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Shawn Kerman

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  • About me
    Emperor of Mios
  • Location
    Visiting Nyke

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  1. No, making a config to reparent everything, Kerbin and the Sun were getting included for some reason and that was a no. I spawned about 1000KM off of Kerbin between a couple of moons. game won't open saves, it happens without the reparenting config also.
  2. Can't move when a launch a craft. Will do. idk, I'm getting, 30-20 fps? somewhere around that. YES. Agreed.
  3. After some Module manager tweaking, help from some great users on discord, and a couple weeks, I finally made this ABOMINATION. Surprisingly, my PC hasn't go over 70 Celsius. These screenshots show about..... 150 Planets packs that are about 25GB with 1600 celestial bodies. (1500 are around kerbin, I couldn't include stars or gas giants.) and yes, "moon" in these screenshots are kerbin's.
  4. Great work R-T-B, It's good that the BE branch has gone stable. I bet their will be a lot of people asking about mods and their compatibility with this build.
  5. I’m guessing that people will make KWP and EVE compatible so the clouds will move with the wind, but that’s kinda far in the future.
  6. The full version has 5 years of.... the assets that KWP has before it starts back at the beginning, the Lite version has 1 Year before it resets. That is why the Lite version is smaller.
  7. My specs are: CPU: Core I-5 9600K GPU: GTX 1660 TI RAM: 32GB DDR4 ( IDK THE MHz for it) The drive ksp was on: some kind of Samsung evo ssd at 1TB. All of this with the max settings, excluding scatters at 1080p. No mods at all, although I still got no fps drops with a good amount of visuals and galaxies unbound also.
  8. I do not know if the mod is more pc intensive, but I do know I don't drop frames with it installed. Here's me in game with no fps drop, and what ksp is currently taking. I have max graphics settings on btw.
  9. I can't seem to compile ROCKE-3D because it requires linux (or MacOS with a specific program) according to this document. https://simplex.giss.nasa.gov/gcm/doc/UserGuide/System_requirements.html or MPAS do to the large amount of C libraries it requires, is their a compiled version of MPAS somewhere that you know about?
  10. No, this mod doesn't add clouds, that's EVE's job.
  11. From what I've heard, it took 30 hours (for a FULL climate model) on this machine:
  12. 1.11 Support on release? I like where this is going! I can't wait to see how many people will ask when *Mod Name* will be released.
  13. @Souptime Yes, Eeloo is compatible with OPM. The DS_store file come from folders that were made in MacOS and transferred to Windows. @Drupegod02 No, theirs's not a Delta-V map currently.
  14. That's debatable, the 1.7.3 Release footprints I know are good for 1.8.1. Someone made a Regional PQS for 1.8.1 ( I don't know If I can post it their i'll let them decide). !.7.3 Comet tails and Emissive FX are not good for Ckan but they work. and the rest I don't really know the status of.
  15. First thing that I see, Regional PQS (kopernicus expansion) dosen't work on any version past 1.8.x, so get rid of that. I will edit this post when I find more data I found another error that could be tied to main menu NotImplementedException: The method or operation is not implemented. GameParameters+CustomParameterNode.SetDifficultyPreset (GameParameters+Preset preset) (at <55ba45dc3a43403382024deac8dcd0be>:0) GameParameters.GetDefaultParameters (Game+Modes mode, GameParameters+Preset p) (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GameParameters:GetDefaultParameters(Modes, Preset) MainMenu:Start() I can't tell as your install has... 148 mods/ folders. I'd recommend testing the issue without the bulk of part packs and visuals
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