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Everything posted by dprostock
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Wobbly Rockets with David 'Trigger' Tregoning - KSP2 Dev Chat
dprostock replied to Intercept Games's topic in Dev Chats
Ji, ji, ji..... I see that everyone took the bait that was thrown at them. Will they spend months trying to find solutions and come up with proposals? And in the meantime we will not talk about the fundamentals, the final delivery date. Ji, ji, ji..... -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
dprostock replied to Angelo Kerman's topic in KSP1 Mod Releases
Will comets be able to move with these wonderful engines? Asteroids? -
Sinceramente el KSP2 es todo lo que esperaba. Más aún cuando supe que salieron a buscar en el mundo desarrolladores. Tal vez, si se dignan a hacer el producto prometido, en cinco años, lo adquiera.
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Kerbal Space Program 2 Release into Early Access Feb 24th
dprostock replied to Intercept Games's topic in 2022
u$s 50.- Early Access? BYE BYE LATAM! -
Sorry... thousands of meters...
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Demonstrated functional altitude for heavy-duty spacecraft (*) - FTL Beacom Orbital Location by planet (in thousands of kilometers): Moho 9300 Eve 29300 Kerbin 15000 Duna 15000 Dres 15000 Jool 294000 Eeloo 15000 (*) They use six stacked Advanced FTL Drives.
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[1.12.x PlanetShine 0.2.6.6, Feb 22, 2022
dprostock replied to Papa_Joe's topic in KSP1 Mod Releases
No problem. errare humanum est -
Lago Akatsuki A body of liquid at 3200 meters. in Eve? Is it another Lake Titicaca? What is the surprise to arrive and find that there was never a lake and there are some fragments of land with the denomination of "Lake Akatsuki" distributed among the overheated Peaks quite a distance from each other. Maybe a joke or just the overt reluctance to rate biomes accordingly? Or do we continue to blame everything on Kraken? Luckily there is the Kraken, it would be sad to recognize mistakes.
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Eve High Point
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Got a bug with a subassembly here
dprostock replied to Billу's topic in KSP1 Technical Support (PC, modded installs)
Executing. -
Got a bug with a subassembly here
dprostock replied to Billу's topic in KSP1 Technical Support (PC, modded installs)
My list: If the designs (ships) are needed, they will notify me and we will see how I send them. ( Kedex ) -
Got a bug with a subassembly here
dprostock replied to Billу's topic in KSP1 Technical Support (PC, modded installs)
I'm going to upload some examples. In the first series, I take a series of designs saved in Subassembly with a new VAB editor. The design in question is the "Venusino III" with a number of important pieces. I can bring it without problems, I can re-call another design "Venusino III" without inconvenience and stack them. Now I'm going to perform another stack: "Bus con frenado aerodinamico" (the third one on the list ). At the same time I will stack the pre-design "Spider" to which I must rotate to assemble it. It can be observed that there are no problems beyond that the cap does not add up because it is pre-armed. Please note the piece I have selected in the second image of the next series. New situation. I select the design listed as "Boya FTL". The design is turned over to the editor with the problem, the engine, which is the root, appears separated from the rest of the body of the vehicle. I proceed to correct by unifying the design. I save/re-record it, delete the VAB editor to new, and proceed to select the "Boya FTL" that brings back the same part separation problem. I note that all designs, those that work and those that fail, share pieces of the same mods. -
Got a bug with a subassembly here
dprostock replied to Billу's topic in KSP1 Technical Support (PC, modded installs)
In both situations. I design a vehicle, and I keep it on the VAB list. When I select it in blending mode to add it to a new design, what you have observed happens. Similarly, if I save the design as "subassembly" and select it, the same thing happens. This also happens when I start the design to "new", bring the vehicle with its parts completely separated or stacked in the wrong way. My impression, which at the time of saving, erroneously records the relative position of the pieces. I have just noticed that when at the time of design, I duplicate a set of pieces, the same mishap happens, changes the spatial positions and totally breaking the original design. They obviously have a serious problem. -
Got a bug with a subassembly here
dprostock replied to Billу's topic in KSP1 Technical Support (PC, modded installs)
OMG! About ten days ago when I picked it up I found the same problem. I reinstalled the BSP again and rechecked the last installed mods (last three months) without being able to detect where the error was coming from. Now I confirm that it is obviously another of the problems of Bugs Space Program.... -
Laythe Thank Mods - DanGerous Systems With Jool and Kerbol on top. All on the ground! Moments before the eclipse. Other
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At Eve's highest point. ( 7542 mts. ) Critical location information:
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KSP es inestable por naturaleza. Debes preveer tener backup y puntos de control a fin de no perder toda una campaña. Eso te va a desarrollar los músculos necesarios para soportar el KSP2 que está desarrollado en la misma plataforma.
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A big problem I foresee with KSP 2: pc resources
dprostock replied to king of nowhere's topic in Prelaunch KSP2 Discussion
It is clear that the promises to sail in a Trasatlantico have been futile, at most we will have to be content with a raft of tied barrels ... -
For that and for youtubers the KSP is great, especially for assembling marvin the Martian type ships, but nothing more than for it.
- 42 replies
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- 10th anniversary
- ksp
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What do I want from KSP2? Easy: Don't have the burden of errors and horrors that KSP1 has had. Bugs that have not stopped to fix and abandoned in the KSP1.
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Want to hear from me? Why? Did they correct all the flaws in the KSP?
- 78 replies
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- ksp
- kerbal space program
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Mi pequeño homenaje por los 10 años....
dprostock replied to Janderklander's topic in Spanish (Español)
Brillante! Es la causa por la cual no soy capaz de hacer videos. Selección de momentos, imágenes, banda de sonido, ajuste de tiempos... simplemente supremo. -
wiki, all easter eggs.... Juas!
- 111 replies
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- pc
- kerbal space program
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Mein Gott...