Shawn Kerman

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About Shawn Kerman

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  1. First thing that I see, Regional PQS (kopernicus expansion) dosen't work on any version past 1.8.x, so get rid of that. I will edit this post when I find more data I found another error that could be tied to main menu NotImplementedException: The method or operation is not implemented. GameParameters+CustomParameterNode.SetDifficultyPreset (GameParameters+Preset preset) (at <55ba45dc3a43403382024deac8dcd0be>:0) GameParameters.GetDefaultParameters (Game+Modes mode, GameParameters+Preset p) (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameParameters:GetDefaultParameters(Modes, Preset) MainMenu:Start() I can't tell as your install has... 148 mods/ folders. I'd recommend testing the issue without the bulk of part packs and visuals
  2. Recompile with just the Koperncius package updated (with release 1) didn't work, it looks like the same error as my other recompiles
  3. For 1.10.1? pure stock, kittopia won't accept the gas gaint shader. my compile might not have have been the best as I updated all of kittopia's 'packages' to 1.10.1. and the release IS dated...
  4. Looking into kittopia tech for 1.10.1 It dosen't work, neither a recompile for 1.10.1 or the 1.8.1 release. I don't have the error for the recompile but for the release it is. Exception: The shader 'Terrain/Gas Giant' is not supported. Kopernicus.Configuration.ScaledVersionLoader.get_Type () (at <a92cb4ee9de24bdeb38bb496b181e688>:0) Kopernicus.Configuration.ScaledVersionLoader..ctor (CelestialBody body) (at <a92cb4ee9de24bdeb38bb496b181e688>:0) Kopernicus.Configuration.Body..ctor (CelestialBody celestialBody) (at <a92cb4ee9de24bdeb38bb496b181e688>:0) KittopiaTech.UI.PlanetSelector.Init () (at <1d0325712f294fedb9f563bd3aec4d38>:0) KittopiaTech.KittopiaTech.Update () (at <1d0325712f294fedb9f563bd3aec4d38>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) when ever you try to open up the UI that happens, the game doesn't crash and the error isn't spammed.
  5. 1. I have a copy of all working light levels for 1.9 and 1.10 if you'd like that. 2. KG3 has a issue with the textures which I'm trying to fix due to the dev being away/inactive. KEX has a new thread which I will post soon, it has updated wormholes for 1.9. 3. TWB is massive and I don't recommend playing with EVE or scatterer unless you have a beefy pc (like me) 4. I'm pretty sure OWR still works in newish versions, you'd have to check 5. GPD and I hold the most archives for planet mods ( I have 1400 bodies loaded in ksp 1.10 so they all work :D). I can't determine who has more but I can always rummage though my collection to find something you might like anytime.
  6. I got time, if you can start feeding me logs I can go and start hammering out potential issues in JNSQ
  7. question, can Multistar be dumped entirely or moved to a separate branch?, Most people these days use stock system with planet packs and system replacers, and IC failed awhile ago.
  8. I have planet packs working from 0.90, so that's nice, around 10 mods so nothing new to me.
  9. For the non- updated Kop-Ex files, I'd think that RPQS is in the usual broken state, Procedural gas giants a dumpster fire (in 1.10) Vertex height Deformity should be still working, and the rest should work to some degree, I'd recommend testing vertex height deformity as it should be the easiest to fix if it is broke.
  10. 1.10.1 is now out, can't any bugfixes can could affect kopernicus ( other then Comet spawning) so a silent recompile should do the trick for now.
  11. This looks great Caps, I can't wait to ad- *Ahem* try it out. oh, and people like screenshots, I myself don't mind but you should add them to appease the people who say "No pics no Clicks".
  12. I found the error and I don't need the zip, all I need is a file called neidon.body.log that is in Kerbal Space Program\Logs\Kopernicus if it's easier you can put it on pastebin.
  13. Yay! A development thread! A place where I can post all my buggy screenshots and find errors for 1.10.x
  14. The only planet pack that is sitting higher then this is TheVerse which IIRC has a staggering 2080 bodies. I believe in you noah, getting a texture generator might help.