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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
erkha343 replied to rbray89's topic in KSP1 Mod Releases
oooh, that makes more sense... -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
erkha343 replied to rbray89's topic in KSP1 Mod Releases
My whole ksp folder is 2,25 gb anyways. And I put both folders in the gamedata folder. Could it be incopatible with some other mod? I have all the same ones as in .23 though. And I didn't have any trouble then. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
erkha343 replied to rbray89's topic in KSP1 Mod Releases
Those are 4b in the gamedata folder or as a whole? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
erkha343 replied to rbray89's topic in KSP1 Mod Releases
Hmm, whenever I stall this mod it crashed my game while loading. What could it be? -
[WIP] Renaissance Compilation (artworks remake)
erkha343 replied to Proot's topic in KSP1 Mod Development
More hyped for this than ARM. -
ARM Pack [0.23.5] Mod Compatibility Thread
erkha343 replied to DMagic's topic in KSP1 Mods Discussions
I've reinstalled all my mods and everything works as it should. But my parts are really wobbly. I don't know if it's because of the new update or if it's a bug. My large KW rockets wobble like wet noodles during launch when they where rock solid before. I think it's because of the things Kerbal Joint Reinforcement changed. I'm going to try and tweak some thing and see if they become sturdier. I'll report back with results. -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
erkha343 replied to Porkjet's topic in KSP1 Mod Development
Thanks, that fixed it. I was actually wondering why I had firespitter in my old install. -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
erkha343 replied to Porkjet's topic in KSP1 Mod Development
After the ARM update I can't seem to open or close the cargo bay of the Mk2 extension pack. Not in-game or in SPH/VAB. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
erkha343 replied to erendrake's topic in KSP1 Mod Releases
Can somebody help me patch in a little bit of code into my script so that my rockets speed can be locked until a certain height? Something like this? until 23000 { if speed > x [set throttle to t - x} if speed < x [set throttle to t + x} }. Or something like that, I dunno I'm terrible at this... -
[WIP] Renaissance Compilation (artworks remake)
erkha343 replied to Proot's topic in KSP1 Mod Development
Buena suerte con la entrevista!