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Sheetso

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Everything posted by Sheetso

  1. And will it support Parallax 2.0 sometimes?
  2. Hello guys! I really would love to use this mod so maybe someone could help me since as soon i add this mod (v0.7 and 0.61) my clouds dissapear. As soon i remove it, they apear again. I tried everything as described in the readme ( updated EVE and Scatterer through the link in the readme) and searched for hours now for a solution. Could someone maybe give me a tip or something? When i load into the game with KSRSS and click on "eve icon" it says invalid name in the clouds tab and is empty. When i choose KSRSS in the "clouds tab" i can see the values of the clouds cfg but they still doesnt apear no matter what i´m clicking. Would appreciate some help! Thanks EDIT: Got it! I found out who was the culprit! It was Spectra! Deleted and now everything works perfectly! Just to let others know if they maybe cross the same problem!
  3. Is there somethign i can do because my space center is under the ground texture?... i can only see the top of the VAB and some flags glitching out of the ground but all smaller buildings are a few meters underground .....
  4. The problem is, i would like to change the "standrard daycycle" from 6h to 24h (just to hit the real time). I did this in the main menu of ksp since there is an own option for it. now everything works fine with the "new" 24h days cycle expect the planer of kerbalism. it seems like it won´t change the "calculation of supplies" in the VAB. With other words, it still calculates food, water and so on... for only a 6h cycle (while its changed to 24h in the options), wich is rly bad cause it says my kerbals have enough food (for example) for six days, while they are starving already after 1 day in space. Because the kerbalism planer in the VAB calculates all supplies for 6h only and not for the 24h cycle. Hopefully this explanation is not to hard to understand
  5. So as there is no answer from anywhere i assume you can not play kerbalism with a 24h cycle. It´s ONLY working with the 6h cycle.... very very sad
  6. I did! And the whole game is already woking fine with the 24hr cycle except the flight planner of kerbalism in the VAB. there it still shows and calculates all supplies in a 6hr cycle. For example, all my kerbals died in orbit after 3 days (of thirst and hunger) while the Planner in the VAB said its stored with supplies for 12 days. I tried older versions of kerbalism after i thought its maybe only since the newest update, but same result : ( It would make me sad to delete kerbalism, or play it only with a 6h cycle instead of a normal 24hr cycle.
  7. Since there was sadly no direct answer i´ll try to ask again. does somebody know how to, or if there is a way to change kerbalism´s flight planner to a 24hr day-cycle instead of the 6h day-cycle? Thanks!
  8. yes, normaly if the mailfunction can be repaired remotely, you just have to rightclick the "damaged part".... in the list you should find an entry for "repair engine"..... if there is no such option in the righclick menu (when you are controlling the probe) then the mailfunction cant be repaired remotely. With other words then you have to send a kerbal (mechanic) to the probe and EVA directly to the engine, and then you can righclick it and repair it.
  9. Hey Guys! Would appreciate some help with kerbalism. I changed the games timescale in the options from 6h/days to 24h/days. Now it seems like the "life support planer" of kerbalism doesnt calculate the supplies for 24h. Is there a way or something to change the planer also to 24h? I already tried to change the food and drinking consumption rates in the profile (4x) but this escalated in weird bugs like CO2 poisoning 5 mins after launch and much more silly things. So I was forced to restored the old profile settings file. I also googled for days now to find a solution but it seems there is not rly one? Only found a 2 year old post from PiezPiedPy where he said:"I will look into it, with plans to add a parameter to the settings.cfg for adjusting scale for a future release". Seems like this feature never made it into the mod or? Thanks and cheerz!!
  10. Nobody can help or cares? This "GEA" Mod completely [snip] ksp! .... there are no ground textures on planets anymore as already written from Kodu_1722. Or where can i downvote this mod?
  11. I have exact the same problem with the GEA pack.... only way to "normaly play again" was to delete the whole mod
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