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MoonstreamInSpace

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Everything posted by MoonstreamInSpace

  1. Thanks! One question: I would like to add the attachment nodes back onto the Honeybadger Kontainer racks. What do the values for nodes mean?
  2. Is there a fix to make 'StarLifter' parts show up, and for the Honeybadger attachment nodes? For the Honeybadger, I can't see any config code for those nodes, so I don't know what to do there, and for the StarLifter, I don't see any reason why it shouldn't show up.
  3. Does that mean you're making a 1.9 version? Also, the Honeybadger cargo pods are missing attachment nodes for Kontainers, and there are some other parts that don't show up in the editor (I was looking in the part files, and there was something classed as a 'StarLifter' that I couldn't see in the editor. Anyone know fixes for either of these?
  4. Thanks for letting me know, and thanks for working on it! CKAN has been super useful!
  5. Just like the title says. I heard about something called re3, but that's for 1.4. KAS wouldn't work, the parts i'm trying to edit are too big. Does anyone know of something like this?
  6. The Vertical Speed + and Vertical Speed - action groups don't work. Is there a way to fix this?
  7. Yep, OSE workshop. However, It's not that important, as Ore is very easy to get.
  8. Is there a way to use a different part module (say, WBIConfigurableStorage) with a procedural tank?
  9. I was testing the 3d printer by printing a DERP command module but it required ore despite me turning off recipes in the Workshop difficulty menu. Is there a different place I need to turn things off?
  10. I have a question. Do any of these parts have built-in OSE workshops? If so, which ones?
  11. The life support configuration UI isn't showing up for me. When I'm in the space center view and I click the life support button, it shows me a blank window.
  12. Does this mod have compatibility with Extraplanetary Launchpads, even without EL using MaterialKits?
  13. This is the log: (More exactly, the part that was repeating again and again) Basically, it seems that OSE Workshop doesn't actually recognize Pathfinder-configured inventories. I can work around this by using Kontainers or other inventories, but if you could fix this when you have the chance, that would be great.
  14. Will Mono (or CKAN) be updated? I really would prefer to not have to use the arrow keys to navigate.
  15. Alright, I'm dumb. I had removed a bunch of mods for debugging, including SpaceTuxLibrary.
  16. Why is CKAN running in Terminal for me? (I'm running Mac on 10.15, if that affects anything)
  17. I have a bizzare issue. The OSE Workshops don't work. There's just no "OSE Workshop" or "Recycler" option on the tweakables menu. What is going on? The actual pieces are there, but that's it.
  18. Can you run this mod with it doing nothing? It holds a lot of the reconfiguration code for MKS.
  19. So I am hoping to create a configurable procedural "fuel tank", but I have no idea how capacity factor corresponds to how much fuel it can hold, and I'm hoping to get it accurate so that when it's configured to LFO, it stores the same amount as a procedural fuel tank holding LFO of the same size. Is there a good explination for what "capacityFactor" is? Also, I'll test the 3d printing fix the moment I can.
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