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Invaderchaos

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Posts posted by Invaderchaos

  1. 5 hours ago, SpaceFace545 said:

    Is it? I thought it was only for the early Atlas models.

    5 hours ago, TruthfulGnome said:

    It's already planned after the full Apollo release ;) Zorg has brought it up many times

    Might not have mentioned it here, but I actually have been planning to totally redo Atlas V/later centaur. Not sure when this is gonna start but I’ll likely be my next big project.


    also, extremely WIP, but I’m making a shuttle-blanket inspired/modern style texture variant for the CM:

    Capture.PNG
    no normals yet.

  2. 20 hours ago, BNSF1995 said:

    I found an issue with the boilerplate Apollo CSM:

    It's way too heavy. The Saturn I can't make orbit with it unless I slap four UA1202 SRBs on. This may be because I'm not using the right engine config for the H-1s, but I'm playing career mode, and I haven't unlocked that upgrade yet.

    Either the boilerplate CSM needs to be lighter, or the pre-1973 H-1s need to be buffed.

    I've always been able to make it work with early engine configs. Which planet pack are you using? 

  3. On 3/5/2022 at 3:32 PM, DaveyJ576 said:

    @InvaderchaosI have assembled and launched the Pegasus, and currently have it flying at 130km on KSRSS. When I try to run the micrometeorite experiment, I get back a response that it "can't be conducted within an atmosphere". Seems strange. Did I goon something up?

    Nah, its on my end I think. Pretty sure I know what I did wrong. A fix will be up some point today

  4. The late Saturn I Instrument Unit (block II) used on SA-8 through SA-10 (pegasus missions) is now available (as a switch of the default S4 IU) on github, along with the science definition for the pegasus micrometeorite experiment.

    screenshot508.png
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    This means content for Pegasus is officially complete! (besides any misc bug that might appear lol)

  5. 8 hours ago, blu3wolf said:

    hmm. Maybe Ill make a backup of my current install before trying that. As it stands Ive only build a few rockets using the Saturn parts, due to their great expense and my low operating funds. Thanks for the advice!

    If the only issue is due to the missing parts, I am likely safe as there are no currently flying craft using the saturn parts I think.

    Edit: would switching to this Apollo branch also yield the Agena changes? I have a LOT of craft currently active using Agena-D parts. Its my go-to satellite bus for the moment.

    Im 98% sure Agena parts should be fine. All I have done is a couple slight texture changes, a part addition, and adding a variant to the avionics and tank.  These are pretty small changes that shouldn't effect existing craft or craft files.

    7 hours ago, GoldForest said:

    @CobaltWolf @Zorg @Invaderchaos Hey, I just noticed that the Saturn S-IVA engine mount doesn't have a SA-5 texture switch. Is it supposed to have only SA-6 texture or was the SA-5 texture switch not added to the config? 

    I'm pretty sure I added one at the beginning of yesterday. Is it not working or do you just not have the latest version?

  6. 10 minutes ago, blu3wolf said:

    Is it easy enough to switch to the Apollo branch for an inprogress game, or will this break stuff? Id expect a little pain for my case, as I installed with CKAN to start with.

    As the old apollo parts were removed there definitely could be some issues if you used any of the old Apollo/Saturn parts in your save. Craft files will definitely be broken. I do not recall if all the new parts use the same names as their previous counterparts, but if they don’t that will lead to any active spacecraft w/ missing old Apollo/Saturn parts to disappear. But if you can handle that and old craft files not working, I don’t think there would be any other issues. Despite this, the new parts are pretty awesome, and I really recommend trying them out.

  7. 4 hours ago, Starhelperdude said:

    wait, so did C-3s 2nd stage use seperate bulkheads?

    would it be possible that we could get optional (toggleable) attachment nodes on the agena tank for the horizon scanners? because right now, since I think most people here already have many seperate craft files with agena B/D, it would be a bit annoying to guess for every single one where to place it. If we would get an attachment node, we could just attach it, so it's the same on every craft, without need to revamp every single agena craft file

    Hmm… not sure. The problem is that the attach is different on 3 different variations of Agena. On Agena B it’s a single on the back center of the main tank. On Agena D it’s 2 mirrored on the back of the avionics each 35-40 degrees from the center. On GATV it’s on the materials bay. It would be a little infeasible to add nodes for  three separate parts. It’s not a really *essential* part for Agena, as it can function without it, but for those who want it, it can be used.
     

    For all Agena D, it’s pretty easy to line up where to place it, it’s height corresponds with the avionics unit, and it’s mirrored on the back (the white side of split avionics unit) between 30-45 degrees apart.

  8. 13 minutes ago, SpaceFace545 said:

    Yeah it looks like he has Bellabong's TU configs installed, the mod kinda messes with all of the textures and hasn't been updated since September so it wouldn't be able to support the changes you made to the textures.

     

     

    Ah, thats right, hadn’t though of that. I’ll look into a solution for this. I don’t think it would be able to be on my end though.

    10 minutes ago, Adam-Kerman said:

    want Gamedata List?

    No worries, reply above made me recall that the Agena TU mod depends on Agena switches 

  9. screenshot484.png
    screenshot487.png
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    The Agena split paint variant (the historical configuration for most Agena D flights) is now on github for the tank and the avionics, along with the horizon sensor. Additionally, Agena B's tank mesh used to have the sensor shroud built into it, it is now removed to allow the horizon sensor to be placed where it should be. With the sensor, it is aesthetically identical to how it used to be at launch. The attach is a little janky on the horizon sensor and I will fix it tomorrow.

  10. Was fiddling around and making a small part for Agena, its horizon sensor. It's a little hard to see, but it's the pair of "bulges" on the sides of the Agena D Avionics as seen here:

    Capture.PNG

    These flew on every Agena D mission. Also it seems like pretty much every Agena D mission had half of its avionics unit painted white? this will likely be coming in the near future. Anyways, those little greebles (one of which is already seen in the BDB Agena B tank mesh) are aerodynamic shrouds which were jettisoned in flight to reveal the horizon scanners. Here's what I have so far:

    screenshot479.png
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    screenshot478.png

    Will have a white, black, and metal variant. Will also sort out compatibility with Agena B later.

  11. A couple small things today I made while distracting myself from balancing Pegasus:

    screenshot457.png

    Turns out S4 had red paint on its ullage motors so I made a quick variant for them.

    screenshot456.png

    Additionally, I came across some old texture variant stuff I made for the GATV materials bay and ATDA battery which I never used, so I cleaned them up and made variants for them.

  12. 6 hours ago, KeaKaka said:

    Would the Vela satellite fall under the scope of this mod?

    It would be nice to have some more canonical payloads for the Titans... 

    vela-9-10_1.jpg

    There are no current plans to make Vela, but I mean it’s not a probe that would be “outside of the scope of BDB” but just something there isn’t much of an interest in doing. There isn’t a special urge to make payloads for Titan as we already have a few canonical Titan satellite payloads (IDCSP, Helios (which may be revamped in future), and Clementine). I also feel I have made an over abundance of obscure single part small satellites in recent history, so I probably should take a step back from that for a while :sticktongue:
     

    In other news, Pegasus is just around the corner:

    screenshot433.png

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    screenshot440.png

  13. 8 hours ago, Jcking said:

    This website states that Pegasus didn't have anything in the way of attitude control, it would just track it's orientation while it slowly tumbled in space. https://www.drewexmachina.com/2015/02/16/50-years-ago-today-the-launch-of-apollo-a-103pegasus-1/

    Correct. Technically speaking, the mass distribution and shape of the satellite would likely cause it to become semi gravity gradient stabilized, but I am unsure to what extent. 

    5 hours ago, zakkpaz said:

    Would you consider making these usable as radiators?

    I thought about doing some other parts utilizing the mesh for the Pegasus MM Panels, but I'm pretty burnt out on Pegasus and the texture sheet is pretty much full so if I do any alternate stuff with it, it will be later.

  14. Really getting there with Pegasus. Just starting to texture:

    Capture.png
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    Capture.PNG

    4 hours ago, Jcking said:

    It shouldn’t be a problem if you are using the deployable fairing. Using the jettisonable fairing on Saturn IB you will fall way short of orbital velocity, such that no mass savings will save the mission (you can see the vehicle almost stop accelerating towards the end of S-Ib burn).

    I used the jettisonable fairing while testing? As this is the actual version used in the mission. I am not sure if the drag issues were totally fixed, but I know Zorg made a couple tweaks. I'll test it again tomorrow

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