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CGADragon

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  1. Not sure what other mods you are using but I believe JNSQ adjusts the time scale up (maybe only to a 12 hr day from 6 though?) to match with the over all 2.7x rescale and it's highly recommended to be used with Kerbalism...so I feel like there must be a way!
  2. If I noticed correctly I believe that each part with data storage increments up when these upgrades are reached, not that there is a specific part need to add an additional greater drive (unlike the sample storage with the same appearance). I may be wrong though!
  3. Hello all, I'm using Kerbalism w/ JNSQ and a host of other mods and have noticed that I have difficulty with nitrogen levels. Specifically, I build out crewed rockets that show 165 available EVAs in the planner, but then in space each EVA causes the available number to decrease by 7 or 8 for each jaunt 'outside'. Has anyone else experienced this? I assumed the size of habitable space in the part being accessed might matter and added a small 1 person airlock to use, but this hasn't seemed to make a difference.
  4. @dragonflyGT Are you using KSP 1.9+? If so, Kopernicus isn't updated past 1.8.1 (I believe) and so causes issue with the oceans if you try using JNSQ beyond 1.8. If you still want to use JNSQ you should be able to roll back to 1.8.1...depending on how you purchased/load the game (direct download vs. Steam etc.)
  5. Awesome, thanks for replying to both my questions...I did manage to reactivate the seismic experiments as well.
  6. Which KSPRC texture install instructions are most up-to-date then? The first page of this forum (leave only Terrain and Plugin, which is the same as it was prior to v3.8) or the ones on github that say only to remove Atmospheres and City Lights? Outstanding mod! Thanks for your work!
  7. Glad it isn't just me then! I also noticed the Magneto Plasma Dynamic Thruster a.k.a InterstellarPlasmaThruster vanished from my tech tree with one of the recent updates as well...looking in the part config there is a line 'TechHidden = True', not sure if either of these things were intentional for balance or not. I'll wait and see I guess! @FreeThinker - Complex, but fantastic, mod! Thanks for all your work on keeping this up!
  8. Hello, I made some seismic landers for Mun and Minmus when 1.6.1 was current, and had great success with the Mun impact experiments using the Double-C. My Minmus ship just arrived (since updating everything to 1.7.0) and the Double-C no longer has an option to record impact data. Firstly, am I asking in the correct place (this functionality was listed under the original by Fractal I think). Second, has anyone else experienced this recently? My Google-fu thus far leads to me to think I may be missing something from the WarpPlugin but I don't what to look for in there precisely. Thanks!
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