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Flibble

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Everything posted by Flibble

  1. Did you add fuel storage? Tanks come configured with no fuel storage by default, you need to open the tank gui and add fuels.
  2. Which version of the textures are you using? I can't see anything there in the biome map - it's South of Bermuda, but even Bermuda shouldn't have mountain biome.
  3. This is an issue with RSS 18 (it also affects 1.8.1). If you grab the latest textures from github then they are fixed.
  4. Today I got all my RO/RP-1 mods running on 1.8.1 successfully. First launch of a new career:
  5. Just as a FYI RO does work with 1.8.1. See RaiderNick's post here:
  6. RSSVE works in 1.8.1 with latest scatterer and EVE. You can download it here: https://github.com/KSP-RO/RSSVE Also I would suggest RSS v18 plus the latest texture pack for 1.8.1.
  7. There's a continuation here: https://github.com/KSP-RO/RSSVE The version for 1.7.3 works on a 1.8.1 build.
  8. This is exactly the reason that I don't do more modding and I expect I'm not the only one.
  9. If you want to help constructively, fork the repo and start producing pull requests.
  10. I think this is an issue in ReStock - I noticed multiple drag cubes getting added while trying to fix ReStock / RP-1 1.8 compatibility. I am preparing a PR for ReStock which should fix this issue.
  11. All antennas should relay with RA. Do your probe and GEO relay have enough power to connect to each other? Also if you're using dishes they need to be aimed I think.
  12. [RO/RSS/RP-1] First lunar landing. We're calling this one a qualified success... The ship was launched using a direct ascent trajectory, then approached the surface of the Moon directly. The braking burn went smoothly, dropping speed from 2.5km/s to just 40m/s at and altitude of around 7km. Slightly early but within acceptable limits. With the braking stage detached, the lander nears the surface. And a soft landing is achieved. Note for next time, improve the landing legs. Still everything survived, yielding a decent haul of surface science.
  13. One advantage would be you could use large spherical tanks to improve mass ratio I suppose, since you don't need an aerodynamic geometry.
  14. OMLs? All lifting something up to the edge of space gets you is something that about to fall back down. You still need to build up orbital velocity, which is what the majority of the fuel a rocket carries does. If you can't track the object, then as soon as it lights its engine to insert it will fall back down. That makes your earlier idea about TWR being irrelevant untrue - you're going to need enough TWR to offset gravity and also start accelerating the ship. Existing LVs can get away with low TWR upper stages because they already have enough orbital velocity to partially offset gravity.
  15. This is my kOS code for launch azimuth, given an arbitrary inclination (that is greater than or equal to the launch site latitude): // Pe and AP in km. local targetPe is Pe * 1000 + Ship:Body:Radius. local a is (Pe + Ap) * 500 + Ship:Body:Radius. local sinInertialAz is max(-1, min(cos(targetInclination)/cos(Ship:Latitude),1)). local vOrbit is sqrt(2 * Ship:Body:Mu / targetPe - Ship:Body:Mu / a). local vEqRot is 2 * Constant:pi * Ship:Body:Radius / Ship:Body:RotationPeriod. set launchAzimuth to mod(arctan2(vOrbit * sinInertialAz - vEqRot * cos(Ship:Latitude), vOrbit * sqrt(1 - sinInertialAz^2)) + 360, 360). Seems to work fine - I've used it to launch into a variety of orbits in RSS.
  16. You are correct, there is plenty of evidence on this forum that full throttle launches are the most efficient. If you're having to ease off, pitch over more (subject to not burning up).
  17. RP-1 career. Go big or go home. Current 1.7.3 play through has me not even in orbit yet.
  18. Most of the load time isn't disk access it's creating a bazillion parts from your part mods. FWIW I have 80 mods and the game loads in 3 minutes. But I don't have that many part mods.
  19. You can grab the last release of RSSVE from my github (it's a fork of the original): https://github.com/RCrockford/RSSVE/releases
  20. Do you have latest Proc Parts from here: https://github.com/KSP-RO/ProceduralParts/releases ?
  21. [RO/RSS 1.6.1] A beautiful sunset launch. Followed by engine failure. Final apogee was 14,500 km, somewhat short of the Lunar intercept it was meant to achieve.
  22. Never heard of anything like that and we have automated crossings here. I have seen video of a car missing a train by centimetres and the engine kept running. Even if the engine cut out the car would roll off the crossing anyway.
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