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Everything posted by St4rdust

  1. Did you know that NASA has a planetary defense program that protects the Earth?  There are over 26,000 known near-Earth objects (NEOs) according to NASA’s Center for Near Earth Object Studies. NEOs are basically asteroids or comets whose orbit brings them within a zone approximately 195 million kilometers (121 million miles) from the Sun, thus being able to pass within about 50 million km (30 million miles) of Earth’s orbit. Although the vast majority of NEOs aren’t big enough to pose any serious threat, those that are larger than around 30 to 50 meters in size, however, could cause widespread damage around their areas of impact. But NEOs that are greater than 140 meters in size and whose orbit brings them within 7.5 million km (4.7 million miles) of Earth’s orbit are the real concern. These are known as potentially hazardous objects (PHOs) and as of June 2021, 2,185 of them have been identified… as if we didn’t have enough things to worry about in life, right? Luckily, NASA has been studying several methods to deflect objects on a course to impact EARTH. One of the most promising is using a kinetic impactor, which currently is the simplest and most technologically mature method available to protect us against PHOs. NASA’s Double Asteroid Redirection Test (DART) will be the first ever space mission to demonstrate asteroid deflection by kinetic impactor on a binary asteroid target: the smaller asteroid of Didymos, called Didymos B. NASA’s goal is to send the car-sized DART spacecraft slamming into Didymos B at 25,000 km/h (16,000 mph) to determine by how much the impact can shift the orbit of Didymos B around Didymos A.  The KSC, of course, was not going to be left out in attempting such a feat, besides crashing spacecrafts into celestial objects is what Kerbals do best, so we have a new exciting challenge for you, kerbonauts!  For this challenge we're collaborating with NASA and @Galileo—creator of great ad-on such as Galieo’s Planet Pack and JNSQ—with a team of experienced KSP modders to bring you the possibility to recreate the DART mission in the KSP universe. But how, you ask? Well, Galileo and his team created an easy-to-use standalone mod that places an analogue of the Didymos binary system between the orbits of Duna and Kerbin. Moreover, these objects are of similar size to the real counterparts and the Didymos B’s orbit is alterable, so the one thing left to do is to do some scientific crashing! To successfully complete this challenge, you’ll need to: Download and install the Didymos mod, which can be found here: Build an uncrewed ion propulsion spacecraft with deployable solar panels that looks as closely as possible to NASA’s DART spacecraft Launch it aboard a Falcon 9-like rocket. Intercept the binary near-Kerbin asteroid. Crash onto Didymos’ secondary object and alter its orbital period. Post a video or screenshots in this thread showcasing your successful mission. (Videos should be under 15 minutes in length.) Additional points if you safely land the Falcon9-like rocket on Kerbin. Besides the Didymos mod, only purely aesthetic mods are allowed. Looking for inspiration? Check out APL’s mission trailer: You have until November 19th to complete the challenge. NASA will be reviewing submissions and liking their favorites, so don’t miss out!
  2. Hi there Kerbonauts! Since the release, some players experienced an issue where they were unable to enter buildings in the KSC. Our team worked quickly to detect the problem and they have released a hotfix. We apologize for the inconvenience, and we thank you for your patience as our team worked to resolve the issue. Changelog: Fix AOORE breaking saves without Making History DLC installed. Note: As this was an unplanned hotfix, players looking for the ground anchor feature will find that included in the next planned update.
  3. Kerbonauts! Have you, by accident, broken or damaged some parts of your vessel while exploring? Part Repairs will be available on the 1.11 update! Keep building, riding, and... repairing to complete exploration missions. P.S. Jeb and Val, pay more attention while riding on Duna! Unlocked.
