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Atlas Gaming

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Everything posted by Atlas Gaming

  1. Hey @LGG - This bug that you fixed back in 2020 has reappeared in the current version. Window position is either not saved or not read on instance. @linuxgurugamer Full log file if needed. https://www.dropbox.com/t/7OSqP7d6Ord6fiCs
  2. Hey I think I posted a similar big before and you fixed it... but in GravityTurn the windown position does not seem to be saved... and it used to before you took it over, and I think also after you fixed it half a year ago or so. Now keeps coming back to top left.
  3. I'd preffer 2023 to be sure they work bugs out and they can offer beta to developers in 2022 so that at release we can have MechJeb and other mods that everyone uses. A modded UI to resemble the Kerbal 1 would be awesome too
  4. Love the decals.. but found one problem... in 1.12.1 all the decals work fine except the text one. It works ONLY as long as the text in it says "Text" but if you add any letters or change it then you just get a blank. Anyone else try this? It would seem odd to be a conflict with another mod as all the other decals work.
  5. As someone who "plays" Star Citizen (8 years in alpha and 10 years till release estimate) I am all for you guys taking ALL THE TIME YOU NEED to put out a killer, bug free game! I've gotten more than my moneys worth from Kerbal 1 (thanks moding community) and I'm sure Kerbal 2 could be the same... but do not do what Elite Dangerous did with their last DLC and put out a product full of bugs and lacking optimization! My $.02
  6. damn! thats apparently what I did... I though it said purge! Thanks for the tip
  7. What do I do to get a package relisted after accidentally purging it from my ckan? I was marking stuff as favorite and somehow clicked on purge. How do I get that package listed again so I can use it?
  8. I'm running the fix for 12.x and am not getting any containers showing up... just the scientific wedges, but no containers. Log File https://www.dropbox.com/t/f1P7snVHLjpTXXuB
  9. Man I remmeber this mod being one of my favorites... hope Linuxgurugamer upadates it for 12.x at some point.
  10. Hey I've updated KIFA to skip items that are defined with this mod. Can you remove the requirement to uninstall parts of my mod to install this mod?
  11. That's my mod. Errors were not getting generated on that. Started when I installed ksp_partvolumes
  12. Hey @linuxgurugamer can you help me diagnose this... [LOG 13:40:22.399] Done patching [WRN 13:40:22.399] 3 warnings related to GameData/DecoupleWithControl/DecoupleWithControl.cfg [WRN 13:40:22.399] Errors in patch prevents the creation of the cache [LOG 13:40:22.550] ModuleManager: 29362 patches applied, found <color=yellow>3 warnings</color>, found <color=orange>16 errors</color> 16 errors related to GameData/partVolumes.cfg [ERR 13:38:49.528] Error - node name does not have balanced brackets (or a space - if so replace with ?): /partVolumes/@PART[CST-100?Heat?Shield? [ERR 13:38:49.528] Error - node name does not have balanced brackets (or a space - if so replace with ?): /partVolumes/@PART[CST-100?Heat?Shield? [ERR 13:38:49.542] Error - node name does not have balanced brackets (or a space - if so replace with ?): /partVolumes/@PART[CST-100?Heat?Shield? [ERR 13:38:49.542] Error - node name does not have balanced brackets (or a space - if so replace with ?): /partVolumes/@PART[CST-100?Heat?Shield? Here is the part its getting error on... is it the ()? PART { name = CST-100 Heat Shield (Black) module = Part author = Hanson Ma, Colton Franke,VoidCosmos,Drakenex,zer0Kerbal mesh = model.mu rescaleFactor = 0.83 node_stack_bottom = 0.0, -0.3 , 0.0, 0.0, -1.0, 0.0, 2 node_stack_top = 0.0, -0.041 , 0.0, 0.0, 1.0, 0.0, 2 CoPOffset = 0.0, 1.0, 0.0 CoLOffset = 0.0, -0.5, 0.0 fx_gasBurst_white = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, decouple sound_vent_large = decouple TechRequired = heavyAerodynamics entryCost = 1800 cost = 900 category = Thermal subcategory = 0 title = CST-100 Heat Shield (Black) manufacturer = Boeing description = Heat shield for CST-100 attachRules = 1,0,1,0,0 mass = 1.0 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 breakingForce = 100 breakingTorque = 100 crashTolerance = 100 maxTemp = 3000 fuelCrossFeed = False PhysicsSignificance = 0 stageOffset = 1 childStageOffset = 1 bulkheadProfiles = size3 thermalMassModifier = 1.0 MODULE { name = ModuleDecouple ejectionForce = 75 explosiveNodeID = top staged = true stagingToggleEnabledEditor = True stagingToggleEnabledFlight = True stagingEnableText = HeatShield Not Staged stagingDisableText = HeatShield Staged } MODULE { name = ModuleAblator ablativeResource = Ablator lossExp = -7500 lossConst = 0.1 pyrolysisLossFactor = 6000 reentryConductivity = 0.01 ablationTempThresh = 500 } RESOURCE { name = Ablator amount = 650 maxAmount = 650 } } https://www.dropbox.com/t/nqwZYA34dcVEoncV
