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novafire08

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About novafire08

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  1. It looks like 1.0 changed the techtree to use a cfg file. I'm trying to figure out how to create an entirely new techtree, but I haven't been able to. I tried using Nelien's Tech Tree Editor, but I haven't been able to get it to work with 1.0. What's the best way to mess with the tech tree? Is there a GUI I can use? Moving around nodes by using the coordinate system in notepad and then checking by booting up the game would be really time-consuming, and I wouldn't know how to move the parts to new nodes.
  2. I figured ModuleManager would be involved, but I'm not too encouraged by the example. One of the most frustrating things would be using the coordinate system to lay out the nodes as opposed to a visual editor. Wouldn't I have to stick a node at (-1519,1355) for example in the cfg and then boot the game to check where it is? Doing that with 50-100 nodes would be a huge pain. And that's before you get to moving around the 500+ stock and mod parts. Is there another option? Has someone developed a visual editor that works with 1.0?
  3. It looks like 1.0 changed the techtree to use a cfg file. I'm trying to figure out how to completely rearrange the techtree, but I haven't been able to. I tried using Nelien's Tech Tree Editor, but I haven't been able to get it to work with 1.0. What's the best way to mess with the tech tree? Is there a GUI I can use? Moving around nodes by using the coordinate system in notepad and then checking by booting up the game would be really time-consuming, and I wouldn't know how to move the parts.
  4. Today I've been revamping the mods I have installed and I hit a snag because I wanted RemoteTech and Kerbin-Side Tracking Stations to mesh together with the tracking stations actually working in RemoteTech. It took a few hours, but I think I worked everything out and I wanted to share. Paste the following into RemoteTech_Settings.cfg. It should put RemoteTech ground stations at the coordinates where the Kerbin-Side models are. STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc500 Name = Tracking Station 1 Latitude = 5.591029 Longitude = -61.303539 Height = 1409.33 Body = 1 An
  5. Awesome. Eventually will you be updating this to use the new stock toolbar buttons?
  6. Couldn't you replace the RCS thruster with a power generator module? Think of it as including a small fuel cell. You could even use the RTG settings, but cut the power generation in half so it isn't too OP.
  7. Hey, I'm loving this mod, but I had a quick question about the Spica engines, the 'CV-4C engine block' part. Are the engines supposed to be dual mode LFO and MonoProp? Seems kind of weird when you can forward thrust using RCS only and having the big engines also use RCS is kind of overkill. Or maybe there's some historical precedent that I'm not getting. Anyway, nice work so far! Stockalike parts are awesome and I'd love to see this pack keep growing. EDIT: I also just noticed that the Tantares Soyuz replica also had an RCS thruster in its engine system, the 'TST Orbital Manouvering System'. I
  8. Excellent! If you continue developing this, I have a couple requests: different size CritterCrawler bases, and a base that does not have an engine or fuel tank in it. Anyway, thanks! This part is going to be a lot of fun.
  9. Thanks! I'm guessing it was fixed in the latest update too. I love this mod, thanks for keeping it updated.
  10. Hey Blizzy, I'm having problems with the 'Space Dunk' achievement triggering when it shouldn't. For some reason it likes to trigger whenever I go on an EVA. Doesn't matter if I'm orbiting Kerbin, sitting on the Mun or wherever, it triggers. It should really only be possible on Gilly, right?
  11. A couple suggestions for the development of this idea. 1. Community moderation. Rather than a rating system based on stars or whatever, my idea is a binary yes/no system of "Is this the mod you were looking for?" that would help categorize searches. So if the results spit out 50 results for "kethane", but the official Kethane mod has the highest ranking for searches of "kethane", then that mod gets put at the first result, and so on. 2. Future planned features. The first iteration of ReplacementPort will probably not be the final version. Deciding what goes in version 0.1 while allowing for ad
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