  4. KSP Loading... Moar RCS! Need more control? Here are some new options and variants for our RCS! This feature will be available in 1.11! Images HQ here
  5. We’re having a Reddit ‘Ask Me Anything’ on Nov. 2, when one of our Space Station experts will compare Kerbonauts’ spacey creations to the real deal. AMA starts at 3 pm Eastern time! Follow this link AMA NASA
  6. Lights, camera, action! Be ready for new Light Parts & Light Changes in 1.11 update! To help craft builders add more variety to their craft, we will add some new lights to the game. Now you can add more customization, especially in small crafts. Image HQ
  7. KSP Loading... Preview: Vall revamp Revamps are not done yet! Vall is getting a visual overhaul in the upcoming 1.11 update. Check it out!
  8. Calling all Kerbonauts! We’re partnering with NASA to celebrate 20 years of human presence on the International Space Station What would 20 years of Kerbal presence look like? Send us a time-lapse video of Kerbals doing spacewalks, science experiments, eating snacks, and everything in between aboard your most accurate recreation of the ISS over its 20-year lifespan. We’ll choose our favorites based on accuracy and creativity. How? On November 2, join ISS expert Dr. Gary H. Kitmacher for a Reddit Ask Me Anything where they’ll comment on the engineering accuracy of the top submissions, and answer your questions about #SpaceStation20th and if Kerbals are really out there in space. We invite you to Tweet us your vids! Jeb in ultra HQ https://www.reddit.com/r/KerbalSpaceProgram/comments/jihyyi/calling_all_kerbonauts_were_partnering_with_nasa/
  9. Heads up Kerbonauts! We are happy to announce that the 1.11 update for Kerbal Space Program is happening! Bop is getting a visual revamp! Check it out and stay tuned for more previews! Video premieres in 15 minutes!
  10. Hey there! Grant here, franchise producer for KSP. I wanted to chime in with a quick update on the ESA content for console. Right now, we are tackling the last few feature additions and are looking towards a release this fall. And while I am here, I figured I would talk just a bit about our approach to updates for KSP Enhanced Edition. When we released Enhanced Edition in 2018, our goal was to bring the KSP experience players loved on PC to consoles. After release, our initial focus was on addressing and resolving console specific issues. Then we turned our attention to bringing over our largest updates, History and Parts Pack and Breaking Ground. Between those updates we looked at what features and parts would have the most impact for console players, and we prioritized those over mirroring the updates from PC. This allowed us to focus on improving the player experience while not being locked into the specific cadence set by PC updates. A great example of this is the addition of a console exclusive launch site on the Mun last year. Another example would be how we brought the maneuver mode from the Room to Maneuver PC update -- even though it was not technically next in line. After releasing the last update in June, we decided to focus on features from the PC Shared Horizons update rather than other content because working with ESA is a huge collaboration for the franchise that we want to share with you, our console players, as quickly as possible. Once we are finished with this update, we will be looking to add a variety of parts, features, and optimizations from 1.8 and 1.9. I hope this helps shed a little bit of light on the decisions and timing of the console update process so far. The best part about this approach is it lets us be flexible, listen to feedback, and continue to make KSP Enhanced Edition great for you. We hope you enjoy our ESA collaboration when it comes out later this year! Happy Launchings! Grant
  11. Kerbal Space Program has been out for nine years now, and we wanted to celebrate the incredible achievements of both the community and the development team at Squad with this video. We hope you enjoy it, and here’s to many more years of KSP!
  12. A fervent board-game player and a total space nerd, Margo is the newest recruit in the KSC. She became interested in computers and space at a very young age, being inspired by the feats of famous Kerbal legends, such as Valentina Kerman. She graduated in Computer Sciences and later obtained a Master’s Degree in Applied Geospatial Sciences from KIT (Kerbin Institute of Technology). Soon after she was offered to join the most renowned Space Agency of all Kerbin, where she quickly stood out as a brilliant software engineer. Being also highly interested in science communication, Margo helps out teaching and educating visitors of the KSC.
