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noxeeternal

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Everything posted by noxeeternal

  1. Thanks for the tips. After reinstalling w/ right dependencies and the stand root part, it now works!
  2. I have all, although I admit I didn't install the dependencies because it had the same ones with Tundra Exploration. Will try reinstalling it w/ the dependencies now.
  3. Hi. I'm testing the large launch stand with several of my stock rockets and it doesn't seem to decouple when I do so. Its just holding the rocket down. Do I need to put some other parts in the launch stand? Am I doing this wrong?
  4. Yeah figures... Also found the leg extension option. Set it to 100 and legs are fully deployed. Still trying to practice hoverslam and it's a lot of fun. Btw, wanna share this image of Starship docked into the International Space Station replica I made.
  5. @damonvv Hey bro I'm a really big fan of this mod of yours, in fact I've asked some questions here in the past about F9 parts, etc. And it's actually my first time flying the Starship Mk.4 (after ignoring it the whole time lmao) and I'm having a blast. I followed your re-entry guide in the first post and I just want to ask, what's the optimal vertical speed in m/s to get it straight when it touches the ground? I always tip, although the ship is intact, it's just less immersive to recover it laying on the ground lol. Thanks, keep up the awesome work.
  6. Yeah I think this is it. Tried it with the regular Mk1-3 Pod, lined them up and it docked. Kinda sad though because this docking port looks amazing and will make it my primary for all my spacecrafts and stations, and it won't work for Tundra Exp spacecrafts. Anyway thanks for the help!
  7. How exact should they be? In this picture I have the docking port extended, and when I retract it they seem to stick, but still cant dock. Thanks!
  8. The CADS 0.9375 Active Docking Port doesn't dock with it's Passive counterpart. Am I the only one having this issue?
  9. Thanks! Will check this one out. I'm currently messing with SSTU and this one looks interesting.
  10. Thanks for this version! However when I installed this on my game I cannot find the Atlas V N22. Placed the file on my Subassemblies folder but cant find it in-game. Do I need to install a separate Atlas rocket mod? Because the one in OP's link doesn't exist anymore. Thanks!
  11. Hey @damonvv I'd like to ask what did you use to decouple the satellites? I'm trying to attach decouplers/stack separators but it wouldn't bite Using docking ports make it awful though. Thanks!
  12. I think the game should still load the whole craft, and just remove the missing part from it. Don't know if it is possible though. It's up to the developers. Not your fault bro! The HG-55 Deep Space Antennae was aesthetically cool and used it on my several stations and satellites. Keep up the great content!
  13. The craft files doesn't seem to work on 1.6.1. It says "Invalid Craft". Is this new update strictly for 1.7? Haven't updated my game yet haha. Also, I lost my orbiting station because of missing antennae from the previous update. Backed read some posts and I guess I'll just have to find a previous save file.
  14. Any chance for new craft files to be available for the latest version of SSTU? I tried these crafts but it gives me a missing parts error.
  15. Hello. Are craft files still not available for latest version? Really looking forward to this mod. Thanks!
  16. Can confirm that this update fixed the Dragon V2 reentry. Thank you for your work! @damonvv
  17. Uh I have some other mods such as ProbesPlus, Tantares, Stockalike Station Parts, etc. When I meant stock means I don't have RSS/RO installed.
  18. The Dragon 2 Pod gets very unstable when reentering. It spins wildly when above 50000/40000m. Am I doing it wrong? Playing on stock version of game 1.4.1. Thanks!
  19. Great mod! I love it but I can't get it to fly. It always tilts seconds after liftoff. I tried removing the Breeze and replacing it with the stock Remote Unit but it still tilts. Someone has a fix for this? Thanks!
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