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Posts posted by Nantares
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@FreeThinker is this challenge got inspired from project Icarus? I would try this submission soon
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On 8/17/2021 at 1:18 AM, HyperDraco said:
Others could be considered as well
how about near future tech and KSPIE parts pack ?
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On 8/2/2021 at 2:10 PM, Max von Kerman said:
Hmm...are there any Kerbin stations?
here's my entry...The Skyhome Kerbin Outpost Space Station "The Alpha Isekai"
It has 2x lab modules,2x cupola modules,4x small docking ports(inflatable airlock)and 5x standard docking ports.
maximum crew capacity:34(docked ship not counted)
this is what its originally look like(it won't be approved for this entry)
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can I use a DLC prop engine plane?(or helicopter)
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I've got lagging when usini Probe Core from this mod, did anyone found this bug?
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On 12/21/2020 at 3:14 AM, StarCrusher96 said:
--- Before launching the game. (!important!)
1. Go to the GU folder and find the GU-GENERAL_Settings.cfg
-> Here you will decide which part of the mod will be loaded. By changing from True to False you decide how big the mod will get.
-> All planet-systems have been enabled by default.
* keep in mind planets only can orbit their stars.will RealisticNames code work in the latest ver. of this mod?
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is this mod compatible with Far Future Technologies?
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can this mod built a big spacecraft? (like beadypenguin's one)
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I start to wearing a kimono for casual and cosplay uses, but I would like to wear a women's kimono (it's more colorful than men's) like this one
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I have got a warning from modulemanager when it asking for debug.cfg which it never exist
here is a log from my KSPlog(from KSP 1.11) , what should I do?
Spoiler[LOG 20:08:14.204] [Toolbar Plugin for Kerbal Space Program] Version aaa_Toolbar, Version=1.8.0.5, Culture=neutral, PublicKeyToken=null
[WRN 20:08:14.204] File '/mnt/939b0301-1ecc-4277-a4dd-734d88584010/KSP Modded Play/KSP_Data/../GameData/001_ToolbarControl/PluginData/Debug.cfg' does not exist
[LOG 20:08:14.204] [ToolbarControl] Version ToolbarControl, Version=0.1.9.4, Culture=neutral, PublicKeyToken=null -
a soundtrack from Gundam Build Divers Re : RISE
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I just stuck in these BGMs
Dark Prison from Super Robot Wars OG
Gun of Dis from Super Robot Wars Alpha 3
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Do not lithobrake
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Goat
in Forum Games!
The year of the Goat
[in chinese sexagenary cycle system]
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On 9/21/2020 at 3:13 PM, Exxon21 said:
Does this work on the runway version of BDAc or only on the original one?
how you get the Runway Project BDA? I looking for this version
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Here're my massive X-Plosion (from nukes) : HNY2020 video
I've got a space center...in a nuclear fireball
and this is the latest one
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Playing with nuclear AGAIN!! , but with a nuclear ramjet from KSPIE & BD Modular Missile Parts
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Chapter 5 : A long ride
this mission would be boring for Sakura and Kikyou, and this is their progress...
Spoilerit's looks normal...
but they have got to jump AGAIN!!
after a lot of jump and a lot of quickloading a quicksave, it's A FLAG TIME!!
2 - B - continue everyone
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X - AE A - 12 Kerman (would be Elon Kerman's son)
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this challenge is interesting but
On 10/8/2013 at 8:00 PM, Death Engineering said:Perform the above Altair test in Munar orbit using EOR mission (+1)
what is EOR mean ?
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On 8/9/2015 at 5:30 AM, Kerbas_ad_astra said:
You can reduce the buffs applied to parts (without tinkering with the mathematics) by reducing the values of "tanklever", "enginelever", and "podlever" at the top of SMURFF.cfg (or with a patch)
can I add these values more than 1 (for funny use)
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Chapter 4 : Yeety ride
this chapter is the most yeety rover driving I would drove
and this is a reason why ...
Spoilerbecause it has a lot of JUMP!!
jump 2
JUMP!!! 3
jump 4
Jump 5!!!
this one would be the longest jump
jump 6...
jump 7!!!
jump 8...
but finally we survive
2 B continue...
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@zolotiyeruki velocity division (not fastest but the biggest I built)
[1.12.x] Kopernicus Stable branch (Last Updated February 12th, 2024)
in KSP1 Mod Releases
Posted
how I can install this config file, just put it in Gamedata folder?