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BadModder54

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  • About me
    Professional Lithobraker
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    A Fresh Crater
  • Interests
    Rocketry, engineering, planetary astronomy, space history, accidentally killing the little green men...

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  1. Title describes issue. Whenever a part (such as the Mk1 Command Module) that contains the DangIt! resource "Spare Parts" is in the scene, the framerate in the VAB (not in flight, as far as I've observed) drops in linear fashion with the amount of the culprit parts. I checked the Github repository for the mod and it's apparently been an open issue since 2021. Any help on how to fix this would be greatly appreciated, as it could help others enjoy this great mod. The logs from my last session are below, hope this can be resolved! KSP.log: https://www.dropbox.com/s/ko8ml3bk5hox5te/KSP.log?dl=0
  2. This m a y sound dangerous, but I've encountered no issues scaling Far Future tanks using the "All Tweak" mod. https://spacedock.info/mod/2100/All Tweak
  3. Tweakscale is your friend here. Less mods to load, infinite possibilities!
  4. I noticed that in the latest release, that the HL-42's landing gear do not extend or retract as intended, and seem to be static objects. I am playing in 1.12.3 on the newest version of RSS/RO. Any help would be appreciated! (I will provide logs if necessary).
  5. I'd post your KSP.log to the forum here, and if you're running the game through Steam, maybe try verifying files. Anyway, without logs we can't really diagnose that... admittedly strange issue you have there
  6. That was the issue, I'd recommend for anyone having the issue to get rid of Ground Construction until it's updated to a newer version.
  7. Good day! I come here to the forums as my last resort. I've been attempting to debug this install for three days now. A variety of related bugs have been solved already regarding incompatible mods, but this one has proved to be a... deeper issue. Upon loading all the mods completely, the loading script is killed with a ReflectionTypeLoadException while 'verifying' the Breaking Ground Expansion, the last stage of loading before the main menu. (That's a special type of fury, trust me). Anyway, I've exhausted the KSP Discord and the Internet looking for a concrete solution, finding nothing of true use. My full mod list and KSP log will be provided below. Any help or suggestions would be welcome! Note: Reinstalls of all mods and a reinstall of KSP itself along with file verification did nothing to remedy the issue. KSP.log - https://www.dropbox.com/s/7kghylxc4c43cim/KSP.log?dl=0 Mod List (screenshot) - https://www.dropbox.com/s/7j3hfrcid03kc8f/Mod List.png?dl=0 Error (screenshot) - https://media.discordapp.net/attachments/132503638793912320/858488305892065281/unknown.png?width=829&height=518
  8. https://spacedock.info/mod/2769/Cape Kanaveral This should work!
  9. Hi there! 1. I actually had to do that, as the game just does not seem to like that many things installed. Didn't help the errors though, I actually abandoned the install entirely as JNSQ was no longer loading. 2. I did have both EVE and Scatterer funnily enough, but the planet pack stopped loading altogether. I'm a very busy person, and I simply do not have time to debug such a mess of an install. But thank you anyway!
  10. Good day! I've been putting together a nice customized install for my newest JNSQ playthrough. My system has 16GB of RAM, and is technically able to handle everything. However, the issues soon arise. First off, the game will not load without a database reload, as the loading itself stops with a System.Reflection.ReflectionTypeLoadException. After the database reload which only takes a few minutes, the game can continue to the main menu... kind of. The game loads, but all you can see is Kerbin and the three Kerbals, without any Scatterer features or the main menu buttons and title ever popping up. The music also stutters badly, and my entire PC has actually locked up before due to this. It required a hard restart. I found this error in the logs, which may be related to this. However, if at all relevant I must mention that all of these mods were installed by CKAN, which is not exactly known for allowing incompatibilities. [LOG 22:26:50.143] EVEManager: Issue loading PQSManagerClass! Error: UnityEngine.UnityException: Unable to apply node! ---> System.NullReferenceException: Object reference not set to an instance of an object This is so far, the extent of the major, game-breaking issues. I have here the KSP.log and the ModuleManager logs from my final session while troubleshooting. I also have a screenshot of the full modlist, if it helps at all. Thank you for your time, please get back to me if possible! KSP.log: https://www.dropbox.com/s/q0w8hjrl07u5soy/KSP.zip?dl=0 ModuleManager Log: https://www.dropbox.com/s/9humx2cttby5864/ModuleManager.zip?dl=0 Mod List: https://www.dropbox.com/s/57i534iip6zf3it/image (1).png?dl=0
  11. Hi! I'd ask slaintemaith for the files in a message, I asked last year and he gave me much more up-to date versions of the RO patch. Enjoy!
  12. Well hopefully, the update will now come soon because they were waiting for the new update. Good luck guys!
  13. Sorry for the late reply! I messed with some settings, and it does turn out they were in an "errant" node and that's why they appeared to not be loaded in. Thanks for your time!
  14. Ok, so when placing it in a separate install, the "missing parts" are in the Manufacturing tab, but not in the main USI section. Does that make sense? I'm just wondering if that's true for my main install since I never looked in that particular tab. I'll check and let you know. o k , its missing completely on my modded install. I have the community tech tree installed, and all the dependencies are the correct version. It is possible that I've simply not unlocked them yet, although I cannot see where they could be. Here's my KSP log file anyway, any errors or noticable conflicts? Log: https://www.dropbox.com/s/7kghylxc4c43cim/KSP.log?dl=0
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