it should be good now. EDIT: It was still messed up as of the time of this post. Apologies. However, it should NOW be fixed.
  6. I’m referring to the real Voyager. I think we plan on doing the later at some point, but it will not be me who does it We have some collaboration planned. Details are to be revealed later.
  7. Just a heads up to anyone who may notice, the Mariner 2/Mariner 10 real names have been from to ‘Wayfarer’ to ‘Argo’ (the name of Mariner in Coatl) in anticipation of the upcoming Mariner 3-5 parts and some other stuff in the works. The ‘Wayfarer’ name will be reserved for Voyager when I get to those parts in the future.
  8. I have no plans to make Viking. Coatl has a Viking in development and so I feel it wouldn’t be the best to “poach” that. I have done enough Coatl probes already lol. Plus Viking is pretty complex and it looks like a pain in the ass. After Surveyor I don’t have any immediate plans to do any other landers, but if I did it would be Mars Polar Lander/Phoenix/Insight as I already started on those. I will say tho some of the Surveyor surface experiments I have planned will add some parts to BDB that use dmagic orbital science surface experiments, which currently aren’t in BDB, so that will hopefully give players more incentive to kitbash probe landers.
  9. Got a start on Surveyor this weekend: I should note that the legs are also not done yet, I just made enough to do the animation.
  10. Mmmm Titan 23G my favorite. I based the updated Titan 23G second stage texture heavily on images from this display at Evergreen.
  11. I do recall a photo was made by Ryan Nagata with Surveyor but I’m pretty sure it was a different photo. I’m pretty sure Apollo 12 took pictures of Surveyor. The Apollo 12 crew landed near Surveyor III and visited it. They retrieved a few parts from it for study (the soil scoop experiment and the TV camera, they might’ve retrieved more but I don’t recall what). I assume the camera on the LRV took this photo, assuming it’s real. EDIT: just saw some people say it’s a composite, that’s probably true but still a cool photo. Also just to clarify, when I sent that picture to tease what I’m working on next I am referring specifically to Surveyor, and not anything else Apollo related in that picture. Alongside Surveyor, I also plan on doing unflown Surveyor proposals, like the Surveyor B Lunar Orbiter and some other experiments and other parts for additional engineering/scientific mission proposals. I do have something else in store for Surveyor, but don’t get your hopes up, as it’s rather unlikely (but still possible) that I’ll do it. A Surveyor proposal called for a small robotic rover that could be deployed from Surveyor. As wheels are the bane of modders and the fact this would require a new dependency (as the stock wheel system doesn’t support tread type wheels) I am unsure if I will end up doing it. Here is the planned part list: https://github.com/CobaltWolf/Bluedog-Design-Bureau/issues/1232
  12. Sorry for lack of updates on my end, I’m out of the state this summer for work (which means I don’t have access to my desktop) and as a result I can’t work on any of my current projects till I return in August. However, I can start new stuff (albeit at a much slower pace). I have a pretty good idea of what I want to work on next…
  13. For sure!! Believe me, I have tried. DMSP also covers a wide array of different satellites that use the same bus. The DMSP 5D (ran by Air Force/Space Force) and TIROS_N/NOAA/POES (ran by NOAA) line of satellites ran from (earliest launch) 1976 all the way to 2014 (last launch) with several of these satellites still operating! These satellites were launched on a ridiculously wide array of launch vehicles (Thor Burner DSV-2U, Atlas E, Atlas F, Titan 23G, Delta II, Delta IV Medium, and Atlas V), although a majority were launched on Atlas E. It is a shame that its difficult to kitbash DMSP/TIROS N satellites as they represent such a major chunk of weather satellite history, so it will be good to have these satellites. Also some fun proposals for the bus I am looking into. Also, new texture for the 5m DCSS based on Demosat/Topaz launches!
  14. Yes, I appear to have forgotten to set up the SAF fairing. Not sure why the switch isn’t working, I’ll look into that. As for RL10B2, 90% sure that was only used for DCSS.
  15. Nearly forgot to post this here as well. An interesting use I thought of for the new centaur.
  16. Nearly forgot to post, more progress with Centaur! The interstage switch is done: And also I have started to model the Atlas II hydrazine roll thruster: I'm thinking that once I finish the roll thruster, I'd have enough to start getting this stuff in game. But that would also mean there would be a period where Centaur II/III will be finished before Atlas V is (along with the 400x adapter). But that stuff is next on the list after Centaur.
  17. Made a lot of progress with Centaur II/III... at this point all I need to do is the interstages and the Atlas II roll thruster.
  18. Starting on the Centaur single-engine mount. Saw some stuff on an aft bulkhead subsatellite carrier so I thought it could be a fun thing to do a switch of: The inner rim seen above is 0.125m. IRL, I believe it was most notably used to launch Marco A/B on Insight's Centaur. Luciole has cubesats that are based on Marco iirc: They can just barely barely fit there!
  19. Little more progress on Centaur: Next move will probably be to make the single-engine mount
  20. Centaur Kickstage/Baby Centaur is now on github! Not done yet though, RCS plumes are borked.
  21. A little suprise on its way: Baby Centaur (a small, centaur-based, hydrolox kick stage)! There were a few versions of it but I chose to do the tordial version due to its resemblance to Blok D: I had to deviate slightly from the design to make it play nice with other parts (like interstages and the Centaur avionics, but it looks mostly as intended: It can be used with the Centaur avionics but it also comes with a toggleable 0.9375m upper mount for situations where it does not need the Centaur avionics. It also can be used with jettisonable insulation panels (like the default Centaur): This is still pretty WIP so it might change down the line. There's definitely still some stuff I want to add, like more piping and some greebles.
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