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St4rdust

KSP Team
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Everything posted by St4rdust

  1. We've listened to you! As part of the next update, we are including a lot of improvements to the KAL-1000 Track Editor. These are some of them.
  2. We are already working on 1.7.3, an upcoming patch focused on ironing out the last details of both 1.7 and the Breaking Ground Expansion. Within this patch, you will not only find bug fixes but a few new features we have selected based on your feedback as well as some other elements we thought could improve the overall game experience. Such an example is “Same Vessel Interaction”: This advanced option will allow parts from the same vessel to collide with each other, so you will need to ensure that the selected parts don't clip each other. This option will have to be turned on per part, while the default will remain off.
  3. Hello everyone, thank you for your patience, we fixed an issue related to EVA not working for some players (Zombie Kerbals). Please restart your game and verify you are in 1.7.2.2556 version. If you have the KSP store version, you will need to get the 1.7.2.2556 version installer. We appreciate your enthusiasm and your passion for KSP.
  4. Learn how the KAL-1000 Controller works with robotic parts. Set up how parts will behave over time and build crazy machines in Kerbal Space Program: Breaking Ground Expansion.
  5. Look at this fantastic recreation of Virgin Galactic's SpaceShipTwo built by Scott Manley using the new robotics features from Breaking Ground DLC.
  6. Axis Groups in action. Ladders are a thing of the past, robotics is the way to board your pod. The future is now...
  7. Kerbal Space Program: Breaking Ground Expansion is launching 30th May for Kerbal Space Program on PC, the critically acclaimed space flight simulation game! Kerbal Space Program: Breaking Ground Expansion is the second expansion for the PC version of Kerbal Space Program. This feature-rich expansion is focused on increasing the objective possibilities once celestial bodies have been reached by adding more interesting scientific endeavors and expanding the toolset.
  8. Seeing the great potential for shenanigans, Bill challenged Jeb and Val to try and "fly like a bird" using new hinges currently under R&D at KSC. Never ones to back down from a challenge, they decided to take him literally. The end result - the Kerbithopter Mk0. This extremely unsafe contraption uses 2 G-11 hinges per wing to flap like a bird, at the speed of a butterfly, around KSC in a barely controlled but highly entertaining fashion. Build by @Yargnit
  9. OP-E Large Scanning The Experimental Engineering Group's marketing department claims this is another once in a lifetime achievement. We're starting to get suspicious! Nonetheless, this even larger rover arm has four separate instruments, and we can't think of what else they might add, so this is probably the top of the line model from them.
  10. Yes. The IVA always moves with the pod. Moving it with a robotic hinge isn't any different in this regard than moving it some other way.
  11. With the new Square Hinges, you'll be able to create jointed contraptions. What sort of machines will you build with these? #KSP #BreakingGroundExpansion
  12. @Snark wanted to explore the creative boundaries of robotically enhanced transportation, so h e built the H.B.K.T., or Happy Ballistic Kerbal Transporter. This electric catapult is a simple contraption with two large Square Hinges, plus one Small Square Hinge. The two big hinges are motorized, the little one is not (it's a free pivot). After slapping it toget her in the VAB, he just used some slider controls on the hing es' Part Action Window to set up their properties. To activate the fling, he just added the hinges' "toggle" action to an action gro up. (You can do more complicated stuff with them, too, but a simple toggle was all he needed for the catapult.) Launching Val on a journey of discovery is simple: 1. Launch to the pad with Val in the command seat 2. Press the action-group key to initiate the fling 3. Click "Leave Seat" at just the strategic moment. It was every bit as fun as it looked, and Snark set himself a challenge to see what's the greatest distance he can fling her downrange. His best record, shown here, was 1.9 km. The tricky bit is getting the timing on "Leave Seat" just right. Get it wrong, and Val doesn't go so fa r. If you get it just a little worse wrong, then Val is having a b ad problem and she will not go to the beach today.
  13. This sturdy unit keeps the expensive and delicate equipment our astronauts need to bring with them safely stored. Rigorous engineering studies have shown it to be 20% more effective than 'a picnic cooler and some duct tape' at making sure these items arrive intact at their destination.
  14. Now you won't lose Kerbals if they're coasting behind a planet. Do you like the glowing seams of the new suit coming to #BreakingGroundExpansion?
  15. Breaking Ground: Robotic Parts. Brand new robotics parts will add a whole new level of creativity to your craft. What do you have in mind? Craft by @Lupi
  16. This multi-functional experiment gathers data on wind, pressure, temperature, and humidity to generate a picture of the planets climate model over time. Note: Please allow trained Scientists to deploy for best results. Needs a deployed power unit & central station to operate.
  17. Now cooled, this wonderful magma flow has an almost organic look to it.
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