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LTQ90

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Everything posted by LTQ90

  1. Hi, yes it s usually 75 - 90 % limit to finish contract or receiving full sciences, but as OCD player i just can't stay with a big little 99 % so i spend a little time playing with the brown and blue equatorial markers in the map showing the distance you cover while the body is revolutionning around himself. Most of time the best for me is to go just under the max altitude and decrease periapsis, wait for a long time and come back later to see if it s complete.
  2. Nice content. I like the RABBIT. make me remember about a mod from space simulator ORBITER TTM24 : To The Moon in 24 Hours.
  3. Hi. From my experience, if there is too much error in alignement (aim the blue cross), then MJ will stop the warp near 9 minutes before the start of the burn, realign and restart the warp.
  4. it s far away from instable in fact. And there is a lot of improvments.
  5. And you may have forgot to download the 3 dependencies.
  6. check the option . As said in the wiki : enable or disable the mod on a saved-game basis
  7. I m too earlier in my carreer mode to land for now, but i download it now. Seems greeny nice.
  8. There is not issue with installers cause there is only one : CKAN, so maybe the main issue is downloading some zip from anywhere but the good place. The major advantage of CKAN is that when you want to install a mod it download all the needed dependencies. And so no issue when installing files in game data directories as i made a lot of mistakes back in past. Even installing mod in the wrong ksp version.
  9. Hi have you check the graphics option ? Il est possible que tes paramètres graphiques ne soit pas en capacité d'afficher les détails.
  10. As long i as know, there is only 2 parts for mechjeb. While you advance in carrer mode and unlock more and more in the tree tech, there are more modules available for the ar202. It's like an upgraded software of this part.
  11. Hi, not sure about what you explain. But if you re talking about some locked features at the beginning of a carreer mode then you can unlock them by adding an empty folder in your gamedata and name it exactly "MechJebUnlocked".
  12. you may not working at all in holidays or maybe it s time to change the def of this word. Wish you the best !
  13. i ve done it. just ignore CKAN update about constellation or mks bleeding edge after the manual install
  14. for me : go in settings while in game and deactivate the use of mks machinery
  15. Where have you found this 4.2.3 version ? The last one available is still 4.2.1. (build 161 aug 1 2021) on jenkins.
  16. Don't know it i need it, but i give a try. They are beautiful. Tx JadeOfMaar.
  17. Just don't know also i don't use KSPIE. So it difficult for me to "incriminate" one mod. sorry for the off topic, last post for me : my modlist : [x] Science! Continued (xScienceContinued 6.0.0.9) Action Groups Extended (AGExt 1:2.4.1.1) Alternate Resource Panel (AlternateResourcePanel 1:v2.10.0.0) Antenna Helper (AntennaHelper 2:1.0.7.5) AT Utils (AT-Utils v1.9.6) B9 Part Switch (B9PartSwitch v2.18.0) Background Resources (BackgroundResources 1:v0.18.0.0) BahamutoD Animation Modules (BDAnimationModules 1:v0.6.7.1) BARIS Bridge (BarisBridge v1.10) Blueshift (Blueshift v1.6.2) BonVoyage (BonVoyage 1:1.4.0) ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.17) CommNet Constellation (CommNetConstellation 1.5.7) Community Resource Pack (CommunityResourcePack 1.4.2) Community Tech Tree (CommunityTechTree 1:3.4.4) Contract Configurator (ContractConfigurator 1.30.5) Contract Pack: Anomaly Surveyor (ContractConfigurator-AnomalySurveyor 1.7.1) DeepFreeze Continued... (DeepFreeze V0.31.0.0) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.10.0.0) Editor Extensions Redux (EditorExtensionsRedux 3.4.3.5) Environmental Visual Enhancements - Stock Planet Config files (EnvironmentalVisualEnhancements-HR 2:EVE-1.2.2-1) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.5.1) Filter Extensions - Default Configuration (FilterExtensionsDefaultConfig 3.2.6.1) Filter Extensions - Plugin (FilterExtensions 3.2.6.1) Firespitter Core (FirespitterCore v7.17) Flying Saucers (FlyingSaucers v0.6.5) Green Skull Revived (GreenSkullRevived 1.0.1) Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.3.0) HyperEdit (HyperEdit 1.5.8.0) IXS Warship for Blueshift (IXSWarpship-Blueshift v1.0.7.1) IXS-Warpship-OS (IXSWarpshipOS 0.5.1.2) JSI Advanced Transparent Pods (JSIAdvancedTransparentPods V0.1.24.0) KEI (KEI 1.2.10.3) Kerbal Actuators (KerbalActuators v1.8.4) Kerbal Alarm Clock (KerbalAlarmClock v3.13.0.0) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0) Kerbal Joint Reinforcement - Next (KerbalJointReinforcementNext v4.1.15) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-60) Kramax Autopilot Continued (KramaxAutopilotContinued 0.4.0.1) KSP Achievements (Achievements 1.10.1.5) KSP Resonant Orbit Calculator (ResonantOrbitCalculator 0.0.6.3) KSP WarpDrive (WarpDrive 0.9.4.1) KW Rocketry Rebalanced (KWRocketryRebalanced 3.2.7.2) MechJeb 2 - DEV RELEASE (MechJeb2-dev 2.12.3.0-1101) Mk1-Cabin-Hatch (Mk1CabinHatch 1.0.1) Moar Filter Extension Configs (MoarFEConfigs 1.0.5.2) ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0) Module Manager (ModuleManager 4.2.1) NavUtilities Updated (NavUtilitiesUpdated 0.8.0.5) Near Future IVA Props (NearFutureProps 1:0.7.1) OPT Reconfig (OPTReconfig 3.4.1) OPT Spaceplane Continued (OPTSpacePlaneMain 1:3.1.1) Planet Wiki (PlanetWiki 1:4.1) Precise Node (PreciseNode 1.2.11.2) RasterPropMonitor (RasterPropMonitor 1:v0.31.5) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.5) RCS Build Aid (RCSBuildAid v1.0.6) Recycled Parts RSCapsuledyne (RecycledPartsRSCapsuledyne 0.2.1.1) REPOSoftTech-Agencies (REPOSoftTech-Agencies V1.5.9.0) SafeChute (SafeChute v2.1.20) SCANsat (SCANsat v20.4) scatterer (Scatterer 3:v0.0825b) Scatterer Default Config (Scatterer-config 3:v0.0825b) Scatterer Sunflare (Scatterer-sunflare 3:v0.0825b) Science - Full Reward! (Continued) (Science-Full-Reward v5.2) Science - Full Transmit! (Science-Full-Transmit v1.1) SETI-Greenhouse (SETI-Greenhouse 1.2.1.0) Ship Manifest (ShipManifest 6.0.3.0) Simple Adjustable Fairings - KW Rocketry Pack (SimpleAdjustableFairings-KWRocketry v1.4.0) Simple Adjustable Fairings - Plugin (SimpleAdjustableFairings v1.12.0) SpaceTux Library (SpaceTuxLibrary 0.0.8.2) SpaceY Expanded (SpaceY-Expanded 1.4) SpaceY Heavy Lifters (SpaceY-Lifters 1.17.2) StageRecovery (StageRecovery 1.9.5.4) TAC Fuel Balancer (TacFuelBalancer v2.21.5.2) TextureReplacer (TextureReplacer v4.5.2) Throttle Controlled Avionics (ThrottleControlledAvionics v3.7.2) Toolbar (Toolbar 1:1.8.0.7) Toolbar Controller (ToolbarController 1:0.1.9.6) Tracking Station Evolved (TrackingStationEvolved 6.0) TriggerAu Flags (TriggerAu-Flags v2.10.0.0) VesselMover Continued (VesselMoverContinued v1.12.0) Waterfall Core (Waterfall 0.6.7) Waypoint Manager (WaypointManager 2.8.3.3) Wild Blue Tools (WildBlueTools v1.83.0) WildBlueIndustries CRP Play Mode (WildBlue-PlayMode-CRP v1.83.0) Zero MiniAVC (ZeroMiniAVC 1:1.1.2.4)
  18. hi, i ve got same issue. I not using kis or kas for the moment. i ve got mechjeb2. When Eva and trying to attach part from inventory. I ve got several issues, not always occuring : If i stay attache to the vessel (sorry don t remember the good word but it s with F key) sometimes the vessel and i begins to shake badly and it happens once the part i try to attach becomes duplicate. More often, when in pure EVA (i m not attach to the vessel) it comes that when i move i realize that me and the vessel move. i nearly lost my space station around Mun, cause the periapis was descending constantly (and rapidly) to zero. The only solution for me was to use hyperedit to make a new orbit. At this moment my kerbinaut was far away (other side of Mun) of the station. I don 't know what is causing this issue, but it s definitivly not KIS or KAS.
  19. for installing from ckan you have to make version 1.11 to be allowed for installation : menu option then choose compatibility versions you choose the one you need then you can install mod from that version ADVICE : you may uncheck the old version when you don't need it anymore, you can reactivate it anytime, but for me better to let only the last one active, the 1.12 and, if you previously install manually, first delete the mod. hope it helps.
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