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Get Rice

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About Get Rice

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  1. Sorry! I forgot to update this a while ago, I just didn't follow the instructions correctly. Thanks.
  2. Hey there, I have an issue that hinders a booster's ability to successfully use "Landing Guidance" for landing a Falcon 9 booster. A lot of my fans are encountering an issue where at the bottom of the landing guidance GUI, there's a string of text that says "ModeSafeDecentSpeedPolicy (True)," while mine says "ModeSafeDecentSpeedPolicy (False)." I was wondering if someone knew how one would go about changing it's value to "false." I tried looking through the Mechjeb files and I'm a bit stumped here. If someone knows, I would be extremely grateful. Thanks, SpaceX - KSP (Alex) P
  3. Hey linuxgurugamer! I made a tutorial on your mod, do you mind posting it to the top of this forum so people who are confused can see it? Thanks!
  4. Hey all, I can't seem to install the mod properly. I followed the readme instructions perfectly and all that's available is the F9 Demo parts. Everything else is hidden or doesn't exist. I installed the mod off of https://spacedock.info/mod/269/SpaceX Launch Vehicles?ga=+3102+'kerbal+space+program'> and I am on version 1.9.1. while running KSP through Steam. I don't understand why I am the only one affected. Can someone offer me assistance? Thanks, Alex
  5. Hello everyone! I've searched the internet tirelessly and I've finally found the solution! Go to Program Files (x86) > Steam > common > Kerbal Space Program > GamaData > Trajectories > Plugin, and duplicate "Trajectories16.bin" and rename it to "Trajectories17.bin". What you're folder should look like: https://imgur.com/gallery/jdLNaxt Cheers! Rice
  6. Hi all, I have been experiencing an issue for a while with the Trajectories mod v.2.2.2. It does not show up in my toolbar and there is no red line indicating the predicted trajectory. I have attempted to uninstall and reinstall and nothing is working. I am installing it from CKAN. I have module manager installed. Everything is up to date. I must be doing something wrong. My gamedata folder: https://imgur.com/gallery/p39HLjD My ckan mods: https://imgur.com/gallery/Tss990i
  7. Hi all, I have been playing KSP for about 4 months now and all of a sudden I've been running into some performance issues. I get 144FPS while playing KSP but when I load any craft out into the world, my FPS drops and locks at 32FPS. Please, help me. Mods: - B9 Part Switch - Click Through Blocker - Filter Extensions - Plugin - Insight - Kerbal Reusability Expansion - Kerbalized SpaceX - Module Manager - Near Future Solar - Near Future Solar Core - Near Future Spacecraft - RasterPropMonitor -RasterPropMonitor Core - Textu
  8. Hey guys, I've been trying to land a Falcon 9 booster with this mod, and the landing legs are extremely weak. The large ones can't even support the smallest fuel tank ALONE. I must be doing something wrong. Thanks, Rice
  9. Hey Guys! I am pretty new here and I am having trouble with a contract. The requirements state that I need to recover a stranded Kerbal on the surface of the Mun and return him back to Kerbin. I can get to the Mun and return him, but I am having trouble with locating him. There is nothing on my screen telling me where to land or where the Kerbal is. I must be missing something, however I couldn't find anything that answers my question. My vessel is manned with two pilots and one seat for the kerbal. I have full connection to Kerbin and full control of the craft. Battery is at 100% and lif
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