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Content Count
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103 ExcellentAbout "Our Benefactors"
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Rank
Can cook minute rice in 57 seconds
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Profile Information
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Location
Red Mountain, Morrowind
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Interests
Kopernicus Modding, Astronomy, Curry, Good Music, Programming
Recent Profile Visitors
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[1.6.1] Behemoth Aerospace Engineering Large Parts v1.6.1
"Our Benefactors" replied to Comwarrior's topic in Add-on Releases
Woah this is sick!!! Is it still active? I need those 10m parts for some really heavy boosters. -
FlyingCardboardbox started following "Our Benefactors"
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[1.3-1.8 Kopernicus] Kerbol Kurves
"Our Benefactors" replied to "Our Benefactors"'s topic in Add-on Releases
You're probably gonna want kittopia, which i can only find for 1.8- 22 replies
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Indeed Planet's called Mehr, it replaces Kaj, which is the first planet of Khnum Tidally Locked as well. enjoy the lava lakes.
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[1.3-1.8 Kopernicus] Kerbol Kurves
"Our Benefactors" replied to "Our Benefactors"'s topic in Add-on Releases
Feel free to modify my curves. the first number is distance, the second is intensity, the third and fourth are floatcurves to make the curve change shape. i never use the floatcurves tho. https://creativecommons.org/licenses/by/4.0/ the license says that you have to give me credit, provide a link to the license, indicate changes (just put something like modified values) and you cant change the license of the config.- 22 replies
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[1.3-1.8 Kopernicus] Kerbol Kurves
"Our Benefactors" replied to "Our Benefactors"'s topic in Add-on Releases
Ahhh my bad then. I'm pretty sure they are developing a planet pack- 22 replies
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[1.3-1.8 Kopernicus] Kerbol Kurves
"Our Benefactors" replied to "Our Benefactors"'s topic in Add-on Releases
I already know the syntax for stars. I have many mods that I'm neglecting to develop lmao Works with 1.8, I know because I'm using it with that. 1.9 I haven't tested- 22 replies
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Hidden Gem, this mod is insane! Major Blade Runner Vibes
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So I've been really hesitant to work on the mod a lot recently because im a bit stuck with textures. I want to make sure the mod has at least some quality when it comes to textures, and ik the project is ambitious but i really dont want this to be the next doubledouble or something so i want to recode the mod from scratch, completely new textures and all. I also want to have no vanilla textures present, which tosses my coronae textures and sunspot maps out of the window. im basically looking for a more reliable way to make them to look realistic as well as high quality. If anyone has any exper
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[1.8.1 - 1.9.1] Kopernicus Continued
"Our Benefactors" replied to prestja's topic in Add-on Releases
woah is this legal? -
[1.8 and 1.9] Real Solar System v18.1.3 [25 Jul 2020]
"Our Benefactors" replied to Theysen's topic in Add-on Releases
I'm up for helping with this. you should just be able to at 23.4 for all the inclination values of the objects. I wouldn't have thought LAN and ARGP would be a problem -
"Our Benefactors" started following Tonas1997
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GRS started following "Our Benefactors"
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[1.3.x-1.8.x] Real Expansion
"Our Benefactors" replied to "Our Benefactors"'s topic in Add-on Development
I want to see about fixing a lot of the textures for faster loading times and such. I'm still gonna be developing, ive decided to attempt to continue it. Not for a while though, I'm kinda bored of modding at the moment... I think I might work on Far Lands for a bit.- 73 replies
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[1.3.x-1.8.x] Real Expansion
"Our Benefactors" replied to "Our Benefactors"'s topic in Add-on Development
Cool! thought so What colonisation mods are you using? I've recently been fiddling around with WBI, but I've played MKS and KPBS in the past- 73 replies
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[1.3.x-1.8.x] Real Expansion
"Our Benefactors" replied to "Our Benefactors"'s topic in Add-on Development
Is the star system pack to scale?- 73 replies
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