MoonstreamInSpace

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About MoonstreamInSpace

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  1. That works, but what if I have a ship with a bunch of fuel tanks clipped together. It would take a lot of time to lock and then unlock the tanks.
  2. Hey, I've been using this mod to keep a cargo SSTO balanced, but when I use it, it drains fuel from the payload, even though the docking ports holding the payload to the plane have crossfeed disabled. Is there a way to fix this?
  3. I think I figured out the problem. It seems to be coming from PWB Fuel Balancer, because the kerbals don't show up through parts when I toggle on and off the CoM indicators, the kerbals disappear from showing up through parts. Also, when I uninstalled it, the problem was fixed.
  4. I thought that putting "Kerbal Operating System" in the title did that. But thanks for the tip!
  5. The title kind of explains itself. I was trying to figure out if my ship had a radiator, but apparently SHIP isn't a variable, despite it saying so in the documentation. Does anyone know what's going on? Here's the image (I don't know how to link it to a URL): https://drive.google.com/file/d/1j0zn45sKTBKlfb_TsP8iaCcM9eYLj_g-/view?usp=sharing Thanks!
  6. The Clockworks didn't have a prospector converter yet, I just edited the cfg file to give it one.
  7. So I fixed the OSE workshop problem but now I can't print stuff that requires RareMetals or ExoticMinerals because in the manage Operations menu for the Clockworks 3d printing facility that I just made, it only has one converter (the one that makes Equipment), and the Prospecting converter is missing. I've also noticed that every module in my base has only one converter. I now found out that the equipment printer is the only converter on the Clockworks, through the cfg files, even though the description says otherwise. I have the same mods as before. Also, when I quickload, my base teleports about 5m off the ground and stays there (due to a "ground attached" Saddle.) I am playing in Classic Stock Resources mode. How do I get RareMetals and ExoticMinerals?
  8. Just to confirm: I just need to delete the two noes and rename the file, and then everything will work? Do I need to also change the play mode or replace any files? Thanks for the help!
  9. Hey, I am using OSE workshop in combination with Pathfinder. When I finish a print, the KAC alarm goes off, but the print stays in the workshop even though it is 100 percent done. How do I get the print out of the workbench? Is it supposed to be automatic? The factory wasn't out of MaterialKits or ECG, but had two options on the tweakables menu that said "acknowledge workshop condition", but when I click them, nothing happens. The recycler window is broken as well: it is just a big, blank, unclosable window. If this helps, I was printing a Hacienda (Pathfinder module) from a Ponderosa (the Pathfinder module) that had been launched in a KIS cargo Bay from the BFR in TundraExpansion. However, printing from a normal workshop (one that came with the original mod) works fine with both printing (it goes straight to a kerbal's inventory) and recycling. Here are the mods I have that would affect this: -Pathfinder (WBI) -Buffalo (WBI) KAS KIS Hiesenburg (WBI) OSE workshop Extraplanetary Launchpads TundraExpansion I'm happy to give any more information if needed.
  10. Hey, I am using OSE workshop in combination with Pathfinder. When I finish a print, the KAC alarm goes off, but the print stays in the workshop even though it is 100 percent done. How do I get the print out of the workbench? Is it supposed to be automatic? The factory wasn't out of MaterialKits or ECG, but had two options on the tweakables menu that said "acknowledge workshop condition". If this helps, I was printing a Hacienda (Pathfinder module) from a Ponderosa (the Pathfinder module) that had been launched in a KIS cargo Bay from the BFR in TundraExpansion. Also, here are the mods I have that would affect this: -Pathfinder (WBI) -Buffalo (WBI) KAS KIS Hiesenburg (WBI) OSE workshop Extraplanetary Launchpads TundraExpansion I'm happy to give any more information if needed.
  11. My Kerbals are showing up through pieces sometimes. It seems to be normally after I load a vessel or load a quicksave in which there is a Kerbal in an external command seat or sometimes when there is a Kerbal just standing there. Is this a new feature of Breaking Ground? Is there a way to disable it? The only mods that I have that might affect this are Breaking Ground, KAS/KIS, and EasyVesselSwitch. https://drive.google.com/file/d/1gITdQefGsRSp1agzOJqc6U1t0J4MHMJG/view?usp=sharing https://drive.google.com/file/d/13DPl3bw5TU8vziSUJ3Tzzo-0nylqJPIG/view?usp=sharing
  12. So, I want to add a script that allows an ISRU to be able to refine ore into XenonGas. How do I add a new MODULE to an already existing part?