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About BadModder54

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    Professional Lithobraker

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  1. Pretty straightforward, its causing unholy lag even on small-part count ships, and its kind of annoying in general but I cannot pin down what mod is causing it. The message is "Couldn't find celestial body with name 'Kerbin." Any ideas? Logs are below. Output: KSP Log:
  2. Thank you so much, I just got back home and it worked. Now I can finally get back into the frustrating yet awesome world of RSS/RO. Many thanks!
  3. I only ask for my own peace of mind, as trying to do a Mercury orbiter/lander mission with a "real" ion engine was basically impossible, at least without actual NASA software. I love Realism Overhaul, except for that little piece of it. Any pointers would be very much appreciated. Thanks for your time!
  4. Simple problem, no clear fix. The only thing I've noticed is that the problem is with EVE not recognizing the RSSVE configs, as technically Scatterer is working perfectly. EVE only says "Invalid Name" when I try to input the directory for Earth's clouds or something else. I personally do not believe that logs are too relevant, but here anyway: Output log: KSP log: Tracking Station image:
  5. Sure thing, here:
  6. So far after updating the drivers, etc. it seems to be working. However, the map view is now unbearably laggy, it freezes while in the tracking station, and there's a ton of log spam with the line: FileNotFoundException: Could not load file or assembly 'BackgroundResources, Version=, Culture=neutral, PublicKeyToken=null' or one of its dependencies. If this was solved, I would finally have a stable install. Thank you again, you did solve the original problem, after all
  7. Ok. thanks so much! I'll check that out and see if it fixes the problem.
  8. Here is the .dmp file, I apologize if it is the wrong one. Also, thanks for actually looking into this!
  9. Pretty straightforward, whenever I go to land my Falcon 9 knockoff first stage via FMRS, it loads and then kicks me to my desktop with the line: KSP_x64.exe caused an Access Violation (0xc0000005) in module KSP_x64.exe at 0033:bfbd5650. I am lost at this point, and this issue is making stage recoveries almost pointless. Help would be very much appreciated! Output log: KSP log:
  10. I just wanted to say thank you for this amazing mod, it has single-handedly made MSL-style rovers feasible. Also, I had a question. Would Bon Voyage recognize Kerbal Foundries tank treads or any other type of "wheel" as such? I'd rather not launch a rover to Tetko just to find out on arrival that BV cannot autopilot it. Thanks!
  11. This is awesome! I will be personally keeping up with this project, and add a couple of packs to my ongoing RSS/RO career. (Kinda looking forward to attempting an Oumuamua probe )
  12. Quick question, I already have the "main" shuttle hardware working in RO, but is there any RO configs for the "Block 2" shuttle by any chance? The CERV cockpit would be very useful if landing or launch got a little hairy. Thanks for your time!