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Posts posted by Machinique
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While there are significant issues with the LM-S landing site that requires abandoning the base (i.e., shouldn't have landed on towards the bottom of a hill), I feel like this is a good proof of concept for LM constructed bases. My next questions are a.) how to build LESA and successfully get a Molab tractor from the top of the lander to the ground, and b.) what to do for an unmanned supply vehicle? A Saturn 1B and a cargo LM can land ~2.5 - 3 tons on the munar surface, which is good enough for supplies and scientific equipment, but insufficient to land new modules or construction materials. ETS and plenty of rocket designs would work, but I want to do this in a semi-roleplay fashion with only the rockets available in the early 70s.
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Trying out some Apollo Applications concepts. I launched an INT-21 to land a LM-Shelter (using SSPRx for now) and and a cargo LM to deliver a Molab tractor (will assemble the trailer in situ on the first crewed landing) at the south pole.
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Fair enough. It's easy for me to tweak for my saves.
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I don't know about stock balance, but the J-2X was supposed to have an ISP of 448 and a thrust of 1,307 kN. If you use the 1/4 thrust heuristic, then you'd get stats of ISP 448, a thrust of 327 kN. I think the engine would still be useful if you nerfed it to an ISP of 448 and a thrust of ~330 - 350kN. Personally, I've noticed that it's a bit overpowered when building Saturn Mk2 replicas in JNSQ (using NFLV and the KR-1 boar for the 1st stage).
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1 hour ago, Entr8899 said:
Minerva when?
The Minerva-1 stage is effectively a 1.5m diameter stage in KSP, so you can use the Thor/Delta tanks. The Minerva-2 Core stage would be a 2.5m core stage, so you can use restock tanks.
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12 minutes ago, flamerboy67664 said:
made this last years man when they were starting to think of a wishlist for the Apollo-Saturn revamp, hope it helps
Yep, that's what I was thinking about, although I made mine at a smaller scale with only ~52 tons to orbit.
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2 hours ago, Clamp-o-Tron said:
This is pretty close. The one I saw had an Saturn-styled render, but I think that the proposal matches up. The one I've been playing around in KSP uses x7 "Boar" engines from Restock, and x2 - x4 J-2X engines from Nertea's Cyroengines.
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So, this is a bit tangential, but I recall someone sharing in the thread an image of a clean-sheet SLS proposal with a cluster of F1-B engines as the first stage and a J-2X cluster as a second stage. I was trying to recreate it, and I was wondering if someone knew the proposal name or had that image lying around, since I can't find it again.
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3 minutes ago, AmateurAstronaut1969 said:
Hey sorry to bother you guys, but does anyone know of a mod for the ETS Minotaur parts, or at least something similar?
KNES has “Minotaur” parts, but they are just a cargo version of the MRK named in honour of the Minotaur.
However I’ve seen this floating around. It was posted to the KSP subreddit like 7 years ago. If anyone knows what mod was used here that would be a great help for the next Mission to Freedom -
Thanks
I'm pretty sure that this is a 3D render that was never made in KSP.
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I'm starting a new save after not playing KSP for a while. What's the recommended boiloff rate for LH2 tanks right now (dev branch, 1.11.2, JNSQ)? I know that when I was last playing with it, 20% was recommended due to some issues with the boiloff system.
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On the topic of small labs, Bluedog Design Bureau has a 1.25 lab (Mercury - Agena lab) and 1.5/1.875 labs (M.O.L. and Gemini Modular station parts) if one interested in those profiles.
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4 hours ago, biohazard15 said:
By default, it's 3.75\5.625. However, there is a patch in BDB Extras that rescales it back to "standard" BDB scale - 4.375\6.25. Apollo itself is not rescaled and stays at 2.5m. S-IV top diameter is also stays at 2.5m.
You can expect revamped Saturn to be about this in size\scale:
Using the x0.64 heuristic, Apollo should stay at a diameter of 2.5, so that scale is correct.
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48 minutes ago, TranceaddicT said:
This reminds me of a station from a game I played on Steam. Can't remember the name but it involved playing the part of the onboard A.I. and assisting one of the station's disaster survivors.
That's Observation
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I think that bases/landers based off the LEM and the Apollo Applications Project would come before Jamestown.
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So, are those 1.875m station parts that you were mocking up in the dev thread on a roadmap, or have they been shelved for now?
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I ran into the same boiloff issue with HOSS (had a 400% boiloff over timewarp.)
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It's definitely a treat to see another pass on MOL after the initial revamp with Titan. The blue gemini service module looks rad.
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I think stockalike station parts and Habtech 2 would give you everything you need for those stations (except the full size inflatable hab on Discovery).
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4 hours ago, Friznit said:
Not to hand, but it's mostly Titan LDC parts: DCSS and interstage adapter on top, the white intertank is a short LDC-LF3300 fuel tank with the "straight" style switch and it has a Cryoengines CR-68 Etna on the bottom. The lower tank is upside down to make the lines look better. I have no idea if the scale is correct but it looks good and is a pretty capable LV for under 50k funds fully fueled.
I remember that on the old CyroEngines, the Etna re-scaled from 3.75 from 3.125 was actually was pretty close to expected thrust from the standard scaling heuristic.
I've thought about making a patch that updates the size and thrust of various Restock/CyroEngines engines to match closer to their visual equivalent, but I don't know how to scale the engine weight to compensate for the changed thrust.
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14 minutes ago, biohazard15 said:
IIRC Cobalt said that the next thing to come will be a Saturn revamp. But Delta IV would be nice too.
The joke is that Cobalt is on record that Delta IV isn't happening, and that it's already possible to kitbash a good looking Delta IV with Cyro Engines and Restock.
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Now that KSP2 is delayed, there's plenty of time for Cobalt to make Delta IV. /s
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Can't say no to new Tantares content!
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New engines look great for NFLV! Are the old (methalox) engines getting moved to Cyroengines, or just cut for now?
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The x0.64 heuristic for diameter gives us 2.9m. Are you rounding up to 3.125m, or doing something else?
Either way, it'll fun to pair this with a kit-bashed Vulcan using Nertea's metholox engines.
[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.13.0 "Забытый" 13/Aug/2023)
in KSP1 Mod Releases
Posted
NFLV has a 6-enginge mount that can be rescaled for Ares V.