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Professional Lithobraker
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Rocketry, engineering, planetary astronomy, space history, accidentally killing the little green men...
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
BadModder54 replied to tony48's topic in KSP1 Mod Releases
Has anyone else experienced MASSIVE framerate lag around Europa in low orbit? High orbit and landed are perfectly fine. I'm running the latest version of the game with all the visual mods. More info can be provided if this isn't a known issue. Also, the same kind of lag happens when timewarping on Pluto's surface. Thanks!- 1,691 replies
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That's a shame. I've already replaced this in my save file, but hopefully someone will adopt the mod and actually maintain it. Thanks for the reply anyway
- 47 replies
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- pathfinder
- nuclear
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BadModder54 started following Severe Lag In Part Editor With DangIt! Continued (1.12.3, modded) , [1.12.x][WIP]SPOCK-Shuttle Pathfinder Orbiter Construction Kit | Stockalike Nuclear Shuttle Pathfinder From FAM | v0.2.0 , [1.12.x] [BG] HabTech2 | Stockalike ISS Parts | 1.0.0 - The Final Update and 2 others
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I'm still encountering this issue, could anyone provide a potential temporary fix since it's been months since the last update? I would fix it myself, but I don't know code
- 47 replies
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- pathfinder
- nuclear
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Has anyone been able to get Realplume working with the BO-L5 boosters? They have the nice Waterfall effects when firing, but I miss my big tower o' exhaust with my STS launches! The Photon Corp. boosters have both Waterfall and Realplume, but not the BO-L5s. Any help would be appreciated!
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I've encountered a Nullreference error spam in my logs related to this mod's T-400 Truss Connection Mechanism connection ports. It's this repeatedly: NullReferenceException: Object reference not set to an instance of an object ModuleDockingNode.CheckDockContact (ModuleDockingNode m1, ModuleDockingNode m2, System.Single minDist, System.Single minFwdDot, System.Single minRollDot) (at <4b449f2841f84227adfaad3149c8fdba>:0) ModuleDockingNode.FindNodeApproaches () (at <4b449f2841f84227adfaad3149c8fdba>:0) ModuleDockingNode.<SetupFSM>b__142_1 () (at <4b449f2841f84227adfaad3149c8fdba>:0) KerbalFSM.FixedUpdateFSM () (at <4b449f2841f84227adfaad3149c8fdba>:0) ModuleDockingNode.FixedUpdate () (at <4b449f2841f84227adfaad3149c8fdba>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) It stops immediately after I delete said truss connectors from my vessel, and these ports cannot be targeted and refuse to dock even when lined up perfectly, making my space station currently impossible to construct. I can provide complete logs if needed, thanks!
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I can't wait for a modern game engine to explore the Kerbal solar system for years to come!
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It does, the version on Gitlab does that is. Hope that helps!
- 377 replies
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- kopernicus
- totm april 2023
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You are a massive legend, and I thank you for your service to Kerbalkind!
- 377 replies
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- kopernicus
- totm april 2023
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Hi, just wanted to say that I absolutely LOVE this mod! But if I could make a small recommendation, could you consider adding support for the Final Frontier mod? It would be really cool to have ribbons for Kerbals that were brave enough to walk on exoplanets and such. Thank you!
- 377 replies
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- kopernicus
- totm april 2023
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totm dec 2021 [1.12.x] [Planet Pack] Minor Planets Expansion
BadModder54 replied to Exo's Lab's topic in KSP1 Mod Releases
Has anyone looked into making Parallax configs for MPE? If not, I may take a crack at it, though I know next to nothing about Parallax's inner workings.- 235 replies
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- dwarf planet
- minor
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Title describes issue. Whenever a part (such as the Mk1 Command Module) that contains the DangIt! resource "Spare Parts" is in the scene, the framerate in the VAB (not in flight, as far as I've observed) drops in linear fashion with the amount of the culprit parts. I checked the Github repository for the mod and it's apparently been an open issue since 2021. Any help on how to fix this would be greatly appreciated, as it could help others enjoy this great mod. The logs from my last session are below, hope this can be resolved! KSP.log: https://www.dropbox.com/s/ko8ml3bk5hox5te/KSP.log?dl=0
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[1.12.x] Far Future Technologies - August 23: new engine!
BadModder54 replied to Nertea's topic in KSP1 Mod Releases
This m a y sound dangerous, but I've encountered no issues scaling Far Future tanks using the "All Tweak" mod. https://spacedock.info/mod/2100/All Tweak -
[1.12.x] Far Future Technologies - August 23: new engine!
BadModder54 replied to Nertea's topic in KSP1 Mod Releases
Tweakscale is your friend here. Less mods to load, infinite possibilities! -
I noticed that in the latest release, that the HL-42's landing gear do not extend or retract as intended, and seem to be static objects. I am playing in 1.12.3 on the newest version of RSS/RO. Any help would be appreciated! (I will provide logs if necessary).
- 19 replies
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- rp1
- realismoverhaul
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