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Aremos

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  1. I have allready tryed to use galileo's, but it wont load. Kopernicus tells me it cant load, and if i start a new game, i get an endless losding screen. I gues the reason is that galileo's config havent been updated for 2 years. Thats the only reason i want to do it myself, otherwise i would have chosen the easy path with a preconfig.
  2. HI there, I need some help. I want to make the game seem more real, and that equals bigger planets, larger orbits, and all that. I just cant figure out what size would be best. I was thinking about making the system 10.6183 times bigger, so kerbin will be 6371 km in radius, the same as earth. But i am not sure what i have to change. This is what i had in mind: (I have crunched numbers, and hope sigma fills in the rest, like gravity, and obital speed of the celestial bodies) { // Base Settings Resize = 10.6183 Rescale = 10.6183 (Is this correct?) Atmosphere = 1.428 (100 km atmosphere) dayLengthMultiplier = 4 (24 hour day) // Advanced Settings (I really dont know if i have to change anything here. Compared to the sun, kerbol is 2.6 times smaller.) landscape = 1 geeASLmultiplier = 1 resizeScatter = 1 resizeBuildings = 0 groundTiling = 1 CustomSoISize = 2.6 CustomRingSize = 0 atmoASL = 1 tempASL = 1 atmoTopLayer = 1 atmoVisualEffect = 1 lightRange = 1 scanAltitude = 1 } Can some kind person help me get this right.
  3. Yeah i know, but i hoped someone had a fix, or workaround. I really love this mod, it makes life so much easier Oh well. Just gonna wait, and use some other engiens in the meantime. The CM is still looking great tho
  4. Hi. Does anyone know how to fix the fairngs colour? Mine dont show the right colour, and have the shadow the same place all the time, no matter my angle to the sun. ksp 1.8.1
  5. @HAHA^_^ You need to delete a config file for TU. Got to your ksp install directory -> GameData -> NSS -> MM In the folder MM theres are some config files. Delete the one called "TextureUnlimited_NSS" (Remember to make a backup copy, in case it does not work) That should do the trick. It wont be shiny, but you will be able to see it. If this dont work, then i dont know what els to do.
  6. Got the same problem. Tryed to remove some mods one by one, but cant get it to work, so i am going to roll back to 1.7.3 Gonna try 1.8 again in a couple of weeks, and give the hardworking modders time to update.
  7. Nooo. Not my graphics Lots of mods, and using every single one. I have allready removed a lot of addons (Had 100+ mods, down to 82) The graphics stay, i cant stand vanilla ksp looks. Got kramax autopilot, that i can get rid of, for the time being. Arent doing many kerbinside flights these days. Gonna take a look on the other mods, there might be one or two more i can throw out. Hopefully not one of yours Anyways thanks for the help man, you are a guru here
  8. Ok. Not much to go for in the logs. Just keeps repeating ""Exeption: ArgumentOutOfRangeExeption: Argument is out of range. Parameter name: Index" But you can get the log from here : https://1drv.ms/u/s!Ap0u0K8Bwg6rgqJHdYYDTnkDjTf3Pg?e=mxiOXR
  9. No, its not power. I press launch in VAB, with clamps, and a beefed up batteri, 1330 units of EC on the current craft. But its acts like i have no antennas installed (Got 4 on every craft, just to besure i have my connection until the primary antennas is activated) If i restart the game, and launch the exact same craft, its all fine, and i got control of my craft, and a strong connection to the KSC. I play a couple of hours, no problem, and the suddently same issue. No connection to KSC. When i look at it, it kinda looks like im out of range, tho i am sitting on the launchpad. I will pull out a log from the debug menu, next time it happens.
  10. Hi there. I've run in to a little problem with my game. When i start the game everything works nice and clean, but then suddently, all my crafts looses the connection with KSC. Even while they are still sitting on the launch pad. No matter how many antennas, and antenna size, the connection is still gone. Only thing that works, is to restart the game, but with 82 mods, it take some time to start up. After the restart my crafts have connection again, so its nnot the design of the craft. Does anyone have an idea on how to solve this strange bug.
  11. Tryed but to no avail. I ended up deleting the CFG for TU from octosat. They are not shiny anymore, but i can at least see them
  12. Hi there. I have a little problem with the textures on the Octosat. They are a deep black, with a little tint of the selected color. Ive tryed to disable, and enable reflections, and changed the reflection options, but to no avail. I got Textures unlimited installed, texture replacer, and running the game with forced DX11. Tryed with opengl, and without textures unimited, and texture replacer, but they just stay a deep black. Any sugestions?
  13. I think that was it. Found out that the SSTU textures allso made som strange things, but now its nice metallic, and reflect the heavens and the earth like some mirror from space, delivered in person by the great space goblin. Thanks man
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