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Shmauck

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  • About me
    YouTube Creator of KSP Tutorials in German
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    Germany, Earth

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  1. Currently, cameras are not an issue. I'm not showing my face on YT. Streaming from the Shadow would require an audio stream going through my upload so that is the next thing I am going to test. For recording, that's not an issue, because I am capturing video within Shadow via a local OBS. Then I download the files to my Mac and add voiceovers in postproduction.
  2. Very interesting insights into the whole Apple and Gaming subject. I was probably mislead by the fact that the M1 Max comes with quite powerful GPU specs. This made me assume they have decided to be more committed to Gaming in the future. Update on my case: I confirm, not even KSP 1 is available on my GeForce Now instance as it seems. I connected GeForce Now to my Steam account and KSP would not appear. I opened a ticket. Am fiddling with a new Shadow PC now. Playing KSP will work for sure as the cloud machine grants full control over Windows. Have installed KSP 1 and have it running with my Steam Cloud save games without a problem. In regard of my recording/streaming plans, I will install OBS on the Shadow PC next.
  3. Oh and by the way… MacOS does not seem to be completely off the list for KSP2 development so I trust I am only in need of a temporary solution. Granted, the wait time for KSP2 is already far higher than expected so any meaning of temporary may end up being several years…
  4. Thank you all for your ideas. Those Linux solutions are far beyond where I am willing to go because I fear I may end up with a fully unusable computer afterwards I found another cloud gaming option called Shadow. They offer a full computer which can be remote-controlled with full access to Windows. That solution seems to take away the limitations which GeForce Now may have. I will look into both options and see how far I come with these. I will update this thread and report results. My last resort may still be to purchase a dedicated computer and for that setup I may be following the capture card route.
  5. Another option could be cloud gaming. I have tried KSP1 on a Shadow cloud PC and that actually worked quite well. I may be looking into GeForce Now or Google Stadia until end of February. Either way, I really like the Elgato solution as I am using OBS for capturing anyway which is now available in an Apple Silicon version.
  6. As suggested, I am taking this topic to a separate thread because it may be interesting for others. We have some level of certainty that Macs are not going to be supported during Early Access. This fact currently gives me a bit of a headache. I started a small YouTube channel with KSP tutorials in German two years ago. With KSP2 on the horizon, I purchased a very powerful (and thus very expensive) M1 Max MacBook Pro, hoping it would run KSP2 with ease. I was expecting the game to be released on Steam for both Windows and MacOS. I am feeling a bit stuck. I crave to have the EA version on day 1 and also wish to put new content on my YT channel from day one. But what do I do if I find out on February 24th that my computer won‘t run the game? Running a dual boot on an M1 with a Windows ARM in a separate boot seems to be somewhat tricky and probably nothing I want to try. Especially if I need to reboot after each take to edit the content within the MacOS environment. There are comments about Steam Play or Proton but I am not sure what that means. Is there any hope that I can run the game under MacOS when it is released on Steam? If not, I would even go as far as getting myself a mid-range Windows gaming PC if necessary but of course that is not my favorite option as it requires further investments. Can someone please provide more Information on M1 Mac compatibility via Steam Play? Thanks!
  7. I actually bought a very powerful (and thus very expensive) M1 MacBook Pro, hoping it would run KSP2 with ease. Now I am feeling a bit stuck. I crave to have the EA version on day 1 with the prospect of putting new content on my YT channel but what if it doesn‘t run it at all? Running a dual boot on an M1 seems to be somewhat tricky and probably nothing I want to try. There are comments about Steam Play but I am not sure what that means. I would even go as far as getting myself a mid-range Windows gaming PC if necessary but of course that is not my favorite option. Can someone please provide more Information on M1 Mac compatibility via Steam Play? Thanks!
  8. Ich glaube schon Seit ich vor einem Jahr meinen YouTube-Kanal gestartet habe, kommen da ein paar Deutsche KSP-Spieler auch regelmäßig vorbei. Ich habe mal überlegt, dafür einen Discord zu starten, aber ich weiß nicht, ob sich das schon lohnt. Wärst du interessiert?
  9. Hallo zusammen! Die neuen Videos kommen jetzt immer einmal pro Woche am Samstag um 6:00 Uhr online. Liebe Grüße
  10. Thank you Squad, for this excellent final update! Thank you Squad, for the best, most fascinating, most motivating, most educational and fun game I have ever played! Big, big, big, thank you!
  11. OMG. I had no pilot in a command module. I am dumb. Never mind.
  12. Probably I missed something but it seems that after KSP 1.11 (after EVA construction was added) I cannot see the science reports stored in a module like the Hitchhiker and the Mobile Processing Lab. When I am on EVA and carry e. g. 4 science reports I store them in the module. The Kerbal on EVA "sees" the reports when I right-click the module. I get a menu item in the PAM showing "Take Data (4)". So far so good. Then I switch to the module and the menu entry "Review stored data" is not shown. This is especially painful when I need to review the stored reports to line them up for processing in the lab. Is this a bug or is there a way to show the missing PAM entries? Best, Shmauck
  13. Hallo zusammen! Nach etwas mehr als 1.200 Stunden KSP habe ich meinen ersten eigenen YouTube-Kanal mit einem Tutorial zum Karrieremodus gestartet. Vielleicht findet der eine oder andere Neueinsteiger darin ein paar nützliche Infos. Aktuell gibt es immer mittwochs und samstags um Mitternacht eine neue Folge. Schaut gerne mal vorbei: Shmauck‘s YouTube Kanal für KSP auf deutsch Liebe Grüße
  14. Yesterday I fired up KSP for the first time since December. I had gotten very frustrated about the rotating base thing but I wanted to give the 1.9 version another try. The result is that my base is still rotating. I may be able to provide visual reference later today. I tried the following in version 1.9 yesterday: I reloaded a save in which my Minmus ISRU is standing still on Minmus surface. I have described the construction and deployment of the ISRU vehicle in depth in this post. I can see a bit of a motion in the vehicle after the usual loading jumps but the craft is not rotating. It has not rotated ever since I deployed it at timecode Y2 D306. It seems to be quivering or shaking very slightly though. The save I reloaded was taken at timecode Y3 D116 01:10, immediately after I landed the ISRU expansion module on the surface of Minmus, some few hundred meters away from the inital ISRU vehicle. Then I loaded another save from timecode Y3 D116 01:18. This was taken immediately after I had maneuvered the expansion module to a position where the docking ports attached between the initial ISRU vehicle and the expansion module. Here, the resulting combination superstructure of both subassemblies rotates at a speed of roughly 1 degree every 5-10 seconds. I reloaded that last save again and immediately undocked the maneuvering lander vehicle from the expansion module because I suspected that the probecore or the reactions wheels would be causing the problem. But the rotation went on. So I reloaded again and tried undocking the lander AND pulling all reaction wheel sliders to zero as well as resetting the damper settings on all landing struts back to auto. I succeeded on the first try. The base did not rotate. Then I tried to reproduce the same procedure with reloading the same savegame again. This time, the same steps did not solve the problem. I am not 100% sure if I really took the same steps in the same order and this is what I will retry tonight. Could it be that reaction wheel counter-movements or spring/damper settings are contributing to the rotation effect?
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