Hatsune
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Everything posted by Hatsune
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I need help landing my boosters accurately. They have airbrakes with controls enabled and RCS thrusters, but most of the time, the mod doesn't consider aero forces. So here is a catch: my booster only flies above 50 instead of space, which is 70km. Any tips for increasing the accuracy of landing?
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Space plane wing area and hard to rotate
Hatsune replied to Hatsune's topic in KSP1 Gameplay Questions and Tutorials
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Space plane wing area and hard to rotate
Hatsune replied to Hatsune's topic in KSP1 Gameplay Questions and Tutorials
Posted, I figured that out. -
Space plane wing area and hard to rotate
Hatsune replied to Hatsune's topic in KSP1 Gameplay Questions and Tutorials
I am trying to put picture, but I don't see an option to do so -
Space plane wing area and hard to rotate
Hatsune replied to Hatsune's topic in KSP1 Gameplay Questions and Tutorials
How to I insert picture? -
My CG and CL are close together, I have 120 ton takeoff weight+23 wing area. I have two regular elevons+1 standard canard on each side. My space plane flies well, but I am having a hard time rotating it. Is it because my landing gear is too far back, not enough pitch control surfaces, or I don't have enough lift?
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KS-25 and RS-25 engine
Hatsune replied to Hatsune's topic in KSP1 Suggestions & Development Discussion
I thought that the AJ10 gets 380 ISP in KSP, so maybe RS25 should exceed it :( -
Skylab expansion: giant solar array on top of a space shuttle.
Hatsune replied to Hatsune's topic in KSP1 Mission Reports
I didn't check the post in a while, but thanks. -
I don't know why the KSP version of the SSME is so powerful but inefficienct in the vacuum. Are they planning for something else back then? Personally, I wish they can make a 60% thrust nerf with a 400+ ISP in vacuum.
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I did it! This marks my third interplantary return mission.
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Forcing encounters with Kraken drive
Hatsune replied to Hatsune's topic in KSP1 Gameplay Questions and Tutorials
I am using docking port drive, so I got infinite range. -
Forcing encounters with Kraken drive
Hatsune replied to Hatsune's topic in KSP1 Gameplay Questions and Tutorials
Sure, I will give it a try. Oh, I did that with my departure push, but I never got that to zero. It went close, but not quite -
Forcing encounters with Kraken drive
Hatsune replied to Hatsune's topic in KSP1 Gameplay Questions and Tutorials
Ok guys, now the problem I encounter is that when I tried to force encounters or go super fast, my AN/DN point would go beyond Dres orbit. How would I make it the inclination 0 ? -
Forcing encounters with Kraken drive
Hatsune replied to Hatsune's topic in KSP1 Gameplay Questions and Tutorials
Something like this, but I don't know how to change plane during the trip. -
Forcing encounters with Kraken drive
Hatsune replied to Hatsune's topic in KSP1 Gameplay Questions and Tutorials
It does matter a bit because I can ignore transfer window, but the first topic may work. -
Forcing encounters with Kraken drive
Hatsune posted a topic in KSP1 Gameplay Questions and Tutorials
I have a kraken drive transfer vehicle parked in orbit, I want to send it to Dres, currently Kerbin is 70 degrees AHEAD of dres, how do I force the encounter? -
I am trying to do a orbit like the Gateway, but even if I use normal nodes, the trajectory still just move east and west of the planet instead of going polar. Currently, I need to do a course-correction in the middle of the flight, but Is there a way I can do it in my TLI?
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Is a fictional scanerio. Since they got New Glenn. So what if they decided to build New Kerman?
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If they invented this rocket, how would the size of this rocket be like based on imagination?
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sure. I am working on how to use KOS, but I can post some.