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Everything posted by Machinique

  1. Yep, that's what I was thinking about, although I made mine at a smaller scale with only ~52 tons to orbit.
  2. This is pretty close. The one I saw had an Saturn-styled render, but I think that the proposal matches up. The one I've been playing around in KSP uses x7 "Boar" engines from Restock, and x2 - x4 J-2X engines from Nertea's Cyroengines.
  3. So, this is a bit tangential, but I recall someone sharing in the thread an image of a clean-sheet SLS proposal with a cluster of F1-B engines as the first stage and a J-2X cluster as a second stage. I was trying to recreate it, and I was wondering if someone knew the proposal name or had that image lying around, since I can't find it again.
  4. I'm starting a new save after not playing KSP for a while. What's the recommended boiloff rate for LH2 tanks right now (dev branch, 1.11.2, JNSQ)? I know that when I was last playing with it, 20% was recommended due to some issues with the boiloff system. Thanks
  5. On the topic of small labs, Bluedog Design Bureau has a 1.25 lab (Mercury - Agena lab) and 1.5/1.875 labs (M.O.L. and Gemini Modular station parts) if one interested in those profiles.
  6. I think that bases/landers based off the LEM and the Apollo Applications Project would come before Jamestown.
  7. So, are those 1.875m station parts that you were mocking up in the dev thread on a roadmap, or have they been shelved for now?
  8. It's definitely a treat to see another pass on MOL after the initial revamp with Titan. The blue gemini service module looks rad.
  9. I think stockalike station parts and Habtech 2 would give you everything you need for those stations (except the full size inflatable hab on Discovery).
  10. I remember that on the old CyroEngines, the Etna re-scaled from 3.75 from 3.125 was actually was pretty close to expected thrust from the standard scaling heuristic. I've thought about making a patch that updates the size and thrust of various Restock/CyroEngines engines to match closer to their visual equivalent, but I don't know how to scale the engine weight to compensate for the changed thrust.
  11. The joke is that Cobalt is on record that Delta IV isn't happening, and that it's already possible to kitbash a good looking Delta IV with Cyro Engines and Restock.
  12. New engines look great for NFLV! Are the old (methalox) engines getting moved to Cyroengines, or just cut for now?
  13. The x0.64 heuristic for diameter gives us 2.9m. Are you rounding up to 3.125m, or doing something else? Either way, it'll fun to pair this with a kit-bashed Vulcan using Nertea's metholox engines.
  14. Use Friznit's guide: https://github.com/friznit/Unofficial-BDB-Wiki/wiki/Shuttle-Derived-Launchers
  15. Knes is a part mod, so yes. Knes also follows the quarter-thrust balance heuristic for 2.5x, so Knes rockets should deliver similar payloads to their real world counterparts (with mass also scaled of course.)
  16. I think that it's a bit early in the mod's lifecycle to be asking for craft files, since there may not have been balance passes.
  17. It has RO configs, so the parts work as expected in stock/2.5x. They're a great complement for BDB, and a Saturn 1B or Titan 3 will carry them nicely. We could use a patch for Cyroengines, so the cyro AJ-10 doesn't use LF.
  18. The new capsule looks beautiful! I especially love the detailed service module. I think this will pair well with Nertera's station parts, especially the 1.875 ones coming down the pipeline.
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