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Tomáš Brada

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Everything posted by Tomáš Brada

  1. Can confirm. The effect controller "throttle" is incorrectly bound to the LH2 engine module on both effects, thus both (LH2 & LH2Ox) effects show up in LH2 mode and none show up in augmented mode.
  2. You create a new file anywhere in your GameData directory and make sure it has CFG extension. If you are on windows, read this on how to enable extensions. Then open the file in text editor (Notepad, not Word) and paste the text snippet.
  3. Your repository is set to only allow collaborators to edit wiki. Have you had problems with spam? Plz add me, or open it to public so I can contribute.
  4. (To change resource distribution) I tried that, but it does not work quite well. Setting it to value below 0.5, will cause Water to completely disappear from Duna's Ice caps.
  5. I am having the same issue, but also with modded engines. It would be best to disable the stock delta-v calculations, but I do not know how to do this.
  6. Hello. I would like to change the resource distribution, because I want more challenge with planning where to land my base. I mostly want to increase the amplitude of the distribution noise. I know I can edit the files directly, that is fine for local play, but how would I do it to share it with others? I am thinking about MM script that will first delete all distributions of specific resource (below) and then add them how I want it. Just to be clear, I do not want to change the RESOURCE_DEFINITION, only {PLANETARY,BIOME,GLOBAL}_RESOURCE nodes. -PLANETARY_RESOURCE:HAS[#ResourceName[Alumina]] {}
  7. Hi. I installed this mod on KSP 1.6.1 (Linux) along with it's dependencies. Clouds on Eve, Laythe and Tekto look very much like a surface. Is it supposed to? If I change the detail texture from detailCumulus to DetailLow, the clouds start to look more like clouds. Screenshot of Laythe Screenshot of Eve
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