  13. Hi - if you're still updating the mod, can you consider adding a preferences which are saved to a cfg file. I think you can find an example of code in the GravityTurn mod by linuxgurugamer's code https://github.com/linuxgurugamer/GravityTurn. It would be nice to be able to hit a save after doing a successful sim test using KRASH and then just have those settings load on the 'real flight'
  14. Getting these errors in MM log [ERR 20:50:02.824] Error - node name does not have balanced brackets (or a space - if so replace with ?): /partVolumes/@PART[CST-100?Heat?Shield? [ERR 20:50:02.824] Error - node name does not have balanced brackets (or a space - if so replace with ?): /partVolumes/@PART[CST-100?Heat?Shield? [ERR 20:50:02.832] Error - node name does not have balanced brackets (or a space - if so replace with ?): /partVolumes/@PART[CST-100?Heat?Shield? [ERR 20:50:02.832] Error - node name does not have balanced brackets (or a space - if so replace with ?): /partVolumes/@PART[CST-100?Heat?Shield? [ERR 20:50:02.832] Error - node name does not have balanced brackets (or a space - if so replace with ?): /partVolumes/@PART[CST-100?Heat?Shield? [ERR 20:50:02.832] Error - node name does not have balanced brackets (or a space - if so replace with ?): /partVolumes/@PART[CST-100?Heat?Shield? [ERR 20:50:02.832] Error - node name does not have balanced brackets (or a space - if so replace with ?): /partVolumes/@PART[CST-100?Heat?Shield? [ERR 20:50:02.832] Error - node name does not have balanced brackets (or a space - if so replace with ?): /partVolumes/@PART[CST-100?Heat?Shield? [ERR 20:50:02.832] Error - node name does not have balanced brackets (or a space - if so replace with ?): /partVolumes/@PART[CST-100?Heat?Shield? [ERR 20:50:02.832] Error - node name does not have balanced brackets (or a space - if so replace with ?): /partVolumes/@PART[CST-100?Heat?Shield?
  15. This used to be one of my top must have mods! Thanks for all the hard work over the years. Will miss it if it never gets updated but I've also lost a HD with all the Ark mods I did years ago so I know the interest in rebuilding just to get to roughly the same place is low.
  16. Seems to be working with updated Kerbal Inventory for All.
  17. OK - it is updated with above... although I'm not sure its worth updating further if yours does the same thing but better? I can just deprecate
  18. I agree about confusion, but think its more accurate in GT, because in the VAB the default position of the "cockpit" of the rocket is with the 'top' on the south side of VAB. So when you launch to 'top' of space shuttle for instance would be on south sitde, of focket and to fly east and have shuttle on top, you would rotate 90 deg. TO have the shuttle upside-down as IRL you would rotate 270. If GT if you fly a polar orbit you should not need to rotate at all because you will end up facing 0/360 once rotating with the cockpit will be on top .
  19. There are situations I've had where the first time GravTurn does a stage it does not ignite the first stage engines. This has only happened when using mods that add ignition to engines for me though. Not really a problem since I can always hit stage manually at launch. I've had throttle go back and forth like that when my control part was not facing UP at launch on pad.... check that
  20. As of KIFA 1.2 Universal Storage was not listed as 1.11 compatible. So no testing was done with it. This mod is ONLY intended for use with other mods compatible with 1.11. Hmm.. ok I'll go take a look and fix as needed. Seems to work fine with the [] though. I've been away for a month or so on another project, but yes, as KIS itself is updated, it may break some KIFA functionality. KIFA was based on KIS as of Dec 2020. I'll update as necessary, but KIS developer was going to be re-writing it for native support of 1.11 inventory at some point.
  21. LOL - glad its working... it sounded like something I had already fixed... I was running USI for a while but have removed all of them until the next release comes out. I found a number of inconsistencies (not major but some) and took it out for now to focus on running the new Near Future/Far Future mods.
  22. Oh it's definitely locked.... if it was free it would flop around pretty easily with every move... no this is 'locked'
  23. Very nice! Will work well with the Tundra mod!
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