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Shawn Kerman

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About Shawn Kerman

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    Emperor of Mios

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    Visiting Nyke

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  1. Great work R-T-B, It's good that the BE branch has gone stable. I bet their will be a lot of people asking about mods and their compatibility with this build.
  2. I’m guessing that people will make KWP and EVE compatible so the clouds will move with the wind, but that’s kinda far in the future.
  3. The full version has 5 years of.... the assets that KWP has before it starts back at the beginning, the Lite version has 1 Year before it resets. That is why the Lite version is smaller.
  4. My specs are: CPU: Core I-5 9600K GPU: GTX 1660 TI RAM: 32GB DDR4 ( IDK THE MHz for it) The drive ksp was on: some kind of Samsung evo ssd at 1TB. All of this with the max settings, excluding scatters at 1080p. No mods at all, although I still got no fps drops with a good amount of visuals and galaxies unbound also.
  5. I do not know if the mod is more pc intensive, but I do know I don't drop frames with it installed. Here's me in game with no fps drop, and what ksp is currently taking. I have max graphics settings on btw.
  6. I can't seem to compile ROCKE-3D because it requires linux (or MacOS with a specific program) according to this document. https://simplex.giss.nasa.gov/gcm/doc/UserGuide/System_requirements.html or MPAS do to the large amount of C libraries it requires, is their a compiled version of MPAS somewhere that you know about?
  7. No, this mod doesn't add clouds, that's EVE's job.
  8. From what I've heard, it took 30 hours (for a FULL climate model) on this machine:
  9. 1.11 Support on release? I like where this is going! I can't wait to see how many people will ask when *Mod Name* will be released.
  10. @Souptime Yes, Eeloo is compatible with OPM. The DS_store file come from folders that were made in MacOS and transferred to Windows. @Drupegod02 No, theirs's not a Delta-V map currently.
  11. That's debatable, the 1.7.3 Release footprints I know are good for 1.8.1. Someone made a Regional PQS for 1.8.1 ( I don't know If I can post it their i'll let them decide). !.7.3 Comet tails and Emissive FX are not good for Ckan but they work. and the rest I don't really know the status of.
  12. First thing that I see, Regional PQS (kopernicus expansion) dosen't work on any version past 1.8.x, so get rid of that. I will edit this post when I find more data I found another error that could be tied to main menu NotImplementedException: The method or operation is not implemented. GameParameters+CustomParameterNode.SetDifficultyPreset (GameParameters+Preset preset) (at <55ba45dc3a43403382024deac8dcd0be>:0) GameParameters.GetDefaultParameters (Game+Modes mode, GameParameters+Preset p) (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLo
  13. Recompile with just the Koperncius package updated (with release 1) didn't work, it looks like the same error as my other recompiles
  14. For 1.10.1? pure stock, kittopia won't accept the gas gaint shader. my compile might not have have been the best as I updated all of kittopia's 'packages' to 1.10.1. and the release IS dated...
  15. Looking into kittopia tech for 1.10.1 It dosen't work, neither a recompile for 1.10.1 or the 1.8.1 release. I don't have the error for the recompile but for the release it is. Exception: The shader 'Terrain/Gas Giant' is not supported. Kopernicus.Configuration.ScaledVersionLoader.get_Type () (at <a92cb4ee9de24bdeb38bb496b181e688>:0) Kopernicus.Configuration.ScaledVersionLoader..ctor (CelestialBody body) (at <a92cb4ee9de24bdeb38bb496b181e688>:0) Kopernicus.Configuration.Body..ctor (CelestialBody celestialBody) (at <a92cb4ee9de24bdeb38bb496b181e688>:0) Kittop
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