Jump to content

K3rb0dyn3

Members
  • Posts

    25
  • Joined

  • Last visited

Posts posted by K3rb0dyn3

  1. 7 hours ago, Harry Rhodan said:

    There's apparently some minor stuttering on 2k and Battlefield V with DX12 and raytracing is already to much for 6GB.

    ok thanks, so this is my plan, 

    get the new ryzen CPU

    16 GB of DDR4 Ram 3200mhz

    B450 Tomahawk motherboard

    Coolermaster Lite 5 case

    EVGA Super nova 650 G3 power supply

    Some SSD Storage

     

    So what would you recommend for a graphics card that fits that setup?

     

  2. Now, I am currently thinking about upgrading my crappy iMac that is really old to something better. I have about a $1000 budget and I am planning to use AMD processors. What would you recommend? And also, do I need a graphics card? How much Ram is a good amount to run mods like EVE or Scatterer? 

  3. For the mainsail boosters, I ditched them but I had to go to the tracking station and terminate them because when the engines ignited, it would cause them to blow up and cause the rocket to lean on one side.

    The side fins did actually blow up in the mission but due to the rocket being very long, it liked to flip itself when the fins blew up. I had to turn reetry heating down to stop the rocket from fliping when the fins exploded. I also tested the rocket landing without those fins and it still worked. The main purpose of the fins is actually for the Kerbin accent and not the Eve decent. I only kept the mainsail boosters attatched due to the final burn for landing because I did not have enough parachutes.

    Also, the rules did not mension anything about reetry heating so thats why I kept the photo on there.

  4. And repaired it with only Flex tape @Lo Var Lachland thank me later for finishing your sentence.

    Also, I would actually recommend sandbox mode @GeraldineRankin. This is because you can unlock all the parts and have fun with them. It is easier to get to the Mun for example with all the parts than with only a couple of liquid engines and solid fuel boosters. However, due to the amount of parts, you might get lost, I would recommend you to have a read through the KSP wiki parts page (Here) to get some basic understanding of what some parts do. Eg the Kalw or the  Convert-O-Tron 125 series. 

    This is how I got started so I would recommend this to anyone starting off as well. :D 

  5. Challenge No 4 

    Collect 25 ore with mining equipment on Eve. 

    Craft Cost 995,542 Kerbal thingys

    Craft Mass: 2291.4 Tones

    Mission Duration: 396d

    ISRU Used

    Built in KSP 1.7 (The rules said 1.6 but it this allowed?)

    Mods: Only Mechjeb is used for the mission

    At Launchpad:

    lyLfFcP.jpg

    Launching: (Frame rate is terrible) :(

    ju32gRw.jpg

    In Orbit Around Kerbin:

    BE7dPll.jpg

    3zaAcCu.jpg

    In Orbit Around Eve (Circularised by aero braking. Btw the side boosters are still on because I transferred fuel to them due to bad TWR for landing.)

    uJmpzeo.jpg

    Landing at Eve:

    Y2Ec1Zn.jpg

    jTJEtBB.jpg

    Landed At Eve:

    CDLUOO7.jpg

    Ybx6vQ9.jpg

    Taking Off From Eve: (Most Stressful Part Of The Mission)

    e325h8a.jpg

    Burn Back To Kerbin:

    PGC1T67.jpg

    Kerbin Almost Reentering:

    hvL1OAV.jpg

    Home Sweet Home:

    nW4hRBQ.jpg

  6. 43 minutes ago, bewing said:

    True, except that as you explore more planets you will also get Sentinel contracts for them -- and then you will need to decide whether to move your current craft to a new orbit (each planet has its own fairly specific orbit where the Sentinel needs to be located), or whether to launch a new one.

     

    Yeah ok, but how much can you get out of 2234m/s on my sentinel telescope? can I place it in an orbit of Duna or Jool, or an orbit between Moho and Eve.

  7. 9 hours ago, bewing said:

    Once the SENTINEL telescope is in the right orbit, you go into its context menu and click the "Start Object Tracking" button. The rest of the process is entirely automated. You will receive a message on your screen every few dozen days or so saying that the telescope just found one more asteroid that fit the required profile. There is nothing you can do to speed the process up. You do not need to do anything after you receive a message. After maybe half a year, the contract will complete all by itself.

    "Kerbin threatening" means that the asteroid eventually passes through Kerbin's SOI, AFAIK.

    Thanks that worked!

    Btw the deadline is 648y later and i already got 8 asteroids within a year. :)

  8. 2 hours ago, bewing said:

    Once the SENTINEL telescope is in the right orbit, you go into its context menu and click the "Start Object Tracking" button. The rest of the process is entirely automated. You will receive a message on your screen every few dozen days or so saying that the telescope just found one more asteroid that fit the required profile. There is nothing you can do to speed the process up. You do not need to do anything after you receive a message. After maybe half a year, the contract will complete all by itself.

     "Kerbin threatening" means that the asteroid eventually passes through Kerbin's SOI, AFAIK.

    Ok I will try that out.

  9. I just accepted a contract which I have to use the Sentinel telescope to map out 14 Kerbin threatening asteroids over the inclination of 16°.

    According to the contract, the mapping process would happen over time. What does this mean? And what should I do now, I have already put the sentinel telescope in the given orbit between Eve and Kerbin. Do I have to still track them in the tracking station or do I just leave it to do it in the background?

    Lastly, what defines Kerbin threatening asteroids?

×
×
  • Create New...