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securityinstruts

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  1. So, few things that I noticed while building and testing new Mun lander; In VAB: somehow managed not to be able to copy parts(fuel tanks). How to do this? I could select assemblies and use Ctrl+c and Ctrl+v but not shift+left click or similar easy and quick way to copy single parts. In flight: Could not look down, could not rotate camera around the vehicle (side to side motion with mouse caused the view to rotate making up down and vice versa) and could not activate action groups (ladders, solar panels and communications that I had set to work as toggle deployment in action groups 9, 6 and 8). I'm a noob but this feels silly. What am I doing wrong?
  2. Regardless of what Devs achieve and when, some wonderful Modders will come up on a mod for that. I'm sure this is the case. UI improvements and functionalities -that we have on KSP1- will most likely be implemented in future patches
  3. 1) Do you have any words to those of us that run a potato, and stubbornly refuse to upgrade their systems for reasons? 2) Seeing that there are still multiple of different kinds of bugs, would you permit beneficial bugs to be not patched? For example the kraken-drive. 3) Rate the following; officially supported windowses, linux and mac. What do you think of these OS?
  4. Just a small one, ~1-2 FPS improvement when flying a small craft but this is with a potato; i7-3770k, GTX 980 and 16 gigs Otherwise the first patch was pretty much what I expected; a first step on a great journey
  5. I do not regard the age of that tutorial to be of issue when discussing terminal velocity and you might have skimmed over this part; 1000m – 10.000m Terminal Velocity & Initiate Gravity Turn Pitch 10 degrees from vertical towards the east I think we might find common ground if I were to say that every craft has its own optimal launch trajectory and the only heading one should burn during ascend is towards prograde marker... Well, until the craft is out of the thick part of the atmo, then one can pitch towards horizon and continue burn until AP is looking good. BTW; Do you have better guess as to why OP has this problem repeatedly at certain altitude and what do you think of the speeds indicated in the link?
  6. This is just a guess but I'm betting that the flipping out of control is actually about speed. If so, just lower your thrust and maintain your speed under 1 mach until you are ~15km up and remember not to pitch too much out of your prograde marker unless you know your craft can handle it. You could also manage your speed by terminal velocity; here's a link that managed to find easily https://coeleveld.com/kerbal-space-program-how-to-get-into-orbit-and-back/ You could also do well by adding fins/control surfaces to your 3rd stage
  7. is a potato i7-3770K GTX 980 16GiB With my SecondsPerFrame, not FPS at launch, I'm actually encountering the lowest amount of bugs due to actual playtime it takes me to get anywhere. Haven't actually met with the Kraken nor have I had any gamebreaking bugs but then again I'm building and controlling very small crafts as I play with a potato. Have build, launched, docked and separated crafts. Mostly LKO relay satellites and expanded that network to cover the Mun. I have manually set the forces of docking ports, separators and fairing to really low. This might have an effect for not encountering Kraken/ship destroying bugs but who knows has it helped.
  8. Oh, I totally forgot the mods since rarely use them but they have been keeping KSP1 relevant for many people. Seeing that many aspects of the game will be updated in a manner that will -most likely- break mods, having to manually install& manage the version that I would be using is preferable to sudden surprise update that -maybe- breaks the current save/mods. For this reason I'm leaning towards buying directly, can you change my mind? As a off-topic question for those that have the game; Is there a launcher from which you can manage the version being launched?
  9. I would like to put my money towards those that deserve it. Steam takes a cut but they have proton -yes, I'm linux user. I bought KSP1 directly because they have native client. Something that, if I'm correct, will eventually come into existence once KSP2 leaves EA stage. So, what do you think? Steam or directly?
  10. ^^Title. Can't really explain this but in my mind if the station has lights on then the Kerbals should start with helmet lights on. Maybe this is not wanted in some instance when player is using some survival mods and helmet light wastes precious electricity but IDK, this would be a massive improvement in my personal experience. Maybe this could be toggled on/off in some game settings. I don't know anything about modding but if somebody would be willing to hold my hand, I bet I could modify/add some entry into config files. Thank you for reading
  11. The current max time warp is perfectly fast enough when deploying relay constellations above Dres Kerbol orbit
  12. So, basically adding a line "vm.max_map_count =" above that mentioned 655360, say couple of millions, to /etc/sysctl.conf and rebooting would maybe fix these crashes? Did I get that right? But before doing this, I would like to know what that actually does? I'm pretty noob as to what comes to the soul of linux and would not like to put any more stress to my potato than is necessary. In any case, Thank you greatly!
  13. Okay, okay. It was not the mods, that is if Breaking ground and Making History are not counted as mods. Unpacked and installed those into a fresh installation of KSP and started a new career. This crash happened just after pressing recovery of first orbital vessel https://a.tmp.ninja/lVYqKWFl.log Should I now make a duplicate post in the unmodded sections or is this OK? Is there any info that I could tell you guys to take a guess about the issue and how to remedy the situation?
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