Jump to content

Nantares

Members
  • Posts

    73
  • Joined

  • Last visited

Posts posted by Nantares

  1. On 8/2/2021 at 2:10 PM, Max von Kerman said:

    Hmm...are there any Kerbin stations?

    here's my entry...The Skyhome Kerbin Outpost Space Station "The Alpha Isekai" 

    9Tpxoc2.png

    XWTC6rI.png

    It has 2x lab modules,2x cupola modules,4x small docking ports(inflatable airlock)and 5x standard docking ports.

    maximum crew capacity:34(docked ship not counted)

    CMHYxO7.png

    this is what its originally look like(it won't be approved for this entry:P)

    MOAR PICTURE HERE

     

  2. On 12/21/2020 at 3:14 AM, StarCrusher96 said:

    --- Before launching the game. (!important!)
    1. Go to the GU folder and find the GU-GENERAL_Settings.cfg
    -> Here you will decide which part of the mod will be loaded. By changing from True to False you decide how big the mod will get. 
    -> All planet-systems have been enabled by default.

    unknown.png

    * keep in mind planets only can orbit their stars. 

    will RealisticNames code work in the latest ver. of this mod?

  3. I have got a warning from modulemanager when it asking for debug.cfg which it never exist

    here is a log from my KSPlog(from KSP 1.11)  , what should I do?

    Spoiler

    [LOG 20:08:14.204] [Toolbar Plugin for Kerbal Space Program] Version aaa_Toolbar, Version=1.8.0.5, Culture=neutral, PublicKeyToken=null
    [WRN 20:08:14.204] File '/mnt/939b0301-1ecc-4277-a4dd-734d88584010/KSP Modded Play/KSP_Data/../GameData/001_ToolbarControl/PluginData/Debug.cfg' does not exist
    [LOG 20:08:14.204] [ToolbarControl] Version ToolbarControl, Version=0.1.9.4, Culture=neutral, PublicKeyToken=null

     

×
×
  • Create New...