  13. Heads up Kerbonauts and check this amazing videos from Scott Manley and ShadowZone playing some features that you will find in 1.10 Update. "I sat down to play through the mission while talking to the real Manager of Spacecraft Operations for Bepicolombo - Elsa Montagnon." 10 COOL NEW THINGS in Kerbal Space Program 1.10
  14. We know how much you like to pick the right suit for each mission. With the new Suit Picker you will be able to choose whatever suit and color you want and even customize your own! This feature will be available in 1.10!
  15. Continuing with Celestial body revamps, this is one you were asking for! Laythe revamp will be available in the 1.10 update!
  16. As you know we are partnering with ESA and yes, we have a preview of what you will find in the next update. Take a look and let us know what you think in the comments! Images HD here
  17. As teased on April Fool's Day, Jool is getting an awesome revamp in 1.10, including cloud animation for this beautiful gas giant. Can't wait to see your screenshots!
  18. Big news, Kerbonauts: We’re partnering with ESA for the 1.10 update #SharedHorizons! We’re excited to include ESA Space Transportation Ariane 5 and two ESA Science missions Bepi Colombo and Rosseta, to the game. #ExploreFarther Releasing on PC on July 1st. Coming soon to consoles. More info to come.
  19. Welcome to our official newsletter, KSP Loading…! If you want to learn about all the current developments of the KSP franchise, then this is the place to be! Kerbal Space Program Update on PC Continuing with the previews for the planets' revamp, today we are sharing with you how the Jool upgrade will look like! Celestial Body Visual Improvements We’ve decided to bring you something even more special this time around. Jool will have new high-quality texture & graphic shaders, and now look sharper and more realistic! Here at Squad, your reaction, as our fans, is paramount to us. We comb through feedback and forums to find out what would make our fans happiest, and do our very best to bring those dreams and desires to reality in the game. Therefore, without further ado, we present to you the new Jool Yes, we’ve listened and what we’ve heard is that the game does not have enough different shades of orange. So, this new and improved Jool will have swirls across the rainbow (of orange) possibilities - carrot, coral, salmon, tangerine, peach, saffron, vermilion bittersweet, pumpkin, persimmon, butterscotch, apricot, tea rose, papaya whip, safety orange, international orange, dark orange, and of course, light orange. However, we felt that burnt orange is already well represented by unintentional flight behavior, and therefore was unnecessary to include. Take a look and let us know what you think!
  20. Private Division has opened a new development studio solely focused on bringing Kerbal Space Program 2 to life and delivering the highest quality gaming experience to our community. The new studio includes key members from the original Kerbal Space Program 2 development team, including studio head Jeremy Ables, creative director Nate Simpson, and lead producer Nate Robinson. This new studio, dedicated solely to the ongoing development of Kerbal Space Program 2, reinforces our promise to take the KSP franchise to new cosmic heights. In this sequel, Kerbonauts will encounter the game’s signature blend of comedy and innovation, and those who dare to explore will experience new levels of adventure and mystery. We look forward to sharing more with you very soon!
  21. Hello Kerbonauts! A new patch for Kerbal Space Program Enhanced Edition is live! This patch contains some bug fixes for both the base game and the Breaking Ground Expansion. If you want to continue helping us out by providing us with feedback and bug reports, you can do so through our Bugtracker or Private Division’s customer support platform. Check out this patch's Changelog for further details: Fixed Bugs * Vessel orbits no longer behave erratically when launching a vessel with robotic parts in flight. * Crafts with robotic parts are now stable when crossing the 100,00 meter threshold both prograde and retrograde. * Stabilized ships no longer rotate without player input when SAS is disabled. * The atmospheric pressure gauge now properly reads 0 when in a vacuum. * Custom axis groups are no longer present when viewing the action group tab in the VAB/SPH. * Lights are now able to be turned on on all variants of the MK1-Command Pod in the VAB/SPH and flight mode * Additional Delta-V app icons are no longer present when leaving Map Mode through the pause menu during flight * The drop zone for subassemblies now displays the text “Subassembly Drop Zone” * The Reset Staging Stack button now has text that reads “RESET” in the VAB/SPH Happy Launchings!
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