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Posts posted by Terrestris
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34 minutes ago, WelshSteW said:
JUST STAY CALM!!!!!
WE'VE TRAINED FOR THIS, STAY CALM!!!!!!
Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
Finally!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Sadly, I can see people's love start to turn into hate ...
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So glad to have a confirmation. Thanks for the amazing work!
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On 5/3/2022 at 11:31 AM, Vanamonde said:
Done
Appreciate
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Can you change my name to Terrestris ? Thank you!
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1 hour ago, Rakete said:
Ksp2 around the corner? Maybe... maybe not. It got already delayed more than once. So i believe it, when I see it. At the moment i don't have the highest hopes for KSP2. They need to convince me, that KSP2 is better gameplay than my highly modded KSP 1 install. We'll see, when it drops. KSP 1 might have a much longer life, than we all expect. If KSP2 fails, KSP1 will live almost forever until it's killed by incompatibility with Windows 11, 12, 13... 20... .
Sounds like what people said when Musk founded SpaceX.
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3 hours ago, SpaceFace545 said:
Their also may be something going on between you and that dev team so yeah
I am curious.
32 minutes ago, Rakete said:I strongly believe that KSP 1 will have a longer life, than we all expect. Not all of us have strong machines, that will cope with KSP2 in terms of high part counts etc.
I hold the opposite. It seems that the dev team has put a lot of effort into optimizing physics. KPS2 may perform better than KSP in low graphic setting on potato machine.
But if KSP2 disappoints everyone, then KSP will live forever.
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I don't think there will be new content for NF/FF anymore. KSP 2 will release next year if everything goes as plan and won't be supporting mods for KSP 1.
Laser and light sail had featured in other mods, I remember Nertea said he don't want to replicate things alredy exist or overlapping with KSP 2.
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13 minutes ago, Meid said:
Because burns often take hours of irl time with ion engines in this mod, is there a recommended way to speed things up? I would use persistant thrust but it hasnt been updated.
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How can I scale up an existing fairing? Looks like resaclefactor only work on fairing base ...
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I guess reuseing existing assets from FFT Frisbee engine to make a 5m radiator truss (switchable length) is not a bad idea.
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2 hours ago, Drew Kerman said:
are you asking to be able to switch tracking on and off while in flight or do you just want to have the tracking panels be static ones when you build the vessel?
Of course in flight.
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15 minutes ago, Rakete said:
Soft deprecation means what exactly?
Will be hidden from the parts list in VAB, but existing craft remain intact until Nertea decide to remove those files.
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Can I config solar tracking panel as static panel? (Stay in default position)
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2 hours ago, Judicator81 said:
You can make a pull request to my fork: https://github.com/judicator/Benjee10_MMSEV/pulls
Already done, comrade.
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Just finished my work, should I merge it in to ur branch or the origin?
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I found a small issue in ur branch, the following localized entries are duplicated:
- #LOC_B10_MMSEV_baseNode_vertical_...
- #LOC_B10_MMSEV_baseLander_...
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4 minutes ago, Judicator81 said:
It's implemented, but not merged with repository yet:
https://github.com/benjee10/Benjee10_MMSEV/pull/6Good work, I might work within your branch.
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Is that plan for localization support?
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New texture look fantastic, but pure white paint for KRDA container feel less 'RDA' .
SDV-1 Logistic module's contain indicator is upside down in VAB.
Didn't found the muti join for 1.875m parts, or there is no plan to includ?
Since these parts are can use on interplanetary trip, a large dust shield may be worth to make.
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Maybe bigger procedural static microchannel radiator.
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Best Christmas present for sure
Kerbal Space Program 2: Episode 7 - Recording Rockets
in Prelaunch KSP2 Discussion
Posted
Crush!