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MabelSyrup

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Everything posted by MabelSyrup

  1. First of all, this is such a fantastic mod and I can really see so much work and love has been put into it! Thank you for all your hard work! Since I started playing using KSS, though, I have an issue where any vessels that were orbiting The Mun will be gone when I load the game again, but anything landed on The Mun are still fine, same with anything around Kerbin or Kerbol (not sure about other planets or stars, still working on getting there! ) It's very possible that I simply have way too many mods going at once, and something screwy is happening in the background. I've also found that if I reload my most recent hard save, all of the vessels are back and in their proper orbits, and are even still running life support, tracking bodies, etc. Because I can just reload to get them all back, and there's no errors or crashes from it, it's not too big a deal but I was wondering if there was a way to fix it. I'd be happy to provide a log but looking through it I don't even see any related errors, and the fact that it can be fixed by just reloading makes me think it's just some weird issue deep down in the initial game loading. If anyone else is having this problem, you can fix it by just making sure to do a hard save every now and then and then loading that hard save as soon as you load up your game